Bayesian Learning
Ideal Observers for Detecting Motion: Correspondence Noise
We derive a Bayesian Ideal Observer (BIO) for detecting motion and solving the correspondence problem. We obtain Barlow and Tripathy's classic model as an approximation. Our psychophysical experiments show that the trends of human performance are similar to the Bayesian Ideal, but overall human performance is far worse. We investigate ways to degrade the Bayesian Ideal but show that even extreme degradations do not approach human performance. Instead we propose that humans perform motion tasks using generic, general purpose, models of motion. We perform more psychophysical experiments which are consistent with humans using a Slow-and-Smooth model and which rule out an alternative model using Slowness.
Hyperparameter and Kernel Learning for Graph Based Semi-Supervised Classification
Kapoor, Ashish, Ahn, Hyungil, Qi, Yuan, Picard, Rosalind W.
There have been many graph-based approaches for semi-supervised classification. One problem is that of hyperparameter learning: performance depends greatly on the hyperparameters of the similarity graph, transformation of the graph Laplacian and the noise model. We present a Bayesian framework for learning hyperparameters for graph-based semisupervised classification. Given some labeled data, which can contain inaccurate labels, we pose the semi-supervised classification as an inference problem over the unknown labels. Expectation Propagation is used for approximate inference and the mean of the posterior is used for classification. The hyperparameters are learned using EM for evidence maximization. We also show that the posterior mean can be written in terms of the kernel matrix, providing a Bayesian classifier to classify new points. Tests on synthetic and real datasets show cases where there are significant improvements in performance over the existing approaches.
Worst-Case Bounds for Gaussian Process Models
Kakade, Sham M., Seeger, Matthias W., Foster, Dean P.
We present a competitive analysis of some nonparametric Bayesian algorithms in a worst-case online learning setting, where no probabilistic assumptions about the generation of the data are made. We consider models which use a Gaussian process prior (over the space of all functions) and provide bounds on the regret (under the log loss) for commonly used nonparametric Bayesian algorithms -- including Gaussian regression and logistic regression -- which show how these algorithms can perform favorably under rather general conditions. These bounds explicitly handle the infinite dimensionality of these nonparametric classes in a natural way. We also make formal connections to the minimax and minimum description length (MDL) framework. Here, we show precisely how Bayesian Gaussian regression is a minimax strategy.
Bayesian Surprise Attracts Human Attention
Itti, Laurent, Baldi, Pierre F.
The concept of surprise is central to sensory processing, adaptation, learning, and attention. Yet, no widely-accepted mathematical theory currently exists to quantitatively characterize surprise elicited by a stimulus or event, for observers that range from single neurons to complex natural or engineered systems. We describe a formal Bayesian definition of surprise that is the only consistent formulation under minimal axiomatic assumptions. Surprise quantifies how data affects a natural or artificial observer, by measuring the difference between posterior and prior beliefs of the observer. Using this framework we measure the extent to which humans direct their gaze towards surprising items while watching television and video games. We find that subjects are strongly attracted towards surprising locations, with 72% of all human gaze shifts directed towards locations more surprising than the average, a figure which rises to 84% when considering only gaze targets simultaneously selected by all subjects.
Bayesian Sets
Ghahramani, Zoubin, Heller, Katherine A.
Sets", we consider the problem of retrieving items from a concept or cluster, given a query consisting of a few items from that cluster. We formulate this as a Bayesian inference problem and describe a very simple algorithm for solving it. Our algorithm uses a modelbased concept of a cluster and ranks items using a score which evaluates the marginal probability that each item belongs to a cluster containing the query items. For exponential family models with conjugate priors this marginal probability is a simple function of sufficient statistics. We focus on sparse binary data and show that our score can be evaluated exactly using a single sparse matrix multiplication, making it possible to apply our algorithm to very large datasets. We evaluate our algorithm on three datasets: retrieving movies from EachMovie, finding completions of author sets from the NIPS dataset, and finding completions of sets of words appearing in the Grolier encyclopedia.
Pattern Recognition from One Example by Chopping
Fleuret, Francois, Blanchard, Gilles
We investigate the learning of the appearance of an object from a single image of it. Instead of using a large number of pictures of the object to recognize, we use a labeled reference database of pictures of other objects to learn invariance to noise and variations in pose and illumination. This acquired knowledge is then used to predict if two pictures of new objects, which do not appear on the training pictures, actually display the same object. We propose a generic scheme called chopping to address this task. It relies on hundreds of random binary splits of the training set chosen to keep together the images of any given object. Those splits are extended to the complete image space with a simple learning algorithm. Given two images, the responses of the split predictors are combined with a Bayesian rule into a posterior probability of similarity.
Learning to Control an Octopus Arm with Gaussian Process Temporal Difference Methods
Engel, Yaakov, Szabo, Peter, Volkinshtein, Dmitry
The Octopus arm is a highly versatile and complex limb. How the Octopus controls such a hyper-redundant arm (not to mention eight of them!) is as yet unknown. Robotic arms based on the same mechanical principles may render present day robotic arms obsolete. In this paper, we tackle this control problem using an online reinforcement learning algorithm, based on a Bayesian approach to policy evaluation known as Gaussian process temporal difference (GPTD) learning. Our substitute for the real arm is a computer simulation of a 2-dimensional model of an Octopus arm. Even with the simplifications inherent to this model, the state space we face is a high-dimensional one. We apply a GPTDbased algorithm to this domain, and demonstrate its operation on several learning tasks of varying degrees of difficulty.
Bayesian models of human action understanding
Baker, Chris, Saxe, Rebecca, Tenenbaum, Joshua B.
We present a Bayesian framework for explaining how people reason about and predict the actions of an intentional agent, based on observing its behavior. Action-understanding is cast as a problem of inverting a probabilistic generative model, which assumes that agents tend to act rationally in order to achieve their goals given the constraints of their environment. Working in a simple sprite-world domain, we show how this model can be used to infer the goal of an agent and predict how the agent will act in novel situations or when environmental constraints change. The model provides a qualitative account of several kinds of inferences that preverbal infants have been shown to perform, and also fits quantitative predictions that adult observers make in a new experiment.
On Local Rewards and Scaling Distributed Reinforcement Learning
We consider the scaling of the number of examples necessary to achieve good performance in distributed, cooperative, multi-agent reinforcement learning, as a function of the the number of agents n. We prove a worstcase lower bound showing that algorithms that rely solely on a global reward signal to learn policies confront a fundamental limit: They require a number of real-world examples that scales roughly linearly in the number of agents. For settings of interest with a very large number of agents, this is impractical. We demonstrate, however, that there is a class of algorithms that, by taking advantage of local reward signals in large distributed Markov Decision Processes, are able to ensure good performance with a number of samples that scales as O(log n). This makes them applicable even in settings with a very large number of agents n.