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 Bayesian Learning


Antonucci

AAAI Conferences

We focus on the problem of modeling deterministic equations over continuous variables in discrete Bayesian networks. This is typically achieved by a discretization of both input and output variables and a degenerate quantification of the corresponding conditional probability tables. This approach, based on classical probabilities, cannot properly model the information loss induced by the discretization. We show that a reliable modeling of such epistemic uncertainty can be instead achieved by credal sets, i.e., convex sets of probability mass functions. This transforms the original Bayesian network in a credal network, possibly returning interval-valued inferences, that are robust with respect to the information loss induced by the discretisation. Algorithmic strategies for an optimal choice of the discretisation bins are also provided.


Rasti

AAAI Conferences

In this paper, we present a Bayesian approach for finite mixture models based on three-parameter bivariate Beta distributions. The estimation of the parameters is based on the Monte Carlo simulation technique of Gibbs sampling mixed with a Metropolis-Hastings step. The performance of our Bayesian algorithm is verified by several synthetic datasets and in the end, the feasibility of the proposed method is demonstrated by experimenting on some real datasets in which, the results are compared with those obtained by implementing the same approach using Gaussian mixture model.


Xiang

AAAI Conferences

Bayesian networks (BNs) encode conditional independence to avoid combinatorial explosion on the number of variables, but are subject to exponential growth of space and inference time on the number of causes per effect variable. Among space-efficient local models, we focus on the Non-Impeding Noisy-AND Tree (NIN-AND Tree or NAT) models due to their multiple merits, and on NAT-modeled BNs where each multi-parent variable family may be encoded as a NAT-model. Although BN inference is generally exponential on treewidth, inference is tractable with NAT-modeled BNs of high treewidth and low density. In this work, we present the first study to learn NAT-modeled BNs from data. We apply the MDL principle to learning NAT-modeled BNs by developing a corresponding scoring function, and we couple it with heuristic structure search.


Zhang

AAAI Conferences

Structure learning is a fundamental and challenging issue in dealing with Bayesian networks. In this paper we introduce a two-step clustering-based strategy, which can automatically generate prior information from data in order to further improve the accuracy and time efficiency of state-of-the-art algorithms in Bayesian network structure learning. Our clustering-based strategy is composed of two steps. In the first step, we divide the potential nodes into several groups via clustering analysis and apply Bayesian network structure learning to obtain some pre-existing arcs within each cluster. In the second step, with all the within-cluster arcs being well preserved, we learn the between-cluster structure of the given network. Experimental results on benchmark data sets show that a wide range of structure learning algorithms benefit from the proposed clustering-based strategy in terms of both accuracy and efficiency.


Ngo

AAAI Conferences

In this paper we consider planning problems in relationalMarkov processes where objects may "appear" or "disap-pear", perhaps depending on previous actions or propertiesof other objects. For instance, problems which require to ex-plicitly generate or discover objects fall into this category. Inour formulation this requires to explicitly represent the un-certainty over the number of objects (dimensions or factors)in a dynamic Bayesian networks (DBN). Many formalisms(also existing ones) are conceivable to formulate such prob-lems. We aim at a formulation that facilitates inference andplanning. Based on a specific formulation we investigate twoinference methods--rejection sampling and reversible-jumpMCMC--to compute a posterior over the process conditionedon the first and last time slice (start and goal state).


Jochim

AAAI Conferences

In this paper we address the task of extracting risk events and probabilities from free text, focusing in particular on the biomedical domain. While our initial motivation is to enable the determination of the parameters of a Bayesian belief network, our approach is not specific to that use case. We are the first to investigate this task as a sequence tagging problem where we label spans of text as events A or B that are then used to construct probability statements of the form P(A B) x. We show that our approach significantly outperforms an entity extraction baseline on a new annotated medical risk event corpus. We also explore semi-supervised methods that lead to modest improvement, encouraging further work in this direction.


Smith

AAAI Conferences

Neural networks have been employed to learn, generalize, and generate musical pieces with a constrained notion of creativity. Yet, these computational models typically suffer from an inability to characterize and reproduce long-term dependencies indicative of musical structure. Hierarchical and deep learning models propose to remedy this deficiency, but remain to be adequately proven. We describe and examine a novel dynamic bayesian network model with the goal of learning and reproducing longer-term formal musical structures. Incorporating a computational model of intrinsic motivation and novelty, this hierarchical probabilistic model is able to generate pastiches based on exemplars.


Stanescu

AAAI Conferences

Smart decision making at the tactical level is important for Artificial Intelligence (AI) agents to perform well in the domain of real-time strategy (RTS) games. Winning battles is crucial in RTS games, and while humans can decide when and how to attack based on their experience, it is challenging for AI agents to estimate combat outcomes accurately. A few existing models address this problem in the game of StarCraft but present many restrictions, such as not modeling injured units, supporting only a small number of unit types, or being able to predict the winner of a fight but not the remaining army. Prediction using simulations is a popular method, but generally slow and requires extensive coding to model the game engine accurately. This paper introduces a model based on Lanchester's attrition laws which addresses the mentioned limitations while being faster than running simulations. Unit strength values are learned using maximum likelihood estimation from past recorded battles. We present experiments that use a StarCraft simulator for generating battles for both training and testing, and show that the model is capable of making accurate predictions. Furthermore, we implemented our method in a StarCraft bot that uses either this or traditional simulations to decide when to attack or to retreat. We present tournament results (against top bots from 2014 AIIDE competition) comparing the performances of the two versions, and show increased winning percentages for our method.


Padovani

AAAI Conferences

In this paper we introduce Bardo, a real-time intelligent system to automatically select the background music for tabletop role-playing games. Bardo uses an off-the-shelf speech recognition system to transform into text what the players say during a game session, and a supervised learning algorithm to classify the text into an emotion. Bardo then selects and plays as background music a song representing the classified emotion. We evaluate Bardo with a Dungeons and Dragons (D&D) campaign available on YouTube. Accuracy experiments show that a simple Naive Bayes classifier is able to obtain good prediction accuracy in our classification task. A user study in which people evaluated edited versions of the D&D videos suggests that Bardo's selections can be better than those used in the original videos of the campaign.


Impact of Parameter Sparsity on Stochastic Gradient MCMC Methods for Bayesian Deep Learning

arXiv.org Artificial Intelligence

Bayesian methods hold significant promise for improving the uncertainty quantification ability and robustness of deep neural network models. Recent research has seen the investigation of a number of approximate Bayesian inference methods for deep neural networks, building on both the variational Bayesian and Markov chain Monte Carlo (MCMC) frameworks. A fundamental issue with MCMC methods is that the improvements they enable are obtained at the expense of increased computation time and model storage costs. In this paper, we investigate the potential of sparse network structures to flexibly trade-off model storage costs and inference run time against predictive performance and uncertainty quantification ability. We use stochastic gradient MCMC methods as the core Bayesian inference method and consider a variety of approaches for selecting sparse network structures. Surprisingly, our results show that certain classes of randomly selected substructures can perform as well as substructures derived from state-of-the-art iterative pruning methods while drastically reducing model training times.