Computational Learning Theory
Novel Upper Bounds for the Constrained Most Probable Explanation Task
We propose several schemes for upper bounding the optimal value of the constrained most probable explanation (CMPE) problem. Given a set of discrete random variables, two probabilistic graphical models defined over them and a real number $q$, this problem involves finding an assignment of values to all the variables such that the probability of the assignment is maximized according to the first model and is bounded by $q$ w.r.t. the second model. In prior work, it was shown that CMPE is a unifying problem with several applications and special cases including the nearest assignment problem, the decision preserving most probable explanation task and robust estimation. It was also shown that CMPE is NP-hard even on tractable models such as bounded treewidth networks and is hard for integer linear programming methods because it includes a dense global constraint. The main idea in our approach is to simplify the problem via Lagrange relaxation and decomposition to yield either a knapsack problem or the unconstrained most probable explanation (MPE) problem, and then solving the two problems, respectively using specialized knapsack algorithms and mini-buckets based upper bounding schemes. We evaluate our proposed scheme along several dimensions including quality of the bounds and computation time required on various benchmark graphical models and how it can be used to find heuristic, near-optimal feasible solutions in an example application pertaining to robust estimation and adversarial attacks on classifiers.
Introducing Routing Uncertainty in Capsule Networks
Rather than performing inefficient local iterative routing between adjacent capsule layers, we propose an alternative global view based on representing the inherent uncertainty in part-object assignment. In our formulation, the local routing iterations are replaced with variational inference of part-object connections in a probabilistic capsule network, leading to a significant speedup without sacrificing performance. In this way, global context is also considered when routing capsules by introducing global latent variables that have direct influence on the objective function, and are updated discriminatively in accordance with the minimum description length (MDL) principle. We focus on enhancing capsule network properties, and perform a thorough evaluation on pose-aware tasks, observing improvements in performance over previous approaches whilst being more computationally efficient.
Agnostic Multi-Group Active Learning
Inspired by the problem of improving classification accuracy on rare or hard subsets of a population, there has been recent interest in models of learning where the goal is to generalize to a collection of distributions, each representing a ``group''. We consider a variant of this problem from the perspective of active learning, where the learner is endowed with the power to decide which examples are labeled from each distribution in the collection, and the goal is to minimize the number of label queries while maintaining PAC-learning guarantees. Our main challenge is that standard active learning techniques such as disagreement-based active learning do not directly apply to the multi-group learning objective. We modify existing algorithms to provide a consistent active learning algorithm for an agnostic formulation of multi-group learning, which given a collection of $G$ distributions and a hypothesis class $\mathcal{H}$ with VC-dimension $d$, outputs an $\epsilon$-optimal hypothesis using $\tilde{O}\left( (\nu^2/\epsilon^2) G d \theta_{\mathcal{G}}^2 \log^2(1/\epsilon) + G\log(1/\epsilon)/\epsilon^2 \right)$ label queries, where $\theta_{\mathcal{G}}$ is the worst-case disagreement coefficient over the collection. Roughly speaking, this guarantee improves upon the label complexity of standard multi-group learning in regimes where disagreement-based active learning algorithms may be expected to succeed, and the number of groups is not too large. We also consider the special case where each distribution in the collection is individually realizable with respect to $\mathcal{H}$, and demonstrate $\tilde{O}\left( G d \theta_{\mathcal{G}} \log(1/\epsilon) \right)$ label queries are sufficient for learning in this case. We further give an approximation result for the full agnostic case inspired by the group realizable strategy.
Counterfactual Basis Extension and Representational Geometry: An MDL-Constrained Model of Conceptual Growth
Concept learning becomes possible only when existing representations fail to account for experience. Most models of learning and inference, however, presuppose a fixed representational basis within which belief updating occurs. In this paper, I address a prior question: under what structural conditions can the representational basis itself expand in a principled and selective way? I propose a geometric framework in which conceptual growth is modeled as admissible basis extension evaluated under a Minimum Description Length (MDL) criterion. Experience, whether externally observed or internally simulated, is represented as vectors relative to a current conceptual subspace. Residual components capture systematic representational failure, and candidate conceptual extensions are restricted to low-rank, admissible transformations. I show that any MDL-accepted extension can be chosen so that its novel directions lie entirely within the residual span induced by experience, while extensions orthogonal to this span strictly increase description length and are therefore rejected. This yields a conservative account of imagination and conceptual innovation. Internally generated counterfactual representations contribute to learning only insofar as they expose or amplify structured residual error, and cannot introduce arbitrary novelty. I further distinguish representational counterfactuals--counterfactuals over an agent's conceptual basis--from causal or value-level counterfactuals, and show how MDL provides a normative selection principle governing representational change. Overall, the framework characterizes conceptual development as an error-driven, geometry-constrained process of basis extension, clarifying both the role and the limits of imagination in learning and theory change.
Provably Extracting the Features from a General Superposition
It is widely believed that complex machine learning models generally encode features through linear representations, but these features exist in superposition, making them challenging to recover. We study the following fundamental setting for learning features in superposition from black-box query access: we are given query access to a function \[ f(x)=\sum_{i=1}^n a_i\,ฯ_i(v_i^\top x), \] where each unit vector $v_i$ encodes a feature direction and $ฯ_i:\mathbb{R} \rightarrow \mathbb{R}$ is an arbitrary response function and our goal is to recover the $v_i$ and the function $f$. In learning-theoretic terms, superposition refers to the overcomplete regime, when the number of features is larger than the underlying dimension (i.e. $n > d$), which has proven especially challenging for typical algorithmic approaches. Our main result is an efficient query algorithm that, from noisy oracle access to $f$, identifies all feature directions whose responses are non-degenerate and reconstructs the function $f$. Crucially, our algorithm works in a significantly more general setting than all related prior results -- we allow for essentially arbitrary superpositions, only requiring that $v_i, v_j$ are not nearly identical for $i \neq j$, and general response functions $ฯ_i$. At a high level, our algorithm introduces an approach for searching in Fourier space by iteratively refining the search space to locate the hidden directions $v_i$.
Softly Symbolifying Kolmogorov-Arnold Networks
Kolmogorov-Arnold Networks (KANs) offer a promising path toward interpretable machine learning: their learnable activations can be studied individually, while collectively fitting complex data accurately. In practice, however, trained activations often lack symbolic fidelity, learning pathological decompositions with no meaningful correspondence to interpretable forms. We propose Softly Symbolified Kolmogorov-Arnold Networks (S2KAN), which integrate symbolic primitives directly into training. Each activation draws from a dictionary of symbolic and dense terms, with learnable gates that sparsify the representation. Crucially, this sparsification is differentiable, enabling end-to-end optimization, and is guided by a principled Minimum Description Length objective. When symbolic terms suffice, S2KAN discovers interpretable forms; when they do not, it gracefully degrades to dense splines. We demonstrate competitive or superior accuracy with substantially smaller models across symbolic benchmarks, dynamical systems forecasting, and real-world prediction tasks, and observe evidence of emergent self-sparsification even without regularization pressure.
LangSAT: A Novel Framework Combining NLP and Reinforcement Learning for SAT Solving
Pan, Muyu, Walter, Matthew, Kodakandla, Dheeraj, Farooque, Mahfuza
Our work presents a novel reinforcement learning (RL) based framework to optimize heuristic selection within the conflict-driven clause learning (CDCL) process, improving the efficiency of Boolean satisfia-bility (SAT) solving. The proposed system, LangSAT, bridges the gap between natural language inputs and propositional logic by converting English descriptions into Conjunctive Normal Form (CNF) expressions and solving them using an RL-enhanced CDCL SAT solver. Unlike existing SAT-solving platforms that require CNF as input, LangSAT enables users to input standard English descriptions, making SAT-solving more accessible. The framework comprises two key components: Lang2Logic, which translates English sentences into CNF expressions, and SmartSAT, an RL-based SAT solver. SmartSAT encodes clause-variable relationships as structured graph representations and extracts global features specific to the SAT problem. This implementation provides the RL agent with deeper contextual information, enabling SAT problems to be solved more efficiently. Lang2Logic was evaluated on diverse natural language inputs, processing descriptions up to 450 words. The generated CNFs were solved by SmartSAT, which demonstrated comparable performance to traditional CDCL heuristics with respect to solving time. The combined LangSAT framework offers a more accessible and scalable solution for SAT-solving tasks across reasoning, formal verification, and debugging.
Limitations of Using Identical Distributions for Training and Testing When Learning Boolean Functions
When the distributions of the training and test data do not coincide, the problem of understanding generalization becomes considerably more complex, prompting a variety of questions. Prior work has shown that, for some fixed learning methods, there are scenarios where training on a distribution different from the test distribution improves generalization. However, these results do not account for the possibility of choosing, for each training distribution, the optimal learning algorithm, leaving open whether the observed benefits stem from the mismatch itself or from suboptimality of the learner. In this work, we address this question in full generality. That is, we study whether it is always optimal for the training distribution to be identical to the test distribution when the learner is allowed to be optimally adapted to the training distribution. Surprisingly, assuming the existence of one-way functions, we find that the answer is no. That is, matching distributions is not always the best scenario. Nonetheless, we also show that when certain regularities are imposed on the target functions, the standard conclusion is recovered in the case of the uniform distribution.
Samplability makes learning easier
Blanc, Guy, Koch, Caleb, Lange, Jane, Strassle, Carmen, Tan, Li-Yang
The standard definition of PAC learning (Valiant 1984) requires learners to succeed under all distributions -- even ones that are intractable to sample from. This stands in contrast to samplable PAC learning (Blum, Furst, Kearns, and Lipton 1993), where learners only have to succeed under samplable distributions. We study this distinction and show that samplable PAC substantially expands the power of efficient learners. We first construct a concept class that requires exponential sample complexity in standard PAC but is learnable with polynomial sample complexity in samplable PAC. We then lift this statistical separation to the computational setting and obtain a separation relative to a random oracle. Our proofs center around a new complexity primitive, explicit evasive sets, that we introduce and study. These are sets for which membership is easy to determine but are extremely hard to sample from. Our results extend to the online setting to similarly show how its landscape changes when the adversary is assumed to be efficient instead of computationally unbounded.
Aspiration-based Perturbed Learning Automata in Games with Noisy Utility Measurements. Part A: Stochastic Stability in Non-zero-Sum Games
Reinforcement-based learning has attracted considerable attention both in modeling human behavior as well as in engineering, for designing measurement- or payoff-based optimization schemes. Such learning schemes exhibit several advantages, especially in relation to filtering out noisy observations. However, they may exhibit several limitations when applied in a distributed setup. In multi-player weakly-acyclic games, and when each player applies an independent copy of the learning dynamics, convergence to (usually desirable) pure Nash equilibria cannot be guaranteed. Prior work has only focused on a small class of games, namely potential and coordination games. To address this main limitation, this paper introduces a novel payoff-based learning scheme for distributed optimization, namely aspiration-based perturbed learning automata (APLA). In this class of dynamics, and contrary to standard reinforcement-based learning schemes, each player's probability distribution for selecting actions is reinforced both by repeated selection and an aspiration factor that captures the player's satisfaction level. We provide a stochastic stability analysis of APLA in multi-player positive-utility games under the presence of noisy observations. This is the first part of the paper that characterizes stochastic stability in generic non-zero-sum games by establishing equivalence of the induced infinite-dimensional Markov chain with a finite dimensional one. In the second part, stochastic stability is further specialized to weakly acyclic games.