Hex has a large branching factor, and so agents must identify which lines of play are worth considering to connect opposite sides of a board with hexagonal tiles. The game was popularized by Martin Gardner in his Scientific American Mathematical Games column in 1957.
Welcome to the home page of the computer Hex research group. We --- Kenny Young, Kelly Li, Broderick, Phil, Ryan, Jakub (and previously Aja, David, Jack, Mike, Morgan, Nathan Po, Maryia, Martha, Leah, Yngvi, Geoff Ryan, and Robert Budac) --- build Hex players and solvers. The group informally dates from 1999, when Jack, who wrote Queenbee, started an MSc with Jonathan. Current projects include MoHex, and Solver. Previous projects include Wolve, Mongoose and Queenbee.