Bayesian Learning
Improving feature selection algorithms using normalised feature histograms
James, Alex Pappachen, Maan, Akshay
The proposed feature selection method builds a histogram of the most stable features from random subsets of a training set and ranks the features based on a classifier based cross-validation. This approach reduces the instability of features obtained by conventional feature selection methods that occur with variation in training data and selection criteria. Classification results on four microarray and three image datasets using three major feature selection criteria and a naive Bayes classifier show considerable improvement over benchmark results.
Location-Based Reasoning about Complex Multi-Agent Behavior
Recent research has shown that surprisingly rich models of human activity can be learned from GPS (positional) data. However, most effort to date has concentrated on modeling single individuals or statistical properties of groups of people. Moreover, prior work focused solely on modeling actual successful executions (and not failed or attempted executions) of the activities of interest. We, in contrast, take on the task of understanding human interactions, attempted interactions, and intentions from noisy sensor data in a fully relational multi-agent setting. We use a real-world game of capture the flag to illustrate our approach in a well-defined domain that involves many distinct cooperative and competitive joint activities. We model the domain using Markov logic, a statistical-relational language, and learn a theory that jointly denoises the data and infers occurrences of high-level activities, such as a player capturing an enemy. Our unified model combines constraints imposed by the geometry of the game area, the motion model of the players, and by the rules and dynamics of the game in a probabilistically and logically sound fashion. We show that while it may be impossible to directly detect a multi-agent activity due to sensor noise or malfunction, the occurrence of the activity can still be inferred by considering both its impact on the future behaviors of the people involved as well as the events that could have preceded it. Further, we show that given a model of successfully performed multi-agent activities, along with a set of examples of failed attempts at the same activities, our system automatically learns an augmented model that is capable of recognizing success and failure, as well as goals of people's actions with high accuracy. We compare our approach with other alternatives and show that our unified model, which takes into account not only relationships among individual players, but also relationships among activities over the entire length of a game, although more computationally costly, is significantly more accurate. Finally, we demonstrate that explicitly modeling unsuccessful attempts boosts performance on other important recognition tasks.
Feature Selection for Value Function Approximation Using Bayesian Model Selection
Feature selection in reinforcement learning (RL), i.e. choosing basis functions such that useful approximations of the unkown value function can be obtained, is one of the main challenges in scaling RL to real-world applications. Here we consider the Gaussian process based framework GPTD for approximate policy evaluation, and propose feature selection through marginal likelihood optimization of the associated hyperparameters. Our approach has two appealing benefits: (1) given just sample transitions, we can solve the policy evaluation problem fully automatically (without looking at the learning task, and, in theory, independent of the dimensionality of the state space), and (2) model selection allows us to consider more sophisticated kernels, which in turn enable us to identify relevant subspaces and eliminate irrelevant state variables such that we can achieve substantial computational savings and improved prediction performance.
Ensemble Risk Modeling Method for Robust Learning on Scarce Data
In medical risk modeling, typical data are "scarce": they have relatively small number of training instances (N), censoring, and high dimensionality (M). We show that the problem may be effectively simplified by reducing it to bipartite ranking, and introduce new bipartite ranking algorithm, Smooth Rank, for robust learning on scarce data. The algorithm is based on ensemble learning with unsupervised aggregation of predictors. The advantage of our approach is confirmed in comparison with two "gold standard" risk modeling methods on 10 real life survival analysis datasets, where the new approach has the best results on all but two datasets with the largest ratio N/M. For systematic study of the effects of data scarcity on modeling by all three methods, we conducted two types of computational experiments: on real life data with randomly drawn training sets of different sizes, and on artificial data with increasing number of features. Both experiments demonstrated that Smooth Rank has critical advantage over the popular methods on the scarce data; it does not suffer from overfitting where other methods do.
Threshold Choice Methods: the Missing Link
Hernández-Orallo, José, Flach, Peter, Ferri, Cèsar
Many performance metrics have been introduced for the evaluation of classification performance, with different origins and niches of application: accuracy, macro-accuracy, area under the ROC curve, the ROC convex hull, the absolute error, and the Brier score (with its decomposition into refinement and calibration). One way of understanding the relation among some of these metrics is the use of variable operating conditions (either in the form of misclassification costs or class proportions). Thus, a metric may correspond to some expected loss over a range of operating conditions. One dimension for the analysis has been precisely the distribution we take for this range of operating conditions, leading to some important connections in the area of proper scoring rules. However, we show that there is another dimension which has not received attention in the analysis of performance metrics. This new dimension is given by the decision rule, which is typically implemented as a threshold choice method when using scoring models. In this paper, we explore many old and new threshold choice methods: fixed, score-uniform, score-driven, rate-driven and optimal, among others. By calculating the loss of these methods for a uniform range of operating conditions we get the 0-1 loss, the absolute error, the Brier score (mean squared error), the AUC and the refinement loss respectively. This provides a comprehensive view of performance metrics as well as a systematic approach to loss minimisation, namely: take a model, apply several threshold choice methods consistent with the information which is (and will be) available about the operating condition, and compare their expected losses. In order to assist in this procedure we also derive several connections between the aforementioned performance metrics, and we highlight the role of calibration in choosing the threshold choice method.
Distance-Based Bias in Model-Directed Optimization of Additively Decomposable Problems
Pelikan, Martin, Hauschild, Mark W.
For many optimization problems it is possible to define a distance metric between problem variables that correlates with the likelihood and strength of interactions between the variables. For example, one may define a metric so that the dependencies between variables that are closer to each other with respect to the metric are expected to be stronger than the dependencies between variables that are further apart. The purpose of this paper is to describe a method that combines such a problem-specific distance metric with information mined from probabilistic models obtained in previous runs of estimation of distribution algorithms with the goal of solving future problem instances of similar type with increased speed, accuracy and reliability. While the focus of the paper is on additively decomposable problems and the hierarchical Bayesian optimization algorithm, it should be straightforward to generalize the approach to other model-directed optimization techniques and other problem classes. Compared to other techniques for learning from experience put forward in the past, the proposed technique is both more practical and more broadly applicable.
A Split-Merge MCMC Algorithm for the Hierarchical Dirichlet Process
The hierarchical Dirichlet process (HDP) has become an important Bayesian nonparametric model for grouped data, such as document collections. The HDP is used to construct a flexible mixed-membership model where the number of components is determined by the data. As for most Bayesian nonparametric models, exact posterior inference is intractable---practitioners use Markov chain Monte Carlo (MCMC) or variational inference. Inspired by the split-merge MCMC algorithm for the Dirichlet process (DP) mixture model, we describe a novel split-merge MCMC sampling algorithm for posterior inference in the HDP. We study its properties on both synthetic data and text corpora. We find that split-merge MCMC for the HDP can provide significant improvements over traditional Gibbs sampling, and we give some understanding of the data properties that give rise to larger improvements.
Classification under Data Contamination with Application to Remote Sensing Image Mis-registration
Yan, Donghui, Gong, Peng, Chen, Aiyou, Zhong, Liheng
This work is motivated by the problem of image mis-registration in remote sensing and we are interested in determining the resulting loss in the accuracy of pattern classification. A statistical formulation is given where we propose to use data contamination to model and understand the phenomenon of image mis-registration. This model is widely applicable to many other types of errors as well, for example, measurement errors and gross errors etc. The impact of data contamination on classification is studied under a statistical learning theoretical framework. A closed-form asymptotic bound is established for the resulting loss in classification accuracy, which is less than $\epsilon/(1-\epsilon)$ for data contamination of an amount of $\epsilon$. Our bound is sharper than similar bounds in the domain adaptation literature and, unlike such bounds, it applies to classifiers with an infinite Vapnik-Chervonekis (VC) dimension. Extensive simulations have been conducted on both synthetic and real datasets under various types of data contamination, including label flipping, feature swapping and the replacement of feature values with data generated from a random source such as a Gaussian or Cauchy distribution. Our simulation results show that the bound we derive is fairly tight.
Variational Learning for Recurrent Spiking Networks
Rezende, Danilo J., Wierstra, Daan, Gerstner, Wulfram
We derive a plausible learning rule updating the synaptic efficacies for feedforward, feedback and lateral connections between observed and latent neurons. Operating in the context of a generative model for distributions of spike sequences, the learning mechanism is derived from variational inference principles. The synaptic plasticity rules found are interesting in that they are strongly reminiscent of experimentally found results on Spike Time Dependent Plasticity, and in that they differ for excitatory and inhibitory neurons. A simulation confirms the method's applicability to learning both stationary and temporal spike patterns.
Optimal Reinforcement Learning for Gaussian Systems
The exploration-exploitation trade-off is among the central challenges of reinforcement learning. The optimal Bayesian solution is intractable in general. This paper studies to what extent analytic statements about optimal learning are possible if all beliefs are Gaussian processes. A first order approximation of learning of both loss and dynamics, for nonlinear, time-varying systems in continuous time and space, subject to a relatively weak restriction on the dynamics, is described by an infinite-dimensional partial differential equation. An approximate finite-dimensional projection gives an impression for how this result may be helpful.