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Decision Tree Learning


Land Cover Classification

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Earth Engine, also referred to as Google Earth Engine, provides a cloud-computing platform for Remote Sensings, such as satellite image processing. We can use Javascript or Python to code Earth Engine. There are many kinds of Remote Sensing analyses available to run. In this article, we will discuss specifically Machine Learning for land cover classification based on satellite images. Before we get into the details, I want to describe more on Remote Sensing common knowledge because I assume some readers have Data Science, Machine Learning, or Statistics backgrounds.


Tree-Based Machine Learning Algorithms

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The simplest model is the Decision Tree. A combination of Decision Trees builds a Random Forest. Random Forest usually has higher accuracy than Decision Tree does. A group of Decision Trees built one after another by learning their predecessor is Adaptive Boosting and Gradient Boosting Machine. Adaptive and Gradient Boosting Machine can perform with better accuracy than Random Forest can. Extreme Gradient Boosting is created to compensate for the overfitting problem of Gradient Boosting. Thus, we can say that in general Extreme Gradient Boosting has the best accuracy amongst tree-based algorithms. Many say that Extreme Gradient Boosting wins many Machine Learning competitions. If you find this article useful, please feel free to share.


Random forest regressor sklearn : Step By Step Implementation

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We can choose their optimal values using some hyperparametric tuning techniques like GridSearchCV and RandomSearchCV. Most Importantly, In this article, we will demonstrate you to end to end implementation of Random forest regressor sklearn. Firstly you will package using the import statement. Secondly, We will create the object of the Random forest regressor. After it, We will fit the data into the object.


XGBoost Algorithm: Long May She Reign!

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Decision Tree: Every hiring manager has a set of criteria such as education level, number of years of experience, interview performance. A decision tree is analogous to a hiring manager interviewing candidates based on his or her own criteria. Bagging: Now imagine instead of a single interviewer, now there is an interview panel where each interviewer has a vote. Bagging or bootstrap aggregating involves combining inputs from all interviewers for the final decision through a democratic voting process. Random Forest: It is a bagging-based algorithm with a key difference wherein only a subset of features is selected at random.


Decision Trees, Random Forests & Gradient Boosting in R

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Would you like to build predictive models using machine learning? That s precisely what you will learn in this course "Decision Trees, Random Forests and Gradient Boosting in R." My name is Carlos Martínez, I have a Ph.D. in Management from the University of St. Gallen in Switzerland. I have presented my research at some of the most prestigious academic conferences and doctoral colloquiums at the University of Tel Aviv, Politecnico di Milano, University of Halmstad, and MIT. Furthermore, I have co-authored more than 25 teaching cases, some of them included in the case bases of Harvard and Michigan. This is a very comprehensive course that includes presentations, tutorials, and assignments. The course has a practical approach based on the learning-by-doing method in which you will learn decision trees and ensemble methods based on decision trees using a real dataset.


How to select Best Split in Decision Trees using Chi-Square

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Let's see how we can calculate the expected values. If you recall this is how the split on "Performance in class" looks like- There is a total of 20 students and out of those 10 play cricket and 10 do not. So, of course, the percent of students who do play cricket will be 50%. Now if we consider the "Above average" node here, there are 14 students in it, as the percentage of students who play cricket is 50% in the parent node as we discussed, the expected number of students who play cricket will of course be 7 and if you look at the actual value it is 8. So now we have both the values expected values and actual values.


Building a Rock Paper Scissors AI

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In this article, I'll walk you through my process of building a full stack python Flask artificial intelligence project capable of beating the human user over 60% of the time using a custom scoring system to ensemble six models (naïve logic-based, decision tree, neural network) trained on both game-level and stored historical data in AWS RDS Cloud SQL database. Rock Paper Scissors caught my attention for an AI project because, on the surface, it seems impossible to get an edge in the game. These days, it is easy to assume that a computer can beat you in chess, because it can harness all of its computing power to see all possible outcomes and choose the ones that benefit it. Rock Paper Scissors, on the other hand, is commonly used in place of a coin toss to solve disputes because the winner seems random. My theory though, was that humans can't actually make random decisions, and that if an AI could learn to understand the ways in which humans make their choices over the course of a series of matches, even if the human was trying to behave randomly, then the AI would be able to significantly exceed 33% accuracy in guessing the player's decisions.


Mining GIS Data to Predict Urban Sprawl

arXiv.org Artificial Intelligence

This paper addresses the interesting problem of processing and analyzing data in geographic information systems (GIS) to achieve a clear perspective on urban sprawl. The term urban sprawl refers to overgrowth and expansion of low-density areas with issues such as car dependency and segregation between residential versus commercial use. Sprawl has impacts on the environment and public health. In our work, spatiotemporal features related to real GIS data on urban sprawl such as population growth and demographics are mined to discover knowledge for decision support. We adapt data mining algorithms, Apriori for association rule mining and J4.8 for decision tree classification to geospatial analysis, deploying the ArcGIS tool for mapping. Knowledge discovered by mining this spatiotemporal data is used to implement a prototype spatial decision support system (SDSS). This SDSS predicts whether urban sprawl is likely to occur. Further, it estimates the values of pertinent variables to understand how the variables impact each other. The SDSS can help decision-makers identify problems and create solutions for avoiding future sprawl occurrence and conducting urban planning where sprawl already occurs, thus aiding sustainable development. This work falls in the broad realm of geospatial intelligence and sets the stage for designing a large scale SDSS to process big data in complex environments, which constitutes part of our future work.


Interpretable Machine Learning: Fundamental Principles and 10 Grand Challenges

arXiv.org Machine Learning

Interpretability in machine learning (ML) is crucial for high stakes decisions and troubleshooting. In this work, we provide fundamental principles for interpretable ML, and dispel common misunderstandings that dilute the importance of this crucial topic. We also identify 10 technical challenge areas in interpretable machine learning and provide history and background on each problem. Some of these problems are classically important, and some are recent problems that have arisen in the last few years. These problems are: (1) Optimizing sparse logical models such as decision trees; (2) Optimization of scoring systems; (3) Placing constraints into generalized additive models to encourage sparsity and better interpretability; (4) Modern case-based reasoning, including neural networks and matching for causal inference; (5) Complete supervised disentanglement of neural networks; (6) Complete or even partial unsupervised disentanglement of neural networks; (7) Dimensionality reduction for data visualization; (8) Machine learning models that can incorporate physics and other generative or causal constraints; (9) Characterization of the "Rashomon set" of good models; and (10) Interpretable reinforcement learning. This survey is suitable as a starting point for statisticians and computer scientists interested in working in interpretable machine learning.


Decision Trees and Random Forest

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A very popular algorithm, in Machine Learning, is the Decision Tree Classifier. In this article, the Banknote dataset will be used to illustrate the capabilities of this model. A decision tree is a basic machine learning algorithm that can be used for classification problems. From a high level, a decision tree starts with a basic statement at the top of the tree, and then based on if that statement is True or False, it will then move down a different path to the next condition. This will then continue throughout the duration of the model.