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 Markov Models


Edit Flows: Variable Length Discrete Flow Matching with Sequence-Level Edit Operations

Neural Information Processing Systems

Autoregressive generative models naturally generate variable-length sequences, while non-autoregressive models struggle, often imposing rigid, token-wise structures. We propose Edit Flows, a non-autoregressive model that overcomes these limitations by defining a discrete flow over sequences through edit operations-- insertions, deletions, and substitutions. By modeling these operations within a Continuous-time Markov Chain over the sequence space, Edit Flows enable flexible, position-relative generation that aligns more closely with the structure of sequence data. Our training method leverages an expanded state space with auxiliary variables, making the learning process efficient and tractable. Empirical results show that Edit Flows outperforms both autoregressive and mask models on image captioning and significantly outperforms the mask construction in text and code generation.


DyMoDreamer: World Modeling with Dynamic Modulation

Neural Information Processing Systems

A critical bottleneck in deep reinforcement learning (DRL) is sample inefficiency, as training high-performance agents often demands extensive environmental interactions. Model-based reinforcement learning (MBRL) mitigates this by building world models that simulate environmental dynamics and generate synthetic experience, improving sample efficiency. However, conventional world models process observations holistically, failing to decouple dynamic objects and temporal features from static backgrounds. This approach is computationally inefficient, especially for visual tasks where dynamic objects significantly influence rewards and decisionmaking performance. To address this, we introduce DyMoDreamer, a novel MBRL algorithm that incorporates a dynamic modulation mechanism to improve the extraction of dynamic features and enrich the temporal information. DyMoDreamer employs differential observations derived from a novel inter-frame differencing mask, explicitly encoding object-level motion cues and temporal dynamics. Dynamic modulation is modeled as stochastic categorical distributions and integrated into a recurrent state-space model (RSSM), enhancing the model's focus on rewardrelevant dynamics. Experiments demonstrate that DyMoDreamer sets a new stateof-the-art on the Atari 100k benchmark with a 156.6% mean human-normalized score, establishes a new record of 832 on the DeepMind Visual Control Suite, and gains a 9.5% performance improvement after 1M steps on the Crafter benchmark.


AutoToM Scaling Model based Mental Inference via Automated Agent Modeling

Neural Information Processing Systems

Theory of Mind (ToM), the ability to understand people's minds based on their behavior, is key to developing socially intelligent agents. Current approaches to ToM reasoning either rely on prompting Large Language Models (LLMs), which are prone to systematic errors, or use handcrafted, rigid agent models for model-based inference, which are more robust but fail to generalize across domains. In this work, we introduce AutoToM, an automated agent modeling method for scalable, robust, and interpretable mental inference. Given a ToM problem, AutoToM first proposes an initial agent model and then performs automated Bayesian inverse planning based on this model, leveraging an LLM backend.


Regret-Optimal Q-Learning with Low Cost for Single-Agent and Federated Reinforcement Learning

Neural Information Processing Systems

Motivated by real-world settings where data collection and policy deployment-- whether for a single agent or across multiple agents--are costly, we study the problem of on-policy single-agent reinforcement learning (RL) and federated RL (FRL) with a focus on minimizing burn-in costs (the sample sizes needed to reach near-optimal regret) and policy switching or communication costs. In parallel finite-horizon episodic Markov Decision Processes (MDPs) with S states and A actions, existing methods either require superlinear burn-in costs in S and A or fail to achieve logarithmic switching or communication costs.


Streaming Federated Learning with Markovian Data

Neural Information Processing Systems

Federated learning (FL) is now recognized as a key framework for communicationefficient collaborative learning. Most theoretical and empirical studies, however, rely on the assumption that clients have access to pre-collected data sets, with limited investigation into scenarios where clients continuously collect data. In many real-world applications, particularly when data is generated by physical or biological processes, client data streams are often modeled by non-stationary Markov processes.


Discrete Neural Flow Samplers with Locally Equivariant Transformer

Neural Information Processing Systems

Sampling from unnormalised discrete distributions is a fundamental problem across various domains. While Markov chain Monte Carlo offers a principled approach, it often suffers from slow mixing and poor convergence. In this paper, we propose Discrete Neural Flow Samplers (DNFS), a trainable and efficient framework for discrete sampling. DNFS learns the rate matrix of a continuous-time Markov chain such that the resulting dynamics satisfy the Kolmogorov equation. As this objective involves the intractable partition function, we then employ control variates to reduce the variance of its Monte Carlo estimation, leading to a coordinate descent learning algorithm. To further facilitate computational efficiency, we propose locally equivaraint Transformer, a novel parameterisation of the rate matrix that significantly improves training efficiency while preserving powerful network expressiveness. Empirically, we demonstrate the efficacy of DNFS in a wide range of applications, including sampling from unnormalised distributions, training discrete energy-based models, and solving combinatorial optimisation problems.


Bi-Level Knowledge Transfer for Multi-Task Multi-Agent Reinforcement Learning

Neural Information Processing Systems

Multi-Agent Reinforcement Learning (MARL) has achieved remarkable success in various real-world scenarios, but its high cost of online training makes it impractical to learn each task from scratch. To enable effective policy reuse, we consider the problem of zero-shot generalization from offline data across multiple tasks. While prior work focuses on transferring individual skills of agents, we argue that the effective policy transfer across tasks should also capture the team-level coordination knowledge. In this paper, we propose Bi-Level Knowledge Transfer (BiKT) for Multi-Task MARL, which performs knowledge transfer at both the individual and team levels. At the individual level, we extract transferable individual skill embeddings from offline MARL trajectories.


Informed Correctors for Discrete Diffusion Models

Neural Information Processing Systems

Discrete diffusion has emerged as a powerful framework for generative modeling in discrete domains, yet efficiently sampling from these models remains challenging. Existing sampling strategies often struggle to balance computation and sample quality when the number of sampling steps is reduced, even when the model has learned the data distribution well. To address these limitations, we propose a predictor-corrector sampling scheme where the corrector is informed by the diffusion model to more reliably counter the accumulating approximation errors. To further enhance the effectiveness of our informed corrector, we introduce complementary architectural modifications based on hollow transformers and a simple tailored training objective that leverages more training signal. We use a synthetic example to illustrate the failure modes of existing samplers and show how informed correctors alleviate these problems. On the text8 and tokenized ImageNet 256 256datasets, our informed corrector consistently produces superior samples with fewer errors or improved FID scores for discrete diffusion models. These results underscore the potential of informed correctors for fast and high-fidelity generation using discrete diffusion. Our code is available at https://github.


Succeed or Learn Slowly: Sample Efficient Off-Policy Reinforcement Learning for Mobile App Control

Neural Information Processing Systems

Reinforcement learning (RL) using foundation models for policy approximations in multi-turn tasks remains challenging. We identify two main limitations related to sparse reward settings and policy gradient updates, based on which we formulate a key insight: updates from positive samples with high returns typically do not require policy regularisation, whereas updates from negative samples, reflecting undesirable behaviour, can harm model performance. This paper introduces Succeed or Learn Slowly (SoLS), a novel off-policy RL algorithm evaluated on mobile app control tasks. SoLS improves sample efficiency when fine-tuning foundation models for user interface navigation via a modified off-policy actor-critic approach, applying direct policy updates for positive samples and conservative, regularised updates for negative ones to prevent model degradation. We augment SoLS with Successful Transition Replay (STR), which prioritises learning from successful interactions, further improving sample efficiency. We evaluate SoLS on the AndroidWorld benchmark, where it significantly outperforms existing methods (at least 17% relative increase), including prompt-engineering and RL approaches, while requiring substantially fewer computational resources than GPT-4o-based methods with 5-60x faster inference.


Learning Juntas under Markov Random Fields

Neural Information Processing Systems

We give an algorithm for learning O(logn)juntas in polynomial-time with respect to Markov Random Fields (MRFs) in a smoothed analysis framework where only the external field has been randomly perturbed. This is a broad generalization1 of the work of Kalai and Teng, who gave an algorithm that succeeded with respect to smoothed product distributions (i.e., MRFs whose dependency graph has no edges). Our algorithm has two phases: (1) an unsupervised structure learning phase and (2) a greedy supervised learning algorithm. This is the first example where algorithms for learning the structure of undirected graphical models have downstream applications to supervised learning.