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 Decision Tree Learning


Variance Penalizing AdaBoost

Neural Information Processing Systems

This paper proposes a novel boosting algorithm called VadaBoost which is motivated by recent empirical Bernstein bounds. VadaBoost iteratively minimizes a cost function that balances the sample mean and the sample variance of the exponential loss. Each step of the proposed algorithm minimizes the cost efficiently by providing weighted data to a weak learner rather than requiring a brute force evaluation of all possible weak learners. Thus, the proposed algorithm solves a key limitation of previous empirical Bernstein boosting methods which required brute force enumeration of all possible weak learners. Experimental results confirm that the new algorithm achieves the performance improvements of EBBoost yet goes beyond decision stumps to handle any weak learner.


Learning Partially Observable Models Using Temporally Abstract Decision Trees

Neural Information Processing Systems

This paper introduces timeline trees, which are partial models of partially observable environments. Timeline trees are given some specific predictions to make and learn a decision tree over history. The main idea of timeline trees is to use temporally abstract features to identify and split on features of key events, spread arbitrarily far apart in the past (whereas previous decision-tree-based methods have been limited to a finite suffix of history). Experiments demonstrate that timeline trees can learn to make high quality predictions in complex, partially observable environments with high-dimensional observations (e.g. an arcade game). Papers published at the Neural Information Processing Systems Conference.


Fast and Balanced: Efficient Label Tree Learning for Large Scale Object Recognition

Neural Information Processing Systems

We present a novel approach to efficiently learn a label tree for large scale classification with many classes. The key contribution of the approach is a technique to simultaneously determine the structure of the tree and learn the classifiers for each node in the tree. This approach also allows fine grained control over the efficiency vs accuracy trade-off in designing a label tree, leading to more balanced trees. Experiments are performed on large scale image classification with 10184 classes and 9 million images. We demonstrate significant improvements in test accuracy and efficiency with less training time and more balanced trees compared to the previous state of the art by Bengio et al.


Learning Loop Invariants for Program Verification

Neural Information Processing Systems

The problem is undecidable and even practical instances are challenging. Inspired by how human experts construct loop invariants, we propose a reasoning framework Code2Inv that constructs the solution by multi-step decision making and querying an external program graph memory block. By training with reinforcement learning, Code2Inv captures rich program features and avoids the need for ground truth solutions as supervision. Compared to previous learning tasks in domains with graph-structured data, it addresses unique challenges, such as a binary objective function and an extremely sparse reward that is given by an automated theorem prover only after the complete loop invariant is proposed. We evaluate Code2Inv on a suite of 133 benchmark problems and compare it to three state-of-the-art systems.


Algebraic tests of general Gaussian latent tree models

Neural Information Processing Systems

We consider general Gaussian latent tree models in which the observed variables are not restricted to be leaves of the tree. Extending related recent work, we give a full semi-algebraic description of the set of covariance matrices of any such model. In other words, we find polynomial constraints that characterize when a matrix is the covariance matrix of a distribution in a given latent tree model. However, leveraging these constraints to test a given such model is often complicated by the number of constraints being large and by singularities of individual polynomials, which may invalidate standard approximations to relevant probability distributions. Illustrating with the star tree, we propose a new testing methodology that circumvents singularity issues by trading off some statistical estimation efficiency and handles cases with many constraints through recent advances on Gaussian approximation for maxima of sums of high-dimensional random vectors. Our test avoids the need to maximize the possibly multimodal likelihood function of such models and is applicable to models with larger number of variables.


Regression-tree Tuning in a Streaming Setting

Neural Information Processing Systems

We consider the problem of maintaining the data-structures of a partition-based regression procedure in a setting where the training data arrives sequentially over time. We prove that it is possible to maintain such a structure in time $O(\log n)$ at any time step $n$ while achieving a nearly-optimal regression rate of $\tilde{O}(n {-2/(2 d)})$ in terms of the unknown metric dimension $d$. Finally we prove a new regression lower-bound which is independent of a given data size, and hence is more appropriate for the streaming setting. Papers published at the Neural Information Processing Systems Conference.


Yggdrasil: An Optimized System for Training Deep Decision Trees at Scale

Neural Information Processing Systems

Deep distributed decision trees and tree ensembles have grown in importance due to the need to model increasingly large datasets. However, PLANET, the standard distributed tree learning algorithm implemented in systems such as \xgboost and Spark MLlib, scales poorly as data dimensionality and tree depths grow. We present Yggdrasil, a new distributed tree learning method that outperforms existing methods by up to 24x. Unlike PLANET, Yggdrasil is based on vertical partitioning of the data (i.e., partitioning by feature), along with a set of optimized data structures to reduce the CPU and communication costs of training. Yggdrasil (1) trains directly on compressed data for compressible features and labels; (2) introduces efficient data structures for training on uncompressed data; and (3) minimizes communication between nodes by using sparse bitvectors.


Multi-Layered Gradient Boosting Decision Trees

Neural Information Processing Systems

Multi-layered distributed representation is believed to be the key ingredient of deep neural networks especially in cognitive tasks like computer vision. While non-differentiable models such as gradient boosting decision trees (GBDTs) are still the dominant methods for modeling discrete or tabular data, they are hard to incorporate with such representation learning ability. In this work, we propose the multi-layered GBDT forest (mGBDTs), with an explicit emphasis on exploring the ability to learn hierarchical distributed representations by stacking several layers of regression GBDTs as its building block. The model can be jointly trained by a variant of target propagation across layers, without the need to derive backpropagation nor differentiability. Experiments confirmed the effectiveness of the model in terms of performance and representation learning ability.


LightGBM: A Highly Efficient Gradient Boosting Decision Tree

Neural Information Processing Systems

Gradient Boosting Decision Tree (GBDT) is a popular machine learning algorithm, and has quite a few effective implementations such as XGBoost and pGBRT. Although many engineering optimizations have been adopted in these implementations, the efficiency and scalability are still unsatisfactory when the feature dimension is high and data size is large. A major reason is that for each feature, they need to scan all the data instances to estimate the information gain of all possible split points, which is very time consuming. To tackle this problem, we propose two novel techniques: \emph{Gradient-based One-Side Sampling} (GOSS) and \emph{Exclusive Feature Bundling} (EFB). With GOSS, we exclude a significant proportion of data instances with small gradients, and only use the rest to estimate the information gain.


When do random forests fail?

Neural Information Processing Systems

Random forests are learning algorithms that build large collections of random trees and make predictions by averaging the individual tree predictions. In this paper, we consider various tree constructions and examine how the choice of parameters affects the generalization error of the resulting random forests as the sample size goes to infinity. We show that subsampling of data points during the tree construction phase is important: Forests can become inconsistent with either no subsampling or too severe subsampling. As a consequence, even highly randomized trees can lead to inconsistent forests if no subsampling is used, which implies that some of the commonly used setups for random forests can be inconsistent. As a second consequence we can show that trees that have good performance in nearest-neighbor search can be a poor choice for random forests.