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 Bayesian Learning


A Bayesian Framework for Tilt Perception and Confidence

Neural Information Processing Systems

The misjudgement of tilt in images lies at the heart of entertaining visual illusions and rigorous perceptual psychophysics. A wealth of findings has attracted many mechanistic models, but few clear computational principles. We adopt a Bayesian approach to perceptual tilt estimation, showing how a smoothness prior offers a powerful way of addressing much confusing data. In particular, we faithfully model recent results showing that confidence in estimation can be systematically affected by the same aspects of images that affect bias. Confidence is central to Bayesian modeling approaches, and is applicable in many other perceptual domains. Perceptual anomalies and illusions, such as the misjudgements of motion and tilt evident in so many psychophysical experiments, have intrigued researchers for decades.


Modeling Neuronal Interactivity using Dynamic Bayesian Networks

Neural Information Processing Systems

Functional Magnetic Resonance Imaging (fMRI) has enabled scientists to look into the active brain. However, interactivity between functional brain regions, is still little studied. In this paper, we contribute a novel framework for modeling the interactions between multiple active brain regions, using Dynamic Bayesian Networks (DBNs) as generative models for brain activation patterns. This framework is applied to modeling of neuronal circuits associated with reward. The novelty of our framework from a Machine Learning perspective lies in the use of DBNs to reveal the brain connectivity and interactivity. Such interactivity models which are derived from fMRI data are then validated through a group classification task.


Learning Multiple Related Tasks using Latent Independent Component Analysis

Neural Information Processing Systems

We propose a probabilistic model based on Independent Component Analysis for learning multiple related tasks. In our model the task parameters are assumed to be generated from independent sources which account for the relatedness of the tasks. We use Laplace distributions to model hidden sources which makes it possible to identify the hidden, independent components instead of just modeling correlations. Furthermore, our model enjoys a sparsity property which makes it both parsimonious and robust. We also propose efficient algorithms for both empirical Bayes method and point estimation. Our experimental results on two multi-label text classification data sets show that the proposed approach is promising.


Bayesian Sets

Neural Information Processing Systems

Sets", we consider the problem of retrieving items from a concept or cluster, given a query consisting of a few items from that cluster. We formulate this as a Bayesian inference problem and describe a very simple algorithm for solving it. Our algorithm uses a modelbased concept of a cluster and ranks items using a score which evaluates the marginal probability that each item belongs to a cluster containing the query items. For exponential family models with conjugate priors this marginal probability is a simple function of sufficient statistics. We focus on sparse binary data and show that our score can be evaluated exactly using a single sparse matrix multiplication, making it possible to apply our algorithm to very large datasets. We evaluate our algorithm on three datasets: retrieving movies from EachMovie, finding completions of author sets from the NIPS dataset, and finding completions of sets of words appearing in the Grolier encyclopedia.


Bayesian models of human action understanding

Neural Information Processing Systems

We present a Bayesian framework for explaining how people reason about and predict the actions of an intentional agent, based on observing its behavior. Action-understanding is cast as a problem of inverting a probabilistic generative model, which assumes that agents tend to act rationally in order to achieve their goals given the constraints of their environment. Working in a simple sprite-world domain, we show how this model can be used to infer the goal of an agent and predict how the agent will act in novel situations or when environmental constraints change. The model provides a qualitative account of several kinds of inferences that preverbal infants have been shown to perform, and also fits quantitative predictions that adult observers make in a new experiment.


Comparing the Effects of Different Weight Distributions on Finding Sparse Representations

Neural Information Processing Systems

Given a redundant dictionary of basis vectors (or atoms), our goal is to find maximally sparse representations of signals. Previously, we have argued that a sparse Bayesian learning (SBL) framework is particularly well-suited for this task, showing that it has far fewer local minima than other Bayesian-inspired strategies. In this paper, we provide further evidence for this claim by proving a restricted equivalence condition, based on the distribution of the nonzero generating model weights, whereby the SBL solution will equal the maximally sparse representation. We also prove that if these nonzero weights are drawn from an approximate Jeffreys prior, then with probability approaching one, our equivalence condition is satisfied. Finally, we motivate the worst-case scenario for SBL and demonstrate that it is still better than the most widely used sparse representation algorithms.


Bayesian model learning in human visual perception

Neural Information Processing Systems

Humans make optimal perceptual decisions in noisy and ambiguous conditions. Computations underlying such optimal behavior have been shown to rely on probabilistic inference according to generative models whose structure is usually taken to be known a priori. We argue that Bayesian model selection is ideal for inferring similar and even more complex model structures from experience. We find in experiments that humans learn subtle statistical properties of visual scenes in a completely unsupervised manner. We show that these findings are well captured by Bayesian model learning within a class of models that seek to explain observed variables by independent hidden causes.


Augmented Rescorla-Wagner and Maximum Likelihood Estimation

Neural Information Processing Systems

We show that linear generalizations of Rescorla-Wagner can perform Maximum Likelihood estimation of the parameters of all generative models for causal reasoning. Our approach involves augmenting variables to deal with conjunctions of causes, similar to the agumented model of Rescorla. Our results involve genericity assumptions on the distributions of causes. If these assumptions are violated, for example for the Cheng causal power theory, then we show that a linear Rescorla-Wagner can estimate the parameters of the model up to a nonlinear transformtion. Moreover, a nonlinear Rescorla-Wagner is able to estimate the parameters directly to within arbitrary accuracy. Previous results can be used to determine convergence and to estimate convergence rates.


Pattern Recognition from One Example by Chopping

Neural Information Processing Systems

We investigate the learning of the appearance of an object from a single image of it. Instead of using a large number of pictures of the object to recognize, we use a labeled reference database of pictures of other objects to learn invariance to noise and variations in pose and illumination. This acquired knowledge is then used to predict if two pictures of new objects, which do not appear on the training pictures, actually display the same object. We propose a generic scheme called chopping to address this task. It relies on hundreds of random binary splits of the training set chosen to keep together the images of any given object. Those splits are extended to the complete image space with a simple learning algorithm. Given two images, the responses of the split predictors are combined with a Bayesian rule into a posterior probability of similarity.


Bayesian Surprise Attracts Human Attention

Neural Information Processing Systems

The concept of surprise is central to sensory processing, adaptation, learning, and attention. Yet, no widely-accepted mathematical theory currently exists to quantitatively characterize surprise elicited by a stimulus or event, for observers that range from single neurons to complex natural or engineered systems. We describe a formal Bayesian definition of surprise that is the only consistent formulation under minimal axiomatic assumptions. Surprise quantifies how data affects a natural or artificial observer, by measuring the difference between posterior and prior beliefs of the observer. Using this framework we measure the extent to which humans direct their gaze towards surprising items while watching television and video games. We find that subjects are strongly attracted towards surprising locations, with 72% of all human gaze shifts directed towards locations more surprising than the average, a figure which rises to 84% when considering only gaze targets simultaneously selected by all subjects.