MCMC methods are a family of algorithms that uses Markov Chains to perform Monte Carlo estimate. The name gives us a hint, that it is composed of two components -- Monte Carlo and Markov Chain. Let us understand them separately and in their combined form. Monte Carlo method derives its name from a Monte Carlo casino in Monaco. It is a technique for sampling from a probability distribution and using those samples to approximate desired quantity. In other words, it uses randomness to estimate some deterministic quantity of interest.
If you're new to Python programming, consider starting with our AI Programming with Python Nanodegree program. If you're new to computer science algorithms, we recommend our Data Structures & Algorithms Nanodegree program. Learn to write programs using the foundational AI algorithms powering everything from NASA's Mars Rover to DeepMind's AlphaGo Zero. This program requires experience with linear algebra, statistics, and Python (including object-oriented programming). Use constraint propagation and search to build an agent that reasons like a human would to efficiently solve any Sudoku puzzle.
Free Coupon Discount - Deep Learning: Recurrent Neural Networks in Python, GRU, LSTM, more modern deep learning, machine learning, and data science for sequences Created by Lazy Programmer Inc. English [Auto], Italian [Auto], Preview this Udemy Course GET COUPON CODE Description Like the course I just released on Hidden Markov Models, Recurrent Neural Networks are all about learning sequences - but whereas Markov Models are limited by the Markov assumption, Recurrent Neural Networks are not - and as a result, they are more expressive, and more powerful than anything we've seen on tasks that we haven't made progress on in decades. So what's going to be in this course and how will it build on the previous neural network courses and Hidden Markov Models? In the first section of the course we are going to add the concept of time to our neural networks. I'll introduce you to the Simple Recurrent Unit, also known as the Elman unit. We are going to revisit the XOR problem, but we're going to extend it so that it becomes the parity problem - you'll see that regular feedforward neural networks will have trouble solving this problem but recurrent networks will work because the key is to treat the input as a sequence.
The next digital frontier in the IT world is? The one that is your opponent in PUBG(or other interactive games), that allows you to ask Google to make calls for you, that reminds you to make your insurance paid, suggests what to purchase from your favorite eCommerce site, and suggests movies over Netflix. We are surrounded by Artificial Intelligence and Machine Learning applications so extensively that we don't even realize their presence. When Facebook recommends friends or groups to you, it is AI working behind the scenes. When Google listens to you and acts as per your command, it's ML and AI working.
In this chapter, we will give comprehensive examples of applying RL in optimizing the physical layer of wireless communications by defining different class of problems and the possible solutions to handle them. In Section 9.2, we present all the basic theory needed to address a RL problem, i.e. Markov decision process (MDP), Partially observable Markov decision process (POMDP), but also two very important and widely used algorithms for RL, i.e. the Q-learning and SARSA algorithms. We also introduce the deep reinforcement learning (DRL) paradigm and the section ends with an introduction to the multi-armed bandits (MAB) framework. Section 9.3 focuses on some toy examples to illustrate how the basic concepts of RL are employed in communication systems. We present applications extracted from literature with simplified system models using similar notation as in Section 9.2 of this Chapter. In Section 9.3, we also focus on modeling RL problems, i.e. how action and state spaces and rewards are chosen. The Chapter is concluded in Section 9.4 with a prospective thought on RL trends and it ends with a review of a broader state of the art in Section 9.5.
Just a few years ago, there were no legions of deep learning scientists developing intelligent products and services at major companies and startups. When the youngest among us (the authors) entered the field, machine learning did not command headlines in daily newspapers. Our parents had no idea what machine learning was, let alone why we might prefer it to a career in medicine or law. Machine learning was a forward-looking academic discipline with a narrow set of real-world applications. And those applications, e.g., speech recognition and computer vision, required so much domain knowledge that they were often regarded as separate areas entirely for which machine learning was one small component. Neural networks then, the antecedents of the deep learning models that we focus on in this book, were regarded as outmoded tools. In just the past five years, deep learning has taken the world by surprise, driving rapid progress in fields as diverse as computer vision, natural language processing, automatic speech recognition, reinforcement learning, and statistical modeling. With these advances in hand, we can now build cars that drive themselves with more autonomy than ever before (and less autonomy than some companies might have you believe), smart reply systems that automatically draft the most mundane emails, helping people dig out from oppressively large inboxes, and software agents that dominate the worldʼs best humans at board games like Go, a feat once thought to be decades away. Already, these tools exert ever-wider impacts on industry and society, changing the way movies are made, diseases are diagnosed, and playing a growing role in basic sciences--from astrophysics to biology.
Reinforcement Learning (RL) has achieved several remarkable empirical successes in the last decade, which include playing Atari 2600 video games at superhuman levels (Mnih et al., 2015), AlphaGo or AlphaGo Zero surpassing champions in Go (Silver et al., 2018), AlphaStar's victory over top-ranked professional players in StarCraft (Vinyals et al., 2019), or practical self-driving cars. These applications all correspond to the setting of rich observations, where the state space is very large and where observations may be images, text or audio data. In contrast, most provably efficient RL algorithms are still limited to the classical tabular setting where the state space is small (Kearns and Singh, 2002; Brafman and Tennenholtz, 2002; Azar et al., 2017; Dann et al., 2019) and do not scale to the rich observation setting. To derive guarantees for large state spaces, much of the existing work in RL theory relies on a realizability and a low-rank assumption (Krishnamurthy et al., 2016; Jiang et al., 2017; Dann et al., 2018; Du et al., 2019a; Misra et al., 2020; Agarwal et al., 2020b). Different notions of rank have been adopted in the literature, including that of a low-rank transition matrix (Jin et al., 2020a), a low Bellman rank (Jiang et al., 2017), Wittness rank (Sun et al., 2019), Eluder dimension (Osband and Van Roy, 2014), Bellman-Eluder dimension (Jin et al., 2021), or bilinear classes (Du et al., 2021).
When studying robots collaborating with humans, much of the focus has been on robot policies that coordinate fluently with human teammates in collaborative tasks. However, less emphasis has been placed on the effect of the environment on coordination behaviors. To thoroughly explore environments that result in diverse behaviors, we propose a framework for procedural generation of environments that are (1) stylistically similar to human-authored environments, (2) guaranteed to be solvable by the human-robot team, and (3) diverse with respect to coordination measures. We analyze the procedurally generated environments in the Overcooked benchmark domain via simulation and an online user study. Results show that the environments result in qualitatively different emerging behaviors and statistically significant differences in collaborative fluency metrics, even when the robot runs the same planning algorithm.
Trajectory prediction of vehicles at the city scale is of great importance to various location-based applications such as vehicle navigation, traffic management, and location-based recommendations. Existing methods typically represent a trajectory as a sequence of grid cells, road segments or intention sets. None of them is ideal, as the cell-based representation ignores the road network structures and the other two are less efficient in analyzing city-scale road networks. In addition, most models focus on predicting the immediate next position, and are difficult to generalize for longer sequences. To address these problems, we propose a novel sequence-to-sequence model named D-LSTM (Direction-based Long Short-Term Memory), which represents each trajectory as a sequence of intersections and associated movement directions, and then feeds them into a LSTM encoder-decoder network for future trajectory generation. Furthermore, we introduce a spatial attention mechanism to capture dynamic spatial dependencies in road networks, and a temporal attention mechanism with a sliding context window to capture both short- and long-term temporal dependencies in trajectory data. Extensive experiments based on two real-world large-scale taxi trajectory datasets show that D-LSTM outperforms the existing state-of-the-art methods for vehicle trajectory prediction, validating the effectiveness of the proposed trajectory representation method and spatiotemporal attention mechanisms.
In this paper, we propose a max-min entropy framework for reinforcement learning (RL) to overcome the limitation of the maximum entropy RL framework in model-free sample-based learning. Whereas the maximum entropy RL framework guides learning for policies to reach states with high entropy in the future, the proposed max-min entropy framework aims to learn to visit states with low entropy and maximize the entropy of these low-entropy states to promote exploration. For general Markov decision processes (MDPs), an efficient algorithm is constructed under the proposed max-min entropy framework based on disentanglement of exploration and exploitation. Numerical results show that the proposed algorithm yields drastic performance improvement over the current state-of-the-art RL algorithms.