Problem Solving
TrackVLA++: Unleashing Reasoning and Memory Capabilities in VLA Models for Embodied Visual Tracking
Liu, Jiahang, Qi, Yunpeng, Zhang, Jiazhao, Li, Minghan, Wang, Shaoan, Wu, Kui, Ye, Hanjing, Zhang, Hong, Chen, Zhibo, Zhong, Fangwei, Zhang, Zhizheng, Wang, He
Embodied Visual Tracking (EVT) is a fundamental ability that underpins practical applications, such as companion robots, guidance robots and service assistants, where continuously following moving targets is essential. Recent advances have enabled language-guided tracking in complex and unstructured scenes. However, existing approaches lack explicit spatial reasoning and effective temporal memory, causing failures under severe occlusions or in the presence of similar-looking distractors. To address these challenges, we present TrackVLA++, a novel Vision-Language-Action (VLA) model that enhances embodied visual tracking with two key modules, a spatial reasoning mechanism and a Target Identification Memory (TIM). The reasoning module introduces a Chain-of-Thought paradigm, termed Polar-CoT, which infers the target's relative position and encodes it as a compact polar-coordinate token for action prediction. Guided by these spatial priors, the TIM employs a gated update strategy to preserve long-horizon target memory, ensuring spatiotemporal consistency and mitigating target loss during extended occlusions. Extensive experiments show that TrackVLA++ achieves state-of-the-art performance on public benchmarks across both egocentric and multi-camera settings. On the challenging EVT-Bench DT split, TrackVLA++ surpasses the previous leading approach by 5.1 and 12, respectively. Furthermore, TrackVLA++ exhibits strong zero-shot generalization, enabling robust real-world tracking in dynamic and occluded scenarios.
WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulation
Qian, Zezhong, Chi, Xiaowei, Li, Yuming, Wang, Shizun, Qin, Zhiyuan, Ju, Xiaozhu, Han, Sirui, Zhang, Shanghang
Wrist-view observations are crucial for VLA models as they capture fine-grained hand-object interactions that directly enhance manipulation performance. Y et large-scale datasets rarely include such recordings, resulting in a substantial gap between abundant anchor views and scarce wrist views. Existing world models cannot bridge this gap, as they require a wrist-view first frame and thus fail to generate wrist-view videos from anchor views alone. Amid this gap, recent visual geometry models such as VGGT emerge with precisely the geometric and cross-view priors that make it possible to address such extreme viewpoint shifts. Inspired by these insights, we propose WristWorld, the first 4D world model generates wrist-view videos solely from anchor views. WristWorld operates in two stages: (i) Reconstruction, which extends VGGT and incorporates our Spatial Projection Consistency (SPC) Loss to estimate geometrically consistent wrist-view poses and 4D point clouds; (ii) Generation, which employs our designed video generation model to synthesize temporally coherent wrist-view videos from the reconstructed perspective. Experiments on Droid, Calvin, and Franka Panda demonstrate state-of-the-art video generation with superior spatial consistency, while also improving VLA performance, raising the average task completion length on Calvin by 3.81% and closing 42.4% of the anchor-wrist view gap. The generated wrist observations effectively expanding training data to novel view and lead to significant performance improvements for downstream VLA models across various tasks. Wrist-view observations play a central role in vision-language-action (VLA) models because they directly capture the fine-grained hand-object interactions that underlie precise manipulation.
MCTS-RAG: Enhancing Retrieval-Augmented Generation with Monte Carlo Tree Search
Hu, Yunhai, Zhao, Yilun, Zhao, Chen, Cohan, Arman
We introduce MCTS-RAG, a novel approach that enhances the reasoning capabilities of small language models on knowledge-intensive tasks by leveraging retrieval-augmented generation (RAG) to provide relevant context and Monte Carlo Tree Search (MCTS) to refine reasoning paths. MCTS-RAG dynamically integrates retrieval and reasoning through an iterative decision-making process. Unlike standard RAG methods, which typically retrieve information independently from reasoning and thus integrate knowledge suboptimally, or conventional MCTS reasoning, which depends solely on internal model knowledge without external facts, MCTS-RAG combines structured reasoning with adaptive retrieval. This integrated approach enhances decision-making, reduces hallucinations, and ensures improved factual accuracy and response consistency. The experimental results on multiple reasoning and knowledge-intensive datasets datasets (i.e., ComplexWebQA, GPQA, and FoolMeTwice) show that our method enables small-scale LMs to achieve performance comparable to frontier LLMs like GPT-4o by effectively scaling inference-time compute, setting a new standard for reasoning in small-scale models.
Generative World Modelling for Humanoids: 1X World Model Challenge Technical Report
Mereu, Riccardo, Scannell, Aidan, Hou, Yuxin, Zhao, Yi, Jitta, Aditya, Dominguez, Antonio, Acerbi, Luigi, Storkey, Amos, Chang, Paul
World models are a powerful paradigm in AI and robotics, enabling agents to reason about the future by predicting visual observations or compact latent states. The 1X World Model Challenge introduces an open-source benchmark of real-world humanoid interaction, with two complementary tracks: sampling, focused on forecasting future image frames, and compression, focused on predicting future discrete latent codes. For the sampling track, we adapt the video generation foundation model Wan-2.2 TI2V-5B to video-state-conditioned future frame prediction. We condition the video generation on robot states using AdaLN-Zero, and further post-train the model using LoRA. For the compression track, we train a Spatio-Temporal Transformer model from scratch. Our models achieve 23.0 dB PSNR in the sampling task and a Top-500 CE of 6.6386 in the compression task, securing 1st place in both challenges.
Search-R3: Unifying Reasoning and Embedding Generation in Large Language Models
Despite their remarkable natural language understanding capabilities, Large Language Models (LLMs) have been underutilized for retrieval tasks. We present Search-R3, a novel framework that addresses this limitation by adapting LLMs to generate search embeddings as a direct output of their reasoning process. Our approach exploits LLMs' chain-of-thought capabilities, allowing them to produce more effective embeddings by reasoning step-by-step through complex semantic analyses. We implement this through three complementary mechanisms. (1) a supervised learning stage enables the model's ability to produce quality embeddings, (2) a reinforcement learning (RL) methodology that optimizes embedding generation alongside reasoning, and (3) a specialized RL environment that efficiently handles evolving embedding representations without requiring complete corpus re-encoding at each training iteration. Our extensive evaluations on diverse benchmarks demonstrate that Search-R3 significantly outperforms prior methods by unifying the reasoning and embedding generation processes. This integrated post-training approach represents a substantial advancement in handling complex knowledge-intensive tasks that require both sophisticated reasoning and effective information retrieval. Project page: https://github.com/ytgui/Search-R3
Fine-Grained Emotion Recognition via In-Context Learning
Ren, Zhaochun, Yang, Zhou, Ye, Chenglong, Sun, Haizhou, Chen, Chao, Zhu, Xiaofei, Liao, Xiangwen
Fine-grained emotion recognition aims to identify the emotional type in queries through reasoning and decision-making processes, playing a crucial role in various systems. Recent methods use In-Context Learning (ICL), enhancing the representation of queries in the reasoning process through semantically similar examples, while further improving emotion recognition by explaining the reasoning mechanisms. However, these methods enhance the reasoning process but overlook the decision-making process. This paper investigates decision-making in fine-grained emotion recognition through prototype theory. We show that ICL relies on similarity matching between query representations and emotional prototypes within the model, where emotion-accurate representations are critical. However, semantically similar examples often introduce emotional discrepancies, hindering accurate representations and causing errors. To address this, we propose Emotion In-Context Learning (EICL), which introduces emotionally similar examples and uses a dynamic soft-label strategy to improve query representations in the emotion reasoning process. A two-stage exclusion strategy is then employed to assess similarity from multiple angles, further optimizing the decision-making process. Extensive experiments show that EICL significantly outperforms ICL on multiple datasets.
PuzzlePlex: Benchmarking Foundation Models on Reasoning and Planning with Puzzles
Long, Yitao, Jiang, Yuru, Liu, Hongjun, Zhao, Yilun, Sun, Jingchen, Shen, Yiqiu, Zhao, Chen, Cohan, Arman, Shasha, Dennis
This work investigates the reasoning and planning capabilities of foundation models and their scalability in complex, dynamic environments. We introduce PuzzlePlex, a benchmark designed to assess these capabilities through a diverse set of puzzles. PuzzlePlex consists of 15 types of puzzles, including deterministic and stochastic games of varying difficulty, as well as single-player and two-player scenarios. The PuzzlePlex framework provides a comprehensive environment for each game, and supports extensibility to generate more challenging instances as foundation models evolve. Additionally, we implement customized game-playing strategies for comparison. Building on this benchmark, we develop fine-grained metrics to measure performance and conduct an in-depth analysis of frontier foundation models across two settings: instruction-based and code-based. Furthermore, we systematically investigate their scaling limits. Our findings show that reasoning models outperform others in instruction-based settings, while code-based execution presents greater challenges but offers a scalable and efficient alternative. PuzzlePlex enables targeted evaluation and guides future improvements in reasoning, planning, and generalization for foundation models.
VeriEquivBench: An Equivalence Score for Ground-Truth-Free Evaluation of Formally Verifiable Code
Zeng, Lingfei, Che, Fengdi, Huang, Xuhan, Ye, Fei, Xu, Xu, Yuan, Binhang, Fu, Jie
Formal verification is the next frontier for ensuring the correctness of code generated by Large Language Models (LLMs). While methods that co-generate code and formal specifications in formal languages, like Dafny, can, in principle, prove alignment with user intent, progress is bottlenecked by specification quality evaluation. Current benchmarks rely on matching against ground-truth specifications, a manual and expertise-intensive process that has limited existing datasets to a few hundred simple problems and also suffers from a reliability issue. To address this, we introduce VeriEquivBench, a new benchmark with $2,389$ complex algorithmic problems that probe the limitations of current models in both code generation and formal reasoning. Our evaluation framework replaces ground-truth matching with a formally grounded metric, the equivalence score, and rigorously verifies the quality of generated specifications and code. Our results show that generating formally verifiable code remains a profound challenge for state-of-the-art LLMs. This underscores both the difficulty of the task and the need for benchmarks like VeriEquivBench to drive progress toward scalable and reliable coding agents.