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 Markov Models


VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLMAgents

Neural Information Processing Systems

A major challenge in training VLM agents, compared to LLM agents, is that states shift from simple texts to complex visual observations, which introduces partial observability and demands robust world modeling. We ask: can VLM agents build internal world models through explicit visual state reasoning? In this work, we architecturally enforce and reward VLM agent's reasoning process via reinforcement learning (RL), formulating the problem as a Partially Observable Markov Decision Process (POMDP). We demonstrate that structuring agent's reasoning into StateEstimation("what is the current state?") and TransitionModeling ("what is next?") is critical by studying five reasoning strategies. Investigating how agents should ground visual states and represent these internal beliefs, we reveal the optimal representations are task-dependent: Natural Language excels at capturing semantic relationships for general tasks, while Structured formats are essential for high-precision manipulation. These insights motivate our approach to reward shaping and credit assignment. We leverage a WorldModelingReward to densely rewards the agent's turn-by-turn state predictions, while our Bi-Level General Advantage Estimation (Bi-Level GAE) enables turn-aware credit assignment. Through such world model reasoning, we enable a 3B model to achieve performance of 0.82 on a set of five diverse agent tasks, nearly 3 improvement over its untrained counterpart (0.21) and surpassing proprietary reasoning models like GPT-5 (0.75), Gemini 2.5 Pro (0.67) and Claude 4.5 (0.62). All experiments are supported by our VAGEN framework, a scalable system for training and analyzing multi-turn VLM agents across diverse visual environments.


AFinite Sample Analysis of Distributional TD Learning with Linear Function Approximation

Neural Information Processing Systems

In this paper, we study the finite-sample statistical rates of distributional temporal difference (TD) learning with linear function approximation. The aim of distributional TD learning is to estimate the return distribution of a discounted Markov decision process for a given policy ฯ€. Previous works on statistical analysis of distributional TD learning mainly focus on the tabular case. In contrast, we first consider the linear function approximation setting and derive sharp finite-sample rates. Our theoretical results demonstrate that the sample complexity of linear distributional TD learning matches that of classic linear TD learning. This implies that, with linear function approximation, learning the full distribution of the return from streaming data is no more difficult than learning its expectation (value function). To derive tight sample complexity bounds, we conduct a fine-grained analysis of the linear-categorical Bellman equation and employ the exponential stability arguments for products of random matrices. Our results provide new insights into the statistical efficiency of distributional reinforcement learning algorithms.


MACS: Multi-Agent Reinforcement Learning for Optimization of Crystal Structures

Neural Information Processing Systems

Geometry optimization of atomic structures is a common and crucial task in computational chemistry and materials design. Following the learning to optimize paradigm, we propose a new multi-agent reinforcement learning method called Multi-Agent Crystal Structure optimization (MACS) to address periodic crystal structure optimization. MACS treats geometry optimization as a partially observable Markov game in which atoms are agents that adjust their positions to collectively discover a stable configuration. We train MACS across various compositions of reported crystalline materials to obtain a policy that successfully optimizes structures from the training compositions as well as structures of larger sizes and unseen compositions, confirming its excellent scalability and zero-shot transferability. We benchmark our approach against a broad range of state-of-theart optimization methods and demonstrate that MACS optimizes periodic crystal structures significantly faster, with fewer energy calculations, and the lowest failure rate. Code is available at https://github.com/lrcfmd/macs.


The Lighthouse of Language: Enhancing LLMAgents via Critique-Guided Improvement

Neural Information Processing Systems

Large language models (LLMs) have recently transformed from text-based assistants to autonomous agents capable of planning, reasoning, and iteratively improving their actions. While numerical reward signals and verifiers can effectively rank candidate actions, they often provide limited contextual guidance.


Tail-Optimized Caching for LLMInference

Neural Information Processing Systems

Prompt caching is critical for reducing latency and cost in LLM inference--OpenAI and Anthropic report up to 50-90% cost savings through prompt reuse. Despite its widespread success, little is known about what constitutes an optimal prompt caching policy, particularly when optimizing tail latency--a metric of central importance to practitioners. The widely used Least Recently Used (LRU) policy can perform arbitrarily poor on this metric, as it is oblivious to the heterogeneity of conversation lengths. To address this gap, we propose Tail-Optimized LRU, a simple two-line modification that reallocates KV cache capacity to prioritize high-latency conversations by evicting cache entries that are unlikely to affect future turns. Though the implementation is simple, we prove its optimality under a natural stochastic model of conversation dynamics, providing the first theoretical justification for LRU in this setting--a result that may be of independent interest to the caching community. Experimentally, on real conversation data WildChat [Zhao et al., 2024], Tail-Optimized LRU achieves up to 27.5% reduction in P90 tail Time to First Token latency and 23.9% in P95 tail latency compared to LRU, along with up to 38.9% decrease in SLO violations of 200ms. We believe this provides a practical and theoretically grounded option for practitioners seeking to optimize tail latency in real-world LLM deployments.


Combining Cost-Constrained Runtime Monitors for AISafety

Neural Information Processing Systems

Monitoring AIs at runtime can help us detect and stop harmful actions. In this paper, we study how to efficiently combine multiple runtime monitors into a single monitoring protocol. The protocol's objective is to maximize the probability of applying a safety intervention on misaligned outputs (i.e., maximize recall). Since running monitors and applying safety interventions are costly, the protocol also needs to adhere to an average-case budget constraint. Taking the monitors' performance and cost as given, we develop an algorithm to find the best protocol. The algorithm exhaustively searches over when and which monitors to call, and allocates safety interventions based on the Neyman-Pearson lemma. By focusing on likelihood ratios and strategically trading off spending on monitors against spending on interventions, we more than double our recall rate compared to a naive baseline in a code review setting. We also show that combining two monitors can Pareto dominate using either monitor alone. Our framework provides a principled methodology for combining existing monitors to detect undesirable behavior in cost-sensitive settings.


Inverse Q-Learning Done Right: Offline Imitation Learning in Qฯ€-Realizable MDPs

Neural Information Processing Systems

We study the problem of offline imitation learning in Markov decision processes (MDPs), where the goal is to learn a well-performing policy given a dataset of state-action pairs generated by an expert policy. Complementing a recent line of work on this topic that assumes the expert belongs to a tractable class of known policies, we approach this problem from a new angle and leverage a different type of structural assumption about the environment. Specifically, for the class of linear Qฯ€-realizable MDPs, we introduce a new algorithm called saddle-point offline imitation learning (SPOIL), which is guaranteed to match the performance of any expert up to an additive error ฮต with access to O(ฮต 2) samples. Moreover, we extend this result to possibly nonlinear Qฯ€-realizable MDPs at the cost of a worse sample complexity of order O(ฮต 4). Finally, our analysis suggests a new loss function for training critic networks from expert data in deep imitation learning. Empirical evaluations on standard benchmarks demonstrate that the neural net implementation of SPOIL is superior to behavior cloning and competitive with state-of-the-art algorithms.


Let's Revise Step-by-Step: AUnified Local Search Framework for Code Generation with LLMs Zhiyi Lyu1 Jianguo Huang1 Yanchen Deng1 Steven Hoi2 Bo An1 1 Nanyang Technological University 2 Alibaba Group

Neural Information Processing Systems

Large Language Models (LLMs) with inference-time scaling techniques show promise for code generation, yet face notable efficiency and scalability challenges. Construction-based tree-search methods suffer from rapid growth in tree size, high token consumption, and lack of anytime property. In contrast, improvementbased methods offer better performance but often struggle with uninformative reward signals and inefficient search strategies. In this work, we propose ReLoc, a unified local search framework which effectively performs step-by-step code revision. Specifically, ReLoc explores a series of local revisions through four key algorithmic components: initial code drafting, neighborhood code generation, candidate evaluation, and incumbent code updating, each of which can be instantiated with specific decision rules to realize different local search algorithms such as Hill Climbing (HC) or Genetic Algorithm (GA). Furthermore, we develop a specialized revision reward model that evaluates code quality based on revision distance to produce fine-grained preferences that guide the local search toward more promising candidates. Finally, our extensive experimental results demonstrate that our approach achieves superior performance across diverse code generation tasks, significantly outperforming both construction-based tree search as well as the state-of-the-art improvement-based code generation methods.


High-order Interactions Modeling for Interpretable Multi-Agent Q-Learning

Neural Information Processing Systems

The ability to model interactions among agents is crucial for effective coordination and understanding their cooperation mechanisms in multi-agent reinforcement learning (MARL). However, previous efforts to model high-order interactions have been primarily hindered by the combinatorial explosion or the opaque nature of their black-box network structures. In this paper, we propose a novel value decomposition framework, called Continued Fraction Q-Learning (QCoFr), which can flexibly capture arbitrary-order agent interactions with only linear complexity O(n) in the number of agents, thus avoiding the combinatorial explosion when modeling rich cooperation. Furthermore, we introduce the variational information bottleneck to extract latent information for estimating credits. This latent information helps agents filter out noisy interactions, thereby significantly enhancing both cooperation and interpretability. Extensive experiments demonstrate that QCoFr not only consistently achieves better performance but also provides interpretability that aligns with our theoretical analysis.


Multi-Environment POMDPs: Discrete Model Uncertainty Under Partial Observability

Neural Information Processing Systems

Multi-environment POMDPs (ME-POMDPs) extend standard POMDPs with discrete model uncertainty. ME-POMDPs represent a finite set of POMDPs that share the same state, action, and observation spaces, but may arbitrarily vary in their transition, observation, and reward models. Such models arise, for instance, when multiple domain experts disagree on how to model a problem. The goal is to find a single policy that is robust against any choice of POMDP within the set, i.e., a policy that maximizes the worst-case reward across all POMDPs. We generalize and expand on existing work in the following way. First, we show that ME-POMDPs can be generalized to POMDPs with sets of initial beliefs, which we call adversarial-belief POMDPs (AB-POMDPs). Second, we show that any arbitrary ME-POMDP can be reduced to a ME-POMDP that only varies in its transition and reward functions or only in its observation and reward functions, while preserving (optimal) policies. We then devise exact and approximate (point-based) algorithms to compute robust policies for AB-POMDPs, and thus ME-POMDPs. We demonstrate that we can compute policies for standard POMDP benchmarks extended to the multi-environment setting.