Bayesian Learning
Learning Sentence-internal Temporal Relations
In this paper we propose a data intensive approach for inferring sentence-internal temporal relations. Temporal inference is relevant for practical NLP applications which either extract or synthesize temporal information (e.g., summarisation, question answering). Our method bypasses the need for manual coding by exploiting the presence of markers like ``after", which overtly signal a temporal relation. We first show that models trained on main and subordinate clauses connected with a temporal marker achieve good performance on a pseudo-disambiguation task simulating temporal inference (during testing the temporal marker is treated as unseen and the models must select the right marker from a set of possible candidates). Secondly, we assess whether the proposed approach holds promise for the semi-automatic creation of temporal annotations. Specifically, we use a model trained on noisy and approximate data (i.e., main and subordinate clauses) to predict intra-sentential relations present in TimeBank, a corpus annotated rich temporal information. Our experiments compare and contrast several probabilistic models differing in their feature space, linguistic assumptions and data requirements. We evaluate performance against gold standard corpora and also against human subjects.
Generative Prior Knowledge for Discriminative Classification
We present a novel framework for integrating prior knowledge into discriminative classifiers. Our framework allows discriminative classifiers such as Support Vector Machines (SVMs) to utilize prior knowledge specified in the generative setting. The dual objective of fitting the data and respecting prior knowledge is formulated as a bilevel program, which is solved (approximately) via iterative application of second-order cone programming. To test our approach, we consider the problem of using WordNet (a semantic database of English language) to improve low-sample classification accuracy of newsgroup categorization. WordNet is viewed as an approximate, but readily available source of background knowledge, and our framework is capable of utilizing it in a flexible way.
A Variational Inference Procedure Allowing Internal Structure for Overlapping Clusters and Deterministic Constraints
Geiger, D., Meek, C., Wexler, Y.
We develop a novel algorithm, called VIP*, for structured variational approximate inference. This algorithm extends known algorithms to allow efficient multiple potential updates for overlapping clusters, and overcomes the difficulties imposed by deterministic constraints. The algorithm's convergence is proven and its applicability demonstrated for genetic linkage analysis.
Convexity Arguments for Efficient Minimization of the Bethe and Kikuchi Free Energies
Loopy and generalized belief propagation are popular algorithms for approximate inference in Markov random fields and Bayesian networks. Fixed points of these algorithms have been shown to correspond to extrema of the Bethe and Kikuchi free energy, both of which are approximations of the exact Helmholtz free energy. However, belief propagation does not always converge, which motivates approaches that explicitly minimize the Kikuchi/Bethe free energy, such as CCCP and UPS. Here we describe a class of algorithms that solves this typically non-convex constrained minimization problem through a sequence of convex constrained minimizations of upper bounds on the Kikuchi free energy. Intuitively one would expect tighter bounds to lead to faster algorithms, which is indeed convincingly demonstrated in our simulations. Several ideas are applied to obtain tight convex bounds that yield dramatic speed-ups over CCCP.
A Continuation Method for Nash Equilibria in Structured Games
Blum, B., Shelton, C. R., Koller, D.
Structured game representations have recently attracted interest as models for multi-agent artificial intelligence scenarios, with rational behavior most commonly characterized by Nash equilibria. This paper presents efficient, exact algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms are derived from a continuation method for normal-form and extensive-form games due to Govindan and Wilson; they follow a trajectory through a space of perturbed games and their equilibria, exploiting game structure through fast computation of the Jacobian of the payoff function. They are theoretically guaranteed to find at least one equilibrium of the game, and may find more. Our approach provides the first efficient algorithm for computing exact equilibria in graphical games with arbitrary topology, and the first algorithm to exploit fine-grained structural properties of MAIDs. Experimental results are presented demonstrating the effectiveness of the algorithms and comparing them to predecessors. The running time of the graphical game algorithm is similar to, and often better than, the running time of previous approximate algorithms. The algorithm for MAIDs can effectively solve games that are much larger than those solvable by previous methods.
Using Educational Robotics to Motivate Complete AI Solutions
Greenwald, Lloyd, Artz, Donovan, Mehta, Yogi, Shirmohammadi, Babak
Robotics is a remarkable domain that may be successfully employed in the classroom both to motivate students to tackle hard AI topics and to provide students experience applying AI representations and algorithms to real-world problems. This article uses two example robotics problems to illustrate these themes. We show how the robot obstacle-detection problem can motivate learning neural networks and Bayesian networks. We also show how the robot-localization problem can motivate learning how to build complete solutions based on particle filtering. Since these lessons can be replicated on many low-cost robot platforms they are accessible to a broad population of AI students. We hope that by outlining our educational exercises and providing pointers to additional resources we can help reduce the effort expended by other educators. We believe that expanding handson active learning to additional AI classrooms provides value both to the students and to the future of the field itself.
Complexity Results and Approximation Strategies for MAP Explanations
MAP is the problem of finding a most probable instantiation of a set of variables given evidence. MAP has always been perceived to be significantly harder than the related problems of computing the probability of a variable instantiation Pr, or the problem of computing the most probable explanation (MPE). This paper investigates the complexity of MAP in Bayesian networks. Specifically, we show that MAP is complete for NP^PP and provide further negative complexity results for algorithms based on variable elimination. We also show that MAP remains hard even when MPE and Pr become easy. For example, we show that MAP is NP-complete when the networks are restricted to polytrees, and even then can not be effectively approximated. Given the difficulty of computing MAP exactly, and the difficulty of approximating MAP while providing useful guarantees on the resulting approximation, we investigate best effort approximations. We introduce a generic MAP approximation framework. We provide two instantiations of the framework; one for networks which are amenable to exact inference Pr, and one for networks for which even exact inference is too hard. This allows MAP approximation on networks that are too complex to even exactly solve the easier problems, Pr and MPE. Experimental results indicate that using these approximation algorithms provides much better solutions than standard techniques, and provide accurate MAP estimates in many cases.
Distributed Reasoning in a Peer-to-Peer Setting: Application to the Semantic Web
Adjiman, P., Chatalic, P., Goasdoue, F., Rousset, M. C., Simon, L.
In a peer-to-peer inference system, each peer can reason locally but can also solicit some of its acquaintances, which are peers sharing part of its vocabulary. In this paper, we consider peer-to-peer inference systems in which the local theory of each peer is a set of propositional clauses defined upon a local vocabulary. An important characteristic of peer-to-peer inference systems is that the global theory (the union of all peer theories) is not known (as opposed to partition-based reasoning systems). The main contribution of this paper is to provide the first consequence finding algorithm in a peer-to-peer setting: DeCA. It is anytime and computes consequences gradually from the solicited peer to peers that are more and more distant. We exhibit a sufficient condition on the acquaintance graph of the peer-to-peer inference system for guaranteeing the completeness of this algorithm. Another important contribution is to apply this general distributed reasoning setting to the setting of the Semantic Web through the Somewhere semantic peer-to-peer data management system. The last contribution of this paper is to provide an experimental analysis of the scalability of the peer-to-peer infrastructure that we propose, on large networks of 1000 peers.
Semi-supervised Learning by Entropy Minimization
Grandvalet, Yves, Bengio, Yoshua
We consider the semi-supervised learning problem, where a decision rule is to be learned from labeled and unlabeled data. In this framework, we motivate minimum entropy regularization, which enables to incorporate unlabeled data in the standard supervised learning. Our approach includes other approaches to the semi-supervised problem as particular or limiting cases. A series of experiments illustrates that the proposed solution benefits from unlabeled data. The method challenges mixture models when the data are sampled from the distribution class spanned by the generative model. The performances are definitely in favor of minimum entropy regularization when generative models are misspecified, and the weighting of unlabeled data provides robustness to the violation of the "cluster assumption". Finally, we also illustrate that the method can also be far superior to manifold learning in high dimension spaces.
Probabilistic Computation in Spiking Populations
Zemel, Richard S., Natarajan, Rama, Dayan, Peter, Huys, Quentin J.
As animals interact with their environments, they must constantly update estimates about their states. Bayesian models combine prior probabilities, a dynamical model and sensory evidence to update estimates optimally. These models are consistent with the results of many diverse psychophysical studies. However, little is known about the neural representation and manipulation of such Bayesian information, particularly in populations of spiking neurons. We consider this issue, suggesting a model based on standard neural architecture and activations. We illustrate the approach on a simple random walk example, and apply it to a sensorimotor integration task that provides a particularly compelling example of dynamic probabilistic computation. Bayesian models have been used to explain a gamut of experimental results in tasks which require estimates to be derived from multiple sensory cues.