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 Decision Tree Learning


Learning Loop Invariants for Program Verification

Neural Information Processing Systems

The problem is undecidable and even practical instances are challenging. Inspired by how human experts construct loop invariants, we propose a reasoning framework Code2Inv that constructs the solution by multi-step decision making and querying an external program graph memory block. By training with reinforcement learning, Code2Inv captures rich program features and avoids the need for ground truth solutions as supervision. Compared to previous learning tasks in domains with graph-structured data, it addresses unique challenges, such as a binary objective function and an extremely sparse reward that is given by an automated theorem prover only after the complete loop invariant is proposed. We evaluate Code2Inv on a suite of 133 benchmark problems and compare it to three state-of-the-art systems.


Algebraic tests of general Gaussian latent tree models

Neural Information Processing Systems

We consider general Gaussian latent tree models in which the observed variables are not restricted to be leaves of the tree. Extending related recent work, we give a full semi-algebraic description of the set of covariance matrices of any such model. In other words, we find polynomial constraints that characterize when a matrix is the covariance matrix of a distribution in a given latent tree model. However, leveraging these constraints to test a given such model is often complicated by the number of constraints being large and by singularities of individual polynomials, which may invalidate standard approximations to relevant probability distributions. Illustrating with the star tree, we propose a new testing methodology that circumvents singularity issues by trading off some statistical estimation efficiency and handles cases with many constraints through recent advances on Gaussian approximation for maxima of sums of high-dimensional random vectors. Our test avoids the need to maximize the possibly multimodal likelihood function of such models and is applicable to models with larger number of variables.


Regression-tree Tuning in a Streaming Setting

Neural Information Processing Systems

We consider the problem of maintaining the data-structures of a partition-based regression procedure in a setting where the training data arrives sequentially over time. We prove that it is possible to maintain such a structure in time $O(\log n)$ at any time step $n$ while achieving a nearly-optimal regression rate of $\tilde{O}(n {-2/(2 d)})$ in terms of the unknown metric dimension $d$. Finally we prove a new regression lower-bound which is independent of a given data size, and hence is more appropriate for the streaming setting. Papers published at the Neural Information Processing Systems Conference.


Yggdrasil: An Optimized System for Training Deep Decision Trees at Scale

Neural Information Processing Systems

Deep distributed decision trees and tree ensembles have grown in importance due to the need to model increasingly large datasets. However, PLANET, the standard distributed tree learning algorithm implemented in systems such as \xgboost and Spark MLlib, scales poorly as data dimensionality and tree depths grow. We present Yggdrasil, a new distributed tree learning method that outperforms existing methods by up to 24x. Unlike PLANET, Yggdrasil is based on vertical partitioning of the data (i.e., partitioning by feature), along with a set of optimized data structures to reduce the CPU and communication costs of training. Yggdrasil (1) trains directly on compressed data for compressible features and labels; (2) introduces efficient data structures for training on uncompressed data; and (3) minimizes communication between nodes by using sparse bitvectors.


Multi-Layered Gradient Boosting Decision Trees

Neural Information Processing Systems

Multi-layered distributed representation is believed to be the key ingredient of deep neural networks especially in cognitive tasks like computer vision. While non-differentiable models such as gradient boosting decision trees (GBDTs) are still the dominant methods for modeling discrete or tabular data, they are hard to incorporate with such representation learning ability. In this work, we propose the multi-layered GBDT forest (mGBDTs), with an explicit emphasis on exploring the ability to learn hierarchical distributed representations by stacking several layers of regression GBDTs as its building block. The model can be jointly trained by a variant of target propagation across layers, without the need to derive backpropagation nor differentiability. Experiments confirmed the effectiveness of the model in terms of performance and representation learning ability.


LightGBM: A Highly Efficient Gradient Boosting Decision Tree

Neural Information Processing Systems

Gradient Boosting Decision Tree (GBDT) is a popular machine learning algorithm, and has quite a few effective implementations such as XGBoost and pGBRT. Although many engineering optimizations have been adopted in these implementations, the efficiency and scalability are still unsatisfactory when the feature dimension is high and data size is large. A major reason is that for each feature, they need to scan all the data instances to estimate the information gain of all possible split points, which is very time consuming. To tackle this problem, we propose two novel techniques: \emph{Gradient-based One-Side Sampling} (GOSS) and \emph{Exclusive Feature Bundling} (EFB). With GOSS, we exclude a significant proportion of data instances with small gradients, and only use the rest to estimate the information gain.


When do random forests fail?

Neural Information Processing Systems

Random forests are learning algorithms that build large collections of random trees and make predictions by averaging the individual tree predictions. In this paper, we consider various tree constructions and examine how the choice of parameters affects the generalization error of the resulting random forests as the sample size goes to infinity. We show that subsampling of data points during the tree construction phase is important: Forests can become inconsistent with either no subsampling or too severe subsampling. As a consequence, even highly randomized trees can lead to inconsistent forests if no subsampling is used, which implies that some of the commonly used setups for random forests can be inconsistent. As a second consequence we can show that trees that have good performance in nearest-neighbor search can be a poor choice for random forests.


Mondrian Forests: Efficient Online Random Forests

Neural Information Processing Systems

Ensembles of randomized decision trees, usually referred to as random forests, are widely used for classification and regression tasks in machine learning and statistics. Random forests achieve competitive predictive performance and are computationally efficient to train and test, making them excellent candidates for real-world prediction tasks. The most popular random forest variants (such as Breiman's random forest and extremely randomized trees) operate on batches of training data. Online methods are now in greater demand. Existing online random forests, however, require more training data than their batch counterpart to achieve comparable predictive performance.


Pruning Random Forests for Prediction on a Budget

Neural Information Processing Systems

We propose to prune a random forest (RF) for resource-constrained prediction. We first construct a RF and then prune it to optimize expected feature cost & accuracy. We pose pruning RFs as a novel 0-1 integer program with linear constraints that encourages feature re-use. We establish total unimodularity of the constraint set to prove that the corresponding LP relaxation solves the original integer program. We then exploit connections to combinatorial optimization and develop an efficient primal-dual algorithm, scalable to large datasets.


Efficient Non-greedy Optimization of Decision Trees

Neural Information Processing Systems

Decision trees and randomized forests are widely used in computer vision and machine learning. This greedy procedure often leads to suboptimal trees. In this paper, we present an algorithm for optimizing the split functions at all levels of the tree jointly with the leaf parameters, based on a global objective. We show that the problem of finding optimal linear-combination (oblique) splits for decision trees is related to structured prediction with latent variables, and we formulate a convex-concave upper bound on the tree's empirical loss. Computing the gradient of the proposed surrogate objective with respect to each training exemplar is O(d 2), where d is the tree depth, and thus training deep trees is feasible.