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 Bayesian Learning


Comparative Analysis of Machine Learning and Deep Learning Algorithms for Detection of Online Hate Speech

arXiv.org Artificial Intelligence

In the day and age of social media, users have become prone to online hate speech. Several attempts have been made to classify hate speech using machine learning but the state-of-the-art models are not robust enough for practical applications. This is attributed to the use of primitive NLP feature engineering techniques. In this paper, we explored various feature engineering techniques ranging from different embeddings to conventional NLP algorithms. We also experimented with combinations of different features. From our experimentation, we realized that roBERTa (robustly optimized BERT approach) based sentence embeddings classified using decision trees gives the best results of 0.9998 F1 score. In our paper, we concluded that BERT based embeddings give the most useful features for this problem and have the capacity to be made into a practical robust model.


Elo Ratings for Large Tournaments of Software Agents in Asymmetric Games

arXiv.org Artificial Intelligence

The Elo rating system has been used world wide for individual sports and team sports, as exemplified by the European Go Federation (EGF), International Chess Federation (FIDE), International Federation of Association Football (FIFA), and many others. To evaluate the performance of artificial intelligence agents, it is natural to evaluate them on the same Elo scale as humans, such as the rating of 5185 attributed to AlphaGo Zero. There are several fundamental differences between humans and AI that suggest modifications to the system, which in turn require revisiting Elo's fundamental rationale. AI is typically trained on many more games than humans play, and we have little a-priori information on newly created AI agents. Further, AI is being extended into games which are asymmetric between the players, and which could even have large complex boards with different setup in every game, such as commercial paper strategy games. We present a revised rating system, and guidelines for tournaments, to reflect these differences.


Exact priors of finite neural networks

arXiv.org Machine Learning

Bayesian neural networks are theoretically well-understood only in the infinite-width limit, where Gaussian priors over network weights yield Gaussian priors over network outputs. Recent work has suggested that finite Bayesian networks may outperform their infinite counterparts, but their non-Gaussian output priors have been characterized only though perturbative approaches. Here, we derive exact solutions for the output priors for individual input examples of a class of finite fully-connected feedforward Bayesian neural networks. For deep linear networks, the prior has a simple expression in terms of the Meijer $G$-function. The prior of a finite ReLU network is a mixture of the priors of linear networks of smaller widths, corresponding to different numbers of active units in each layer. Our results unify previous descriptions of finite network priors in terms of their tail decay and large-width behavior.


Secure Artificial Intelligence of Things for Implicit Group Recommendations

arXiv.org Artificial Intelligence

The emergence of Artificial Intelligence of Things (AIoT) has provided novel insights for many social computing applications such as group recommender systems. As distance among people has been greatly shortened, it has been a more general demand to provide personalized services to groups instead of individuals. In order to capture group-level preference features from individuals, existing methods were mostly established via aggregation and face two aspects of challenges: secure data management workflow is absent, and implicit preference feedbacks is ignored. To tackle current difficulties, this paper proposes secure Artificial Intelligence of Things for implicit Group Recommendations (SAIoT-GR). As for hardware module, a secure IoT structure is developed as the bottom support platform. As for software module, collaborative Bayesian network model and non-cooperative game are can be introduced as algorithms. Such a secure AIoT architecture is able to maximize the advantages of the two modules. In addition, a large number of experiments are carried out to evaluate the performance of the SAIoT-GR in terms of efficiency and robustness.


Fuzzy Expert Systems for Prediction of ICU Admission in Patients with COVID-19

arXiv.org Artificial Intelligence

The pandemic COVID-19 disease has had a dramatic impact on almost all countries around the world so that many hospitals have been overwhelmed with Covid-19 cases. As medical resources are limited, deciding on the proper allocation of these resources is a very crucial issue. Besides, uncertainty is a major factor that can affect decisions, especially in medical fields. To cope with this issue, we use fuzzy logic (FL) as one of the most suitable methods in modeling systems with high uncertainty and complexity. We intend to make use of the advantages of FL in decisions on cases that need to treat in ICU. In this study, an interval type-2 fuzzy expert system is proposed for prediction of ICU admission in COVID-19 patients. For this prediction task, we also developed an adaptive neuro-fuzzy inference system (ANFIS). Finally, the results of these fuzzy systems are compared to some well-known classification methods such as Naive Bayes (NB), Case-Based Reasoning (CBR), Decision Tree (DT), and K Nearest Neighbor (KNN). The results show that the type-2 fuzzy expert system and ANFIS models perform competitively in terms of accuracy and F-measure compared to the other system modeling techniques.


Constructing a personalized learning path using genetic algorithms approach

arXiv.org Artificial Intelligence

A substantial disadvantage of traditional learning is that all students follow the same learning sequence, but not all of them have the same background of knowledge, the same preferences, the same learning goals, and the same needs. Traditional teaching resources, such as textbooks, in most cases pursue students to follow fixed sequences during the learning process, thus impairing their performance. Learning sequencing is an important research issue as part of the learning process because no fixed learning paths will be appropriate for all learners. For this reason, many research papers are focused on the development of mechanisms to offer personalization on learning paths, considering the learner needs, interests, behaviors, and abilities. In most cases, these researchers are totally focused on the student's preferences, ignoring the level of difficulty and the relation degree that exists between various concepts in a course. This research paper presents the possibility of constructing personalized learning paths using genetic algorithm-based model, encountering the level of difficulty and relation degree of the constituent concepts of a course. The experimental results shows that the genetic algorithm is suitable to generate optimal learning paths based on learning object difficulty level, duration, rating, and relation degree between each learning object as elementary parts of the sequence of the learning path. From these results compared to the quality of the traditional learning path, we observed that even the quality of the weakest learning path generated by our GA approach is in a favor compared to quality of the traditional learning path, with a difference of 3.59\%, while the highest solution generated in the end resulted 8.34\% in favor of our proposal compared to the traditional learning paths.


Variational Bayesian Supertrees

arXiv.org Machine Learning

Fields such as phylogenetics often work with a sort of abstracted family tree, called a phylogenetic tree, frequently abbreviated here as tree. These trees have different members of a population as their tips, and their branching points describe the relations between the tips and how recently they had a common ancestor. If some of the tips are censored, the tree topology simplifies in a process we refer to as restriction. If one has multiple trees restricted from the same original, uncensored tree, one may wish to reconstruct the original supertree. Suppose instead one has multiple probability distributions of restricted trees, then one may be interested in reconstructing the supertree probability distribution.


Lossless Compression with Latent Variable Models

arXiv.org Artificial Intelligence

We develop a simple and elegant method for lossless compression using latent variable models, which we call 'bits back with asymmetric numeral systems' (BB-ANS). The method involves interleaving encode and decode steps, and achieves an optimal rate when compressing batches of data. We demonstrate it firstly on the MNIST test set, showing that state-of-the-art lossless compression is possible using a small variational autoencoder (VAE) model. We then make use of a novel empirical insight, that fully convolutional generative models, trained on small images, are able to generalize to images of arbitrary size, and extend BB-ANS to hierarchical latent variable models, enabling state-of-the-art lossless compression of full-size colour images from the ImageNet dataset. We describe 'Craystack', a modular software framework which we have developed for rapid prototyping of compression using deep generative models.


Understanding and Accelerating EM Algorithm's Convergence by Fair Competition Principle and Rate-Verisimilitude Function

arXiv.org Artificial Intelligence

Why can the Expectation-Maximization (EM) algorithm for mixture models converge? Why can different initial parameters cause various convergence difficulties? The Q-L synchronization theory explains that the observed data log-likelihood L and the complete data log-likelihood Q are positively correlated; we can achieve maximum L by maximizing Q. According to this theory, the Deterministic Annealing EM (DAEM) algorithm's authors make great efforts to eliminate locally maximal Q for avoiding L's local convergence. However, this paper proves that in some cases, Q may and should decrease for L to increase; slow or local convergence exists only because of small samples and unfair competition. This paper uses marriage competition to explain different convergence difficulties and proposes the Fair Competition Principle (FCP) with an initialization map for improving initializations. It uses the rate-verisimilitude function, extended from the rate-distortion function, to explain the convergence of the EM and improved EM algorithms. This convergence proof adopts variational and iterative methods that Shannon et al. used for analyzing rate-distortion functions. The initialization map can vastly save both algorithms' running times for binary Gaussian mixtures. The FCP and the initialization map are useful for complicated mixtures but not sufficient; we need further studies for specific methods.


A Unifying Bayesian Formulation of Measures of Interpretability in Human-AI

arXiv.org Artificial Intelligence

Existing approaches for generating human-aware agent behaviors have considered different measures of interpretability in isolation. Further, these measures have been studied under differing assumptions, thus precluding the possibility of designing a single framework that captures these measures under the same assumptions. In this paper, we present a unifying Bayesian framework that models a human observer's evolving beliefs about an agent and thereby define the problem of Generalized Human-Aware Planning. We will show that the definitions of interpretability measures like explicability, legibility and predictability from the prior literature fall out as special cases of our general framework. Through this framework, we also bring a previously ignored fact to light that the human-robot interactions are in effect open-world problems, particularly as a result of modeling the human's beliefs over the agent. Since the human may not only hold beliefs unknown to the agent but may also form new hypotheses about the agent when presented with novel or unexpected behaviors.