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 Bayesian Learning


The Revisiting Problem in Mobile Robot Map Building: A Hierarchical Bayesian Approach

arXiv.org Artificial Intelligence

We present an application of hierarchical Bayesian estimation to robot map building. The revisiting problem occurs when a robot has to decide whether it is seeing a previously-built portion of a map, or is exploring new territory. This is a difficult decision problem, requiring the probability of being outside of the current known map. To estimate this probability, we model the structure of a "typical" environment as a hidden Markov model that generates sequences of views observed by a robot navigating through the environment. A Dirichlet prior over structural models is learned from previously explored environments. Whenever a robot explores a new environment, the posterior over the model is estimated by Dirichlet hyperparameters. Our approach is implemented and tested in the context of multi-robot map merging, a particularly difficult instance of the revisiting problem. Experiments with robot data show that the technique yields strong improvements over alternative methods.


An Importance Sampling Algorithm Based on Evidence Pre-propagation

arXiv.org Artificial Intelligence

Precision achieved by stochastic sampling algorithms for Bayesian networks typically deteriorates in face of extremely unlikely evidence. To address this problem, we propose the Evidence Pre-propagation Importance Sampling algorithm (EPIS-BN), an importance sampling algorithm that computes an approximate importance function by the heuristic methods: loopy belief Propagation and e-cutoff. We tested the performance of e-cutoff on three large real Bayesian networks: ANDES, CPCS, and PATHFINDER. We observed that on each of these networks the EPIS-BN algorithm gives us a considerable improvement over the current state of the art algorithm, the AIS-BN algorithm. In addition, it avoids the costly learning stage of the AIS-BN algorithm.


Systematic vs. Non-systematic Algorithms for Solving the MPE Task

arXiv.org Artificial Intelligence

The paper explores the power of two systematic Branch and Bound search algorithms that exploit partition-based heuristics, BBBT (a new algorithm for which the heuristic information is constructed during search and allows dynamic variable/value ordering) and its predecessor BBMB (for which the heuristic information is pre-compiled) and compares them against a number of popular local search algorithms for the MPE problem as well as against the recently popular iterative belief propagation algorithms. We show empirically that the new Branch and Bound algorithm, BBBT demonstrates tremendous pruning of the search space far beyond its predecessor, BBMB which translates to impressive time saving for some classes of problems. Second, when viewed as approximation schemes, BBBT/BBMB together are highly competitive with the best known SLS algorithms and are superior, especially when the domain sizes increase beyond 2. The results also show that the class of belief propagation algorithms can outperform SLS, but they are quite inferior to BBMBIBBBT. As far as we know, BBBT/BBMB are currently among the best performing algorithms for solving the MPE task.


Practically Perfect

arXiv.org Artificial Intelligence

The property of perfectness plays an important role in the theory of Bayesian networks. First, the existence of perfect distributions for arbitrary sets of variables and directed acyclic graphs implies that various methods for reading independence from the structure of the graph (e.g., Pearl, 1988; Lauritzen, Dawid, Larsen & Leimer, 1990) are complete. Second, the asymptotic reliability of various search methods is guaranteed under the assumption that the generating distribution is perfect (e.g., Spirtes, Glymour & Scheines, 2000; Chickering & Meek, 2002). We provide a lower-bound on the probability of sampling a non-perfect distribution when using a fixed number of bits to represent the parameters of the Bayesian network. This bound approaches zero exponentially fast as one increases the number of bits used to represent the parameters. This result implies that perfect distributions with fixed-length representations exist. We also provide a lower-bound on the number of bits needed to guarantee that a distribution sampled from a uniform Dirichlet distribution is perfect with probability greater than 1/2. This result is useful for constructing randomized reductions for hardness proofs.


On Local Optima in Learning Bayesian Networks

arXiv.org Artificial Intelligence

This paper proposes and evaluates the k-greedy equivalence search algorithm (KES) for learning Bayesian networks (BNs) from complete data. The main characteristic of KES is that it allows a trade-off between greediness and randomness, thus exploring different good local optima. When greediness is set at maximum, KES corresponds to the greedy equivalence search algorithm (GES). When greediness is kept at minimum, we prove that under mild assumptions KES asymptotically returns any inclusion optimal BN with nonzero probability. Experimental results for both synthetic and real data are reported showing that KES often finds a better local optima than GES. Moreover, we use KES to experimentally confirm that the number of different local optima is often huge.


Solving MAP Exactly using Systematic Search

arXiv.org Artificial Intelligence

MAP is the problem of finding a most probable instantiation of a set of variables in a Bayesian network given some evidence. Unlike computing posterior probabilities, or MPE (a special case of MAP), the time and space complexity of structural solutions for MAP are not only exponential in the network treewidth, but in a larger parameter known as the "constrained" treewidth. In practice, this means that computing MAP can be orders of magnitude more expensive than computing posterior probabilities or MPE. This paper introduces a new, simple upper bound on the probability of a MAP solution, which admits a tradeoff between the bound quality and the time needed to compute it. The bound is shown to be generally much tighter than those of other methods of comparable complexity. We use this proposed upper bound to develop a branch-and-bound search algorithm for solving MAP exactly. Experimental results demonstrate that the search algorithm is able to solve many problems that are far beyond the reach of any structure-based method for MAP. For example, we show that the proposed algorithm can compute MAP exactly and efficiently for some networks whose constrained treewidth is more than 40.


Extending Factor Graphs so as to Unify Directed and Undirected Graphical Models

arXiv.org Artificial Intelligence

The two most popular types of graphical model are directed models (Bayesian networks) and undirected models (Markov random fields, or MRFs). Directed and undirected models offer complementary properties in model construction, expressing conditional independencies, expressing arbitrary factorizations of joint distributions, and formulating message-passing inference algorithms. We show that the strengths of these two representations can be combined in a single type of graphical model called a 'factor graph'. Every Bayesian network or MRF can be easily converted to a factor graph that expresses the same conditional independencies, expresses the same factorization of the joint distribution, and can be used for probabilistic inference through application of a single, simple message-passing algorithm. In contrast to chain graphs, where message-passing is implemented on a hypergraph, message-passing can be directly implemented on the factor graph. We describe a modified 'Bayes-ball' algorithm for establishing conditional independence in factor graphs, and we show that factor graphs form a strict superset of Bayesian networks and MRFs. In particular, we give an example of a commonly-used 'mixture of experts' model fragment, whose independencies cannot be represented in a Bayesian network or an MRF, but can be represented in a factor graph. We finish by giving examples of real-world problems that are not well suited to representation in Bayesian networks and MRFs, but are well-suited to representation in factor graphs.


Phase Transition of Tractability in Constraint Satisfaction and Bayesian Network Inference

arXiv.org Artificial Intelligence

Identifying tractable subclasses and designing efficient algorithms for these tractable classes are important topics in the study of constraint satisfaction and Bayesian network inference problems. In this paper we investigate the asymptotic average behavior of a typical tractable subclass characterized by the treewidth of the problems. We show that the property of having a bounded treewidth in the constraint satisfaction problem and Bayesian network inference problem has a phase transition that occurs while the underlying structures of problems are still sparse. This implies that algorithms making use of treewidth based structural knowledge only work efficiently in a limited range of random instances. INTRODUCTION It is well known that many NP complete problems have tractable subclasses characterized by certain structural parameters.


Decision Making with Partially Consonant Belief Functions

arXiv.org Artificial Intelligence

This paper studies decision making for Walley's partially consonant belief functions (pcb). In a pcb, the set of foci are partitioned. Within each partition, the foci are nested. The pcb class includes probability functions and possibility functions as extreme cases. Unlike earlier proposals for a decision theory with belief functions, we employ an axiomatic approach. We adopt an axiom system similar in spirit to von Neumann - Morgenstern's linear utility theory for a preference relation on pcb lotteries. We prove a representation theorem for this relation. Utility for a pcb lottery is a combination of linear utility for probabilistic lottery and binary utility for possibilistic lottery.


Approximate Decomposition: A Method for Bounding and Estimating Probabilistic and Deterministic Queries

arXiv.org Artificial Intelligence

In this paper, we introduce a method for approximating the solution to inference and optimization tasks in uncertain and deterministic reasoning. Such tasks are in general intractable for exact algorithms because of the large number of dependency relationships in their structure. Our method effectively maps such a dense problem to a sparser one which is in some sense "closest". Exact methods can be run on the sparser problem to derive bounds on the original answer, which can be quite sharp. We present empirical results demonstrating that our method works well on the tasks of belief inference and finding the probability of the most probable explanation in belief networks, and finding the cost of the solution that violates the smallest number of constraints in constraint satisfaction problems. On one large CPCS network, for example, we were able to calculate upper and lower bounds on the conditional probability of a variable, given evidence, that were almost identical in the average case.