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 Decision Tree Learning


Harnessing the power of choices in decision tree learning

Neural Information Processing Systems

We propose a simple generalization of standard and empirically successful decision tree learning algorithms such as ID3, C4.5, and CART. These algorithms, which have been central to machine learning for decades, are greedy in nature: they grow a decision tree by iteratively splitting on the best attribute. Our algorithm, Top-$k$, considers the $k$ best attributes as possible splits instead of just the single best attribute. We demonstrate, theoretically and empirically, the power of this simple generalization. We first prove a greediness hierarchy theorem showing that for every $k\in \mathbb{N}$, Top-$(k+1)$ can be dramatically more powerful than Top-$k$: there are data distributions for which the former achieves accuracy $1-\epsilon$, whereas the latter only achieves accuracy $\frac{1}{2}+\epsilon$. We then show, through extensive experiments, that Top-$k$ outperforms the two main approaches to decision tree learning: classic greedy algorithms and more recent ``optimal decision tree'' algorithms. On one hand, Top-$k$ consistently enjoys significant accuracy gains over greedy algorithms across a wide range of benchmarks. On the other hand, Top-$k$ is markedly more scalable than optimal decision tree algorithms and is able to handle dataset and feature set sizes that remain far beyond the reach of these algorithms.


SSL4EO-L: Datasets and Foundation Models for Landsat Imagery

Neural Information Processing Systems

The Landsat program is the longest-running Earth observation program in history, with 50+ years of data acquisition by 8 satellites. The multispectral imagery captured by sensors onboard these satellites is critical for a wide range of scientific fields. Despite the increasing popularity of deep learning and remote sensing, the majority of researchers still use decision trees and random forests for Landsat image analysis due to the prevalence of small labeled datasets and lack of foundation models. In this paper, we introduce SSL4EO-L, the first ever dataset designed for Self-Supervised Learning for Earth Observation for the Landsat family of satellites (including 3 sensors and 2 product levels) and the largest Landsat dataset in history (5M image patches). Additionally, we modernize and re-release the L7 Irish and L8 Biome cloud detection datasets, and introduce the first ML benchmark datasets for Landsats 4-5 TM and Landsat 7 ETM+ SR. Finally, we pre-train the first foundation models for Landsat imagery using SSL4EO-L and evaluate their performance on multiple semantic segmentation tasks. All datasets and model weights are available via the TorchGeo library, making reproducibility and experimentation easy, and enabling scientific advancements in the burgeoning field of remote sensing for a multitude of downstream applications.


VaRT: Variational Regression Trees

Neural Information Processing Systems

Decision trees are a well-established tool in machine learning for classification and regression tasks. In this paper, we introduce a novel non-parametric Bayesian model that uses variational inference to approximate a posterior distribution over the space of stochastic decision trees. We evaluate the model's performance on 18 datasets and demonstrate its competitiveness with other state-of-the-art methods in regression tasks. We also explore its application to causal inference problems. We provide a fully vectorized implementation of our algorithm in PyTorch.


Robustness Verification of Tree-based Models

Neural Information Processing Systems

We study the robustness verification problem of tree based models, including random forest (RF) and gradient boosted decision tree (GBDT). Formal robustness verification of decision tree ensembles involves finding the exact minimal adversarial perturbation or a guaranteed lower bound of it. Existing approaches cast this verification problem into a mixed integer linear programming (MILP) problem, which finds the minimal adversarial distortion in exponential time so is impractical for large ensembles. Although this verification problem is NP-complete in general, we give a more precise complexity characterization. We show that there is a simple linear time algorithm for verifying a single tree, and for tree ensembles the verification problem can be cast as a max-clique problem on a multi-partite boxicity graph. For low dimensional problems when boxicity can be viewed as constant, this reformulation leads to a polynomial time algorithm. For general problems, by exploiting the boxicity of the graph, we devise an efficient verification algorithm that can give tight lower bounds on robustness of decision tree ensembles, and allows iterative improvement and any-time termination. On RF/GBDT models trained on a variety of datasets, we significantly outperform the lower bounds obtained by relaxing the MILP formulation into a linear program (LP), and are hundreds times faster than solving MILPs to get the exact minimal adversarial distortion. Our proposed method is capable of giving tight robustness verification bounds on large GBDTs with hundreds of deep trees.


Learning Loop Invariants for Program Verification

Neural Information Processing Systems

The problem is undecidable and even practical instances are challenging. Inspired by how human experts construct loop invariants, we propose a reasoning framework Code2Inv that constructs the solution by multi-step decision making and querying an external program graph memory block. By training with reinforcement learning, Code2Inv captures rich program features and avoids the need for ground truth solutions as supervision. Compared to previous learning tasks in domains with graph-structured data, it addresses unique challenges, such as a binary objective function and an extremely sparse reward that is given by an automated theorem prover only after the complete loop invariant is proposed. We evaluate Code2Inv on a suite of 133 benchmark problems and compare it to three state-of-the-art systems. It solves 106 problems compared to 73 by a stochastic search-based system, 77 by a heuristic search-based system, and 100 by a decision tree learning-based system. Moreover, the strategy learned can be generalized to new programs: compared to solving new instances from scratch, the pre-trained agent is more sample efficient in finding solutions.


Optimal Decision Tree with Noisy Outcomes

Neural Information Processing Systems

A fundamental task in active learning involves performing a sequence of tests to identify an unknown hypothesis that is drawn from a known distribution. This problem, known as optimal decision tree induction, has been widely studied for decades and the asymptotically best-possible approximation algorithm has been devised for it. We study a generalization where certain test outcomes are noisy, even in the more general case when the noise is persistent, i.e., repeating the test on the scenario gives the same noisy output, disallowing simple repetition as a way to gain confidence. We design new approximation algorithms for both the non-adaptive setting, where the test sequence must be fixed a-priori, and the adaptive setting where the test sequence depends on the outcomes of prior tests. Previous work in the area assumed at most a constant number of noisy outcomes per test and per scenario and provided approximation ratios that were problem dependent (such as the minimum probability of a hypothesis). Our new approximation algorithms provide guarantees that are nearly best-possible and work for the general case of a large number of noisy outcomes per test or per hypothesis where the performance degrades smoothly with this number. Our results adapt and generalize methods used for submodular ranking and stochastic set cover. We evaluate the performance of our algorithms on two natural applications with noise: toxic chemical identification and active learning of linear classifiers. Despite our logarithmic theoretical approximation guarantees, our methods give solutions with cost very close to the information theoretic minimum, demonstrating the effectiveness of our methods.


Partitioning Structure Learning for Segmented Linear Regression Trees

Neural Information Processing Systems

This paper proposes a partitioning structure learning method for segmented linear regression trees (SLRT), which assigns linear predictors over the terminal nodes. The recursive partitioning process is driven by an adaptive split selection algorithm that maximizes, at each node, a criterion function based on a conditional Kendall's τ statistic that measures the rank dependence between the regressors and the fitted linear residuals. Theoretical analysis shows that the split selection algorithm permits consistent identification and estimation of the unknown segments. A sufficiently large tree is induced by applying the split selection algorithm recursively. Then the minimal cost-complexity tree pruning procedure is applied to attain the right-sized tree, that ensures (i) the nested structure of pruned subtrees and (ii) consistent estimation to the number of segments. Implanting the SLRT as the built-in base predictor, we obtain the ensemble predictors by random forests (RF) and the proposed weighted random forests (WRF). The practical performance of the SLRT and its ensemble versions are evaluated via numerical simulations and empirical studies. The latter shows their advantageous predictive performance over a set of state-of-the-art tree-based models on well-studied public datasets.


Multi-Layered Gradient Boosting Decision Trees

Neural Information Processing Systems

Multi-layered distributed representation is believed to be the key ingredient of deep neural networks especially in cognitive tasks like computer vision. While non-differentiable models such as gradient boosting decision trees (GBDTs) are still the dominant methods for modeling discrete or tabular data, they are hard to incorporate with such representation learning ability. In this work, we propose the multi-layered GBDT forest (mGBDTs), with an explicit emphasis on exploring the ability to learn hierarchical distributed representations by stacking several layers of regression GBDTs as its building block. The model can be jointly trained by a variant of target propagation across layers, without the need to derive backpropagation nor differentiability. Experiments confirmed the effectiveness of the model in terms of performance and representation learning ability.


Coresets for Decision Trees of Signals

Neural Information Processing Systems

A $k$-decision tree $t$ (or $k$-tree) is a recursive partition of a matrix (2D-signal) into $k\geq 1$ block matrices (axis-parallel rectangles, leaves) where each rectangle is assigned a real label. Its regression or classification loss to a given matrix $D$ of $N$ entries (labels) is the sum of squared differences over every label in $D$ and its assigned label by $t$.Given an error parameter $\varepsilon\in(0,1)$, a $(k,\varepsilon)$-coreset $C$ of $D$ is a small summarization that provably approximates this loss to \emph{every} such tree, up to a multiplicative factor of $1\pm\varepsilon$.


Provably robust boosted decision stumps and trees against adversarial attacks

Neural Information Processing Systems

The problem of adversarial robustness has been studied extensively for neural networks. However, for boosted decision trees and decision stumps there are almost no results, even though they are widely used in practice (e.g.