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 Bayesian Learning


Influence-Based Abstraction for Multiagent Systems

AAAI Conferences

This paper presents a theoretical advance by which factored POSGs can be decomposed into local models. We formalize the interface between such local models as the influence agents can exert on one another; and we prove that this interface is sufficient for decoupling them. The resulting influence-based abstraction substantially generalizes previous work on exploiting weakly-coupled agent interaction structures. Therein lie several important contributions. First, our general formulation sheds new light on the theoretical relationships among previous approaches, and promotes future empirical comparisons that could come by extending them beyond the more specific problem contexts for which they were developed. More importantly, the influence-based approaches that we generalize have shown promising improvements in the scalability of planning for more restrictive models. Thus, our theoretical result here serves as the foundation for practical algorithms that we anticipate will bring similar improvements to more general planning contexts, and also into other domains such as approximate planning, decision-making in adversarial domains, and online learning.


What's in a URL? Genre Classification from URLs

AAAI Conferences

The importance of URLs in the representation of a document cannot be overstated. Shorthand mnemonics such as ``wiki'' or ``blog'' are often embedded in a URL to convey its functional purpose or genre. Other mnemonics have evolved from use (e.g., a Wordpress particle is strongly suggestive of blogs). Can we leverage from this predictive power to induce the genre of a document from the representation of a URL? This paper presents a methodology for webpage genre classification from URLs which, to our knowledge, has not been previously attempted. Experiments using machine learning techniques to evaluate this claim show promising results and a novel algorithm for character n-gram decomposition is provided. Such a capability could be useful to improve personalized search results, disambiguate content, efficiently crawl the Web in search of relevant documents, and construct behavioral profiles from clickstream data without parsing the entire document.


Estimation of Suitable Action to Realize Given Novel Effect with Given Tool Using Bayesian Tool Affordances

AAAI Conferences

We present the concept of Bayesian Tool Affordances as a solution to estimate the suitable action for the given tool to realize the given novel effects to the robot. We define Tool affordances as the โ€œawareness within robot about the different kind of effects it can create in the environment using a toolโ€. It incorporates understanding the bi-directional association of executed Action, functionally relevant features of the Tool and the resulting effects. We propose Bayesian leaning of Tool Affordances for prediction, inference and planning capabilities while dealing with uncertainty, redundancy and irrelevant information using limited learning samples. The estimation results are presented in this paper to validate the proposed concept of Bayesian Tool Affordances.


A Tractable First-Order Probabilistic Logic

AAAI Conferences

Tractable subsets of first-order logic are a central topic in AI research. Several of these formalisms have been used as the basis for first-order probabilistic languages. However, these are intractable, losing the original motivation. Here we propose the first non-trivially tractable first-order probabilistic language. It is a subset of Markov logic, and uses probabilistic class and part hierarchies to control complexity. We call it TML (Tractable Markov Logic). We show that TML knowledge bases allow for efficient inference even when the corresponding graphical models have very high treewidth. We also show how probabilistic inheritance, default reasoning, and other inference patterns can be carried out in TML. TML opens up the prospect of efficient large-scale first-order probabilistic inference.


A Search Algorithm for Latent Variable Models with Unbounded Domains

AAAI Conferences

This paper concerns learning and prediction with probabilistic models where the domain sizes of latent variables have no a priori upper-bound. Current approaches represent prior distributions over latent variables by stochastic processes such as the Dirichlet process, and rely on Monte Carlo sampling to estimate the model from data. We propose an alternative approach that searches over the domain size of latent variables, and allows arbitrary priors over the their domain sizes. We prove error bounds for expected probabilities, where the error bounds diminish with increasing search scope. The search algorithm can be truncated at any time . We empirically demonstrate the approach for topic modelling of text documents.


Approximating the Sum Operation for Marginal-MAP Inference

AAAI Conferences

We study the marginal-MAP problem on graphical models, and present a novel approximation method based on direct approximation of the sum operation. A primary difficulty of marginal-MAP problems lies in the non-commutativity of the sum and max operations, so that even in highly structured models, marginalization may produce a densely connected graph over the variables to be maximized, resulting in an intractable potential function with exponential size. We propose a chain decomposition approach for summing over the marginalized variables, in which we produce a structured approximation to the MAP component of the problem consisting of only pairwise potentials. We show that this approach is equivalent to the maximization of a specific variational free energy, and it provides an upper bound of the optimal probability. Finally, experimental results demonstrate that our method performs favorably compared to previous methods.


Lifted MEU by Weighted Model Counting

AAAI Conferences

Recent work in the field of probabilistic inference demonstrated the efficiency of weighted model counting (WMC) enginesfor exact inference in propositional and, very recently, first order models. To date, these methods have not been applied to decision making models, propositional or first order, such as influence diagrams, and Markov decision networks (MDN). In this paper we show how this technique can be applied to such models. First, we show how WMC can be used to solve (propositional) MDNs. Then, we show how this can be extended to handle a first-order model โ€” the Markov Logic Decision Network (MLDN). WMC offers two central benefits: it is a very simple and very efficient technique. This is particularly true for the first-order case, where the WMC approach is simpler conceptually, and, in many cases, more effective computationally than the existing methods for solving MLDNs via first-order variable elimination, or via propositionalization. We demonstrate the above empirically.


Symbolic Dynamic Programming for Continuous State and Action MDPs

AAAI Conferences

Many real-world decision-theoretic planning problemsare naturally modeled using both continuous state andaction (CSA) spaces, yet little work has provided ex-act solutions for the case of continuous actions. Inthis work, we propose a symbolic dynamic program-ming (SDP) solution to obtain the optimal closed-formvalue function and policy for CSA-MDPs with mul-tivariate continuous state and actions, discrete noise,piecewise linear dynamics, and piecewise linear (or re-stricted piecewise quadratic) reward. Our key contribu-tion over previous SDP work is to show how the contin-uous action maximization step in the dynamic program-ming backup can be evaluated optimally and symboli-cally โ€” a task which amounts to symbolic constrainedoptimization subject to unknown state parameters; wefurther integrate this technique to work with an ef๏ฌcientand compact data structure for SDP โ€” the extendedalgebraic decision diagram (XADD). We demonstrateempirical results on a didactic nonlinear planning exam-ple and two domains from operations research to showthe ๏ฌrst automated exact solution to these problems.


Planning in Factored Action Spaces with Symbolic Dynamic Programming

AAAI Conferences

We consider symbolic dynamic programming (SDP) for solving Markov Decision Processes (MDP) with factored state and action spaces, where both states and actions are described by sets of discrete variables. Prior work on SDP has considered only the case of factored states and ignored structure in the action space, causing them to scale poorly in terms of the number of action variables. Our main contribution is to present the first SDP-based planning algorithm for leveraging both state and action space structure in order to compute compactly represented value functions and policies. Since our new algorithm can potentially require more space than when action structure is ignored, our second contribution is to describe an approach for smoothly trading-off space versus time via recursive conditioning. Finally, our third contribution is to introduce a novel SDP approximation that often significantly reduces planning time with little loss in quality by exploiting action structure in weakly coupled MDPs. We present empirical results in three domains with factored action spaces that show that our algorithms scale much better with the number of action variables as compared to state-of-the-art SDP algorithms.


Identifying Bullies with a Computer Game

AAAI Conferences

Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, and individual preferences. Nevertheless, most of the research in this area focuses on efficiently retrieving information that is explicit in large social networks (e.g., properties of the graph structure), but not on how to use the dynamics of the virtual social network to discover latent characteristics of the real-world social network. In this paper, we present the analysis of a game designed to take advantage of the familiarity of adolescents with online social networks, and describe how the data generated by the game can be used to identify bullies in 5th grade classrooms. We present a probabilistic model of the game and using the in-game interactions of the players (i.e., content of chat messages) infer their social role within their classroom (either a bully or non-bully). The evaluation of our model is done by using previously collected data from psychological surveys on the same 5th grade population and by comparing the performance of the new model with off-the-shelf classifiers.