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 Bayesian Learning


Combining predictions from linear models when training and test inputs differ

arXiv.org Machine Learning

Methods for combining predictions from different models in a supervised learning setting must somehow estimate/predict the quality of a model's predictions at unknown future inputs. Many of these methods (often implicitly) make the assumption that the test inputs are identical to the training inputs, which is seldom reasonable. By failing to take into account that prediction will generally be harder for test inputs that did not occur in the training set, this leads to the selection of too complex models. Based on a novel, unbiased expression for KL divergence, we propose XAIC and its special case FAIC as versions of AIC intended for prediction that use different degrees of knowledge of the test inputs. Both methods substantially differ from and may outperform all the known versions of AIC even when the training and test inputs are iid, and are especially useful for deterministic inputs and under covariate shift. Our experiments on linear models suggest that if the test and training inputs differ substantially, then XAIC and FAIC predictively outperform AIC, BIC and several other methods including Bayesian model averaging.


Divide-and-Conquer Learning by Anchoring a Conical Hull

arXiv.org Machine Learning

We reduce a broad class of machine learning problems, usually addressed by EM or sampling, to the problem of finding the $k$ extremal rays spanning the conical hull of a data point set. These $k$ "anchors" lead to a global solution and a more interpretable model that can even outperform EM and sampling on generalization error. To find the $k$ anchors, we propose a novel divide-and-conquer learning scheme "DCA" that distributes the problem to $\mathcal O(k\log k)$ same-type sub-problems on different low-D random hyperplanes, each can be solved by any solver. For the 2D sub-problem, we present a non-iterative solver that only needs to compute an array of cosine values and its max/min entries. DCA also provides a faster subroutine for other methods to check whether a point is covered in a conical hull, which improves algorithm design in multiple dimensions and brings significant speedup to learning. We apply our method to GMM, HMM, LDA, NMF and subspace clustering, then show its competitive performance and scalability over other methods on rich datasets.


Bayesian Optimal Control of Smoothly Parameterized Systems: The Lazy Posterior Sampling Algorithm

arXiv.org Machine Learning

We study Bayesian optimal control of a general class of smoothly parameterized Markov decision problems. Since computing the optimal control is computationally expensive, we design an algorithm that trades off performance for computational efficiency. The algorithm is a lazy posterior sampling method that maintains a distribution over the unknown parameter. The algorithm changes its policy only when the variance of the distribution is reduced sufficiently. Importantly, we analyze the algorithm and show the precise nature of the performance vs. computation tradeoff. Finally, we show the effectiveness of the method on a web server control application.


Guarantees and Limits of Preprocessing in Constraint Satisfaction and Reasoning

arXiv.org Artificial Intelligence

We present a first theoretical analysis of the power of polynomial-time preprocessing for important combinatorial problems from various areas in AI. We consider problems from Constraint Satisfaction, Global Constraints, Satisfiability, Nonmonotonic and Bayesian Reasoning under structural restrictions. All these problems involve two tasks: (i) identifying the structure in the input as required by the restriction, and (ii) using the identified structure to solve the reasoning task efficiently. We show that for most of the considered problems, task (i) admits a polynomial-time preprocessing to a problem kernel whose size is polynomial in a structural problem parameter of the input, in contrast to task (ii) which does not admit such a reduction to a problem kernel of polynomial size, subject to a complexity theoretic assumption. As a notable exception we show that the consistency problem for the AtMost-NValue constraint admits a polynomial kernel consisting of a quadratic number of variables and domain values. Our results provide a firm worst-case guarantees and theoretical boundaries for the performance of polynomial-time preprocessing algorithms for the considered problems.


Input Warping for Bayesian Optimization of Non-stationary Functions

arXiv.org Machine Learning

Bayesian optimization has proven to be a highly effective methodology for the global optimization of unknown, expensive and multimodal functions. The ability to accurately model distributions over functions is critical to the effectiveness of Bayesian optimization. Although Gaussian processes provide a flexible prior over functions which can be queried efficiently, there are various classes of functions that remain difficult to model. One of the most frequently occurring of these is the class of non-stationary functions. The optimization of the hyperparameters of machine learning algorithms is a problem domain in which parameters are often manually transformed a priori, for example by optimizing in "log-space," to mitigate the effects of spatially-varying length scale. We develop a methodology for automatically learning a wide family of bijective transformations or warpings of the input space using the Beta cumulative distribution function. We further extend the warping framework to multi-task Bayesian optimization so that multiple tasks can be warped into a jointly stationary space. On a set of challenging benchmark optimization tasks, we observe that the inclusion of warping greatly improves on the state-of-the-art, producing better results faster and more reliably.


Learning Latent Variable Gaussian Graphical Models

arXiv.org Machine Learning

Gaussian graphical models (GGM) have been widely used in many high-dimensional applications ranging from biological and financial data to recommender systems. Sparsity in GGM plays a central role both statistically and computationally. Unfortunately, real-world data often does not fit well to sparse graphical models. In this paper, we focus on a family of latent variable Gaussian graphical models (LVGGM), where the model is conditionally sparse given latent variables, but marginally non-sparse. In LVGGM, the inverse covariance matrix has a low-rank plus sparse structure, and can be learned in a regularized maximum likelihood framework. We derive novel parameter estimation error bounds for LVGGM under mild conditions in the high-dimensional setting. These results complement the existing theory on the structural learning, and open up new possibilities of using LVGGM for statistical inference.


Generative Adversarial Networks

arXiv.org Machine Learning

We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to 1/2 everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples.


Bayesian calibration for forensic evidence reporting

arXiv.org Machine Learning

We introduce a Bayesian solution for the problem in forensic speaker recognition, where there may be very little background material for estimating score calibration parameters. We work within the Bayesian paradigm of evidence reporting and develop a principled probabilistic treatment of the problem, which results in a Bayesian likelihood-ratio as the vehicle for reporting weight of evidence. We show in contrast, that reporting a likelihood-ratio distribution does not solve this problem. Our solution is experimentally exercised on a simulated forensic scenario, using NIST SRE'12 scores, which demonstrates a clear advantage for the proposed method compared to the traditional plugin calibration recipe.


Augur: a Modeling Language for Data-Parallel Probabilistic Inference

arXiv.org Artificial Intelligence

It is time-consuming and error-prone to implement inference procedures for each new probabilistic model. Probabilistic programming addresses this problem by allowing a user to specify the model and having a compiler automatically generate an inference procedure for it. For this approach to be practical, it is important to generate inference code that has reasonable performance. In this paper, we present a probabilistic programming language and compiler for Bayesian networks designed to make effective use of data-parallel architectures such as GPUs. Our language is fully integrated within the Scala programming language and benefits from tools such as IDE support, type-checking, and code completion. We show that the compiler can generate data-parallel inference code scalable to thousands of GPU cores by making use of the conditional independence relationships in the Bayesian network.


Learning directed acyclic graphs via bootstrap aggregating

arXiv.org Machine Learning

Probabilistic graphical models are graphical representations of probability distributions. Graphical models have applications in many fields including biology, social sciences, linguistic, neuroscience. In this paper, we propose directed acyclic graphs (DAGs) learning via bootstrap aggregating. The proposed procedure is named as DAGBag. Specifically, an ensemble of DAGs is first learned based on bootstrap resamples of the data and then an aggregated DAG is derived by minimizing the overall distance to the entire ensemble. A family of metrics based on the structural hamming distance is defined for the space of DAGs (of a given node set) and is used for aggregation. Under the high-dimensional-low-sample size setting, the graph learned on one data set often has excessive number of false positive edges due to over-fitting of the noise. Aggregation overcomes over-fitting through variance reduction and thus greatly reduces false positives. We also develop an efficient implementation of the hill climbing search algorithm of DAG learning which makes the proposed method computationally competitive for the high-dimensional regime. The DAGBag procedure is implemented in the R package dagbag.