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 Bayesian Learning


Attention-Sensitive Alerting

arXiv.org Artificial Intelligence

We introduce utility-directed procedures for mediating the flow of potentially distracting alerts and communications to computer users. We present models and inference procedures that balance the context-sensitive costs of deferring alerts with the cost of interruption. We describe the challenge of reasoning about such costs under uncertainty via an analysis of user activity and the content of notifications. After introducing principles of attention-sensitive alerting, we focus on the problem of guiding alerts about email messages. We dwell on the problem of inferring the expected criticality of email and discuss work on the Priorities system, centering on prioritizing email by criticality and modulating the communication of notifications to users about the presence and nature of incoming email.


A General Algorithm for Approximate Inference and its Application to Hybrid Bayes Nets

arXiv.org Artificial Intelligence

The clique tree algorithm is the standard method for doing inference in Bayesian networks. It works by manipulating clique potentials - distributions over the variables in a clique. While this approach works well for many networks, it is limited by the need to maintain an exact representation of the clique potentials. This paper presents a new unified approach that combines approximate inference and the clique tree algorithm, thereby circumventing this limitation. Many known approximate inference algorithms can be viewed as instances of this approach. The algorithm essentially does clique tree propagation, using approximate inference to estimate the densities in each clique. In many settings, the computation of the approximate clique potential can be done easily using statistical importance sampling. Iterations are used to gradually improve the quality of the estimation.


Bayesian Poker

arXiv.org Artificial Intelligence

Poker is ideal for testing automated reasoning under uncertainty. It introduces uncertainty both by physical randomization and by incomplete information about opponents hands.Another source OF uncertainty IS the limited information available TO construct psychological models OF opponents, their tendencies TO bluff, play conservatively, reveal weakness, etc. AND the relation BETWEEN their hand strengths AND betting behaviour. ALL OF these uncertainties must be assessed accurately AND combined effectively FOR ANY reasonable LEVEL OF skill IN the game TO be achieved, since good decision making IS highly sensitive TO those tasks.We describe our Bayesian Poker Program(BPP), which uses a Bayesian network TO model the programs poker hand, the opponents hand AND the opponents playing behaviour conditioned upon the hand, and betting curves which govern play given a probability of winning. The history of play with opponents is used to improve BPPs understanding OF their behaviour.We compare BPP experimentally WITH : a simple RULE - based system; a program which depends exclusively ON hand probabilities(i.e., without opponent modeling); AND WITH human players.BPP has shown itself TO be an effective player against ALL these opponents, barring the better humans.We also sketch out SOME likely ways OF improving play.


Efficient Value of Information Computation

arXiv.org Artificial Intelligence

One of the most useful sensitivity analysis techniques of decision analysis is the computation of value of information (or clairvoyance), the difference in value obtained by changing the decisions by which some of the uncertainties are observed. In this paper, some simple but powerful extensions to previous algorithms are introduced which allow an efficient value of information calculation on the rooted cluster tree (or strong junction tree) used to solve the original decision problem.


Graphical Representations of Consensus Belief

arXiv.org Artificial Intelligence

Graphical models based on conditional independence support concise encodings of the subjective belief of a single agent. A natural question is whether the consensus belief of a group of agents can be represented with equal parsimony. We prove, under relatively mild assumptions, that even if everyone agrees on a common graph topology, no method of combining beliefs can maintain that structure. Even weaker conditions rule out local aggregation within conditional probability tables. On a more positive note, we show that if probabilities are combined with the logarithmic opinion pool (LogOP), then commonly held Markov independencies are maintained. This suggests a straightforward procedure for constructing a consensus Markov network. We describe an algorithm for computing the LogOP with time complexity comparable to that of exact Bayesian inference.


On Transformations between Probability and Spohnian Disbelief Functions

arXiv.org Artificial Intelligence

In this paper, we analyze the relationship between probability and Spohn's theory for representation of uncertain beliefs. Using the intuitive idea that the more probable a proposition is, the more believable it is, we study transformations from probability to Sphonian disbelief and vice-versa. The transformations described in this paper are different from those described in the literature. In particular, the former satisfies the principles of ordinal congruence while the latter does not. Such transformations between probability and Spohn's calculi can contribute to (1) a clarification of the semantics of nonprobabilistic degree of uncertain belief, and (2) to a construction of a decision theory for such calculi. In practice, the transformations will allow a meaningful combination of more than one calculus in different stages of using an expert system such as knowledge acquisition, inference, and interpretation of results.


Discovering the Hidden Structure of Complex Dynamic Systems

arXiv.org Artificial Intelligence

Dynamic Bayesian networks provide a compact and natural representation for complex dynamic systems. However, in many cases, there is no expert available from whom a model can be elicited. Learning provides an alternative approach for constructing models of dynamic systems. In this paper, we address some of the crucial computational aspects of learning the structure of dynamic systems, particularly those where some relevant variables are partially observed or even entirely unknown. Our approach is based on the Structural Expectation Maximization (SEM) algorithm. The main computational cost of the SEM algorithm is the gathering of expected sufficient statistics. We propose a novel approximation scheme that allows these sufficient statistics to be computed efficiently. We also investigate the fundamental problem of discovering the existence of hidden variables without exhaustive and expensive search. Our approach is based on the observation that, in dynamic systems, ignoring a hidden variable typically results in a violation of the Markov property. Thus, our algorithm searches for such violations in the data, and introduces hidden variables to explain them. We provide empirical results showing that the algorithm is able to learn the dynamics of complex systems in a computationally tractable way.


Mixture Approximations to Bayesian Networks

arXiv.org Artificial Intelligence

Structure and parameters in a Bayesian network uniquely specify the probability distribution of the modeled domain. The locality of both structure and probabilistic information are the great benefits of Bayesian networks and require the modeler to only specify local information. On the other hand this locality of information might prevent the modeler - and even more any other person - from obtaining a general overview of the important relationships within the domain. The goal of the work presented in this paper is to provide an "alternative" view on the knowledge encoded in a Bayesian network which might sometimes be very helpful for providing insights into the underlying domain. The basic idea is to calculate a mixture approximation to the probability distribution represented by the Bayesian network. The mixture component densities can be thought of as representing typical scenarios implied by the Bayesian model, providing intuition about the basic relationships. As an additional benefit, performing inference in the approximate model is very simple and intuitive and can provide additional insights. The computational complexity for the calculation of the mixture approximations criticaly depends on the measure which defines the distance between the probability distribution represented by the Bayesian network and the approximate distribution. Both the KL-divergence and the backward KL-divergence lead to inefficient algorithms. Incidentally, the latter is used in recent work on mixtures of mean field solutions to which the work presented here is closely related. We show, however, that using a mean squared error cost function leads to update equations which can be solved using the junction tree algorithm. We conclude that the mean squared error cost function can be used for Bayesian networks in which inference based on the junction tree is tractable. For large networks, however, one may have to rely on mean field approximations.


A Hybrid Anytime Algorithm for the Constructiion of Causal Models From Sparse Data

arXiv.org Artificial Intelligence

We present a hybrid constraint-based/Bayesian algorithm for learning causal networks in the presence of sparse data. The algorithm searches the space of equivalence classes of models (essential graphs) using a heuristic based on conventional constraint-based techniques. Each essential graph is then converted into a directed acyclic graph and scored using a Bayesian scoring metric. Two variants of the algorithm are developed and tested using data from randomly generated networks of sizes from 15 to 45 nodes with data sizes ranging from 250 to 2000 records. Both variations are compared to, and found to consistently outperform two variations of greedy search with restarts.


Mini-Bucket Heuristics for Improved Search

arXiv.org Artificial Intelligence

The paper is a second in a series of two papers evaluating the power of a new scheme that generates search heuristics mechanically. The heuristics are extracted from an approximation scheme called mini-bucket elimination that was recently introduced. The first paper introduced the idea and evaluated it within Branch-and-Bound search. In the current paper the idea is further extended and evaluated within Best-First search. The resulting algorithms are compared on coding and medical diagnosis problems, using varying strength of the mini-bucket heuristics. Our results demonstrate an effective search scheme that permits controlled tradeoff between preprocessing (for heuristic generation) and search. Best-first search is shown to outperform Branch-and-Bound, when supplied with good heuristics, and sufficient memory space.