Problem Solving
The Illusion of Thinking: Understanding the Strengths and Limitations of Reasoning Models via the Lens of Problem Complexity
Recent generations of frontier language models have introduced Large Reasoning Models (LRMs) that generate detailed thinking processes before providing answers. While these models demonstrate improved performance on reasoning benchmarks, their fundamental capabilities, scaling properties, and limitations remain insufficiently understood. Current evaluations primarily focus on established mathematical and coding benchmarks, emphasizing final answer accuracy. However, this evaluation paradigm often suffers from data contamination and does not provide insights into the reasoning traces' structure and quality. In this work, we systematically investigate these gaps with the help of controllable puzzle environments that allow precise manipulation of compositional complexity while maintaining consistent logical structures.
A*-Thought: Efficient Reasoning via Bidirectional Compression for Low-Resource Settings
Large Reasoning Models (LRMs) achieve superior performance by extending the thought length. However, a lengthy thinking trajectory leads to reduced efficiency. Most of the existing methods are stuck in the assumption of overthinking and attempt to reason efficiently by compressing the Chain-of-Thought, but this often leads to performance degradation. To address this problem, we introduce A*Thought, an efficient tree search-based unified framework designed to identify and isolate the most essential thoughts from the extensive reasoning chains produced by these models. It formulates the reasoning process of LRMs as a search tree, where each node represents a reasoning span in the giant reasoning space.
CoFFT: Chain of Foresight-Focus Thought for Visual Language Models
Despite significant advances in Vision Language Models (VLMs), they remain constrained by the complexity and redundancy of visual input. When images contain large amounts of irrelevant information, VLMs are susceptible to interference, thus generating excessive task-irrelevant reasoning processes or even hallucinations. This limitation stems from their inability to discover and process the required regions during reasoning precisely. To address this limitation, we present the Chain of Foresight-Focus Thought (CoFFT), a novel training-free approach that enhances VLMs' visual reasoning by emulating human visual cognition. Each ForesightFocus Thought consists of three stages: (1) Diverse Sample Generation: generates diverse reasoning samples to explore potential reasoning paths, where each sample contains several reasoning steps; (2) Dual Foresight Decoding: rigorously evaluates these samples based on both visual focus and reasoning progression, adding the first step of optimal sample to the reasoning process; (3) Visual Focus Adjustment: precisely adjust visual focus toward regions most beneficial for future reasoning, before returning to stage (1) to generate subsequent reasoning samples until reaching the final answer. These stages function iteratively, creating an interdependent cycle where reasoning guides visual focus and visual focus informs subsequent reasoning.
Absolute Zero: Reinforced Self-play Reasoning with Zero Data
Reinforcement learning with verifiable rewards (RLVR) has shown promise in enhancing the reasoning capabilities of large language models by learning directly from rule-based outcome rewards. Recent RLVR works that operate under the zero setting avoid supervision in labeling the reasoning process, but still depend on manually curated collections of questions and answers for training. The scarcity of high-quality, human-produced examples raises concerns about the long-term scalability of relying on human supervision, a challenge already evident in the domain of language model pretraining. Furthermore, in a hypothetical future where AI surpasses human intelligence, tasks provided by humans may offer limited learning potential for a superintelligent system. To address these concerns, we propose a new RLVR paradigm called Absolute Zero, in which a single model learns to propose tasks that maximize its own learning progress and improves reasoning by solving them, without relying on any external human or distillation data. Under this paradigm, we introduce the Absolute Zero Reasoner (AZR), a system that self-evolves its training curriculum and reasoning ability. AZR uses a code executor to both validate self-proposed code reasoning tasks and verify answers, serving as an unified source of verifiable feedback to guide open-ended yet grounded learning. Despite being trained entirely without external data, AZR achieves overall SOTA performance on coding and mathematical reasoning tasks, outperforming existing zero-setting models that rely on tens of thousands of in-domain human-curated examples. Furthermore, we demonstrate that AZR can be effectively applied across different model scales and is compatible with various model classes.
EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling
World models represent a promising approach for training reinforcement learning agents with significantly improved sample efficiency. While most world model methods primarily rely on sequences of discrete latent variables to model environment dynamics, this compression often neglects critical visual details essential for reinforcement learning. Recent diffusion-based world models condition generation on a fixed context length of frames to predict the next observation, using separate recurrent neural networks to model rewards and termination signals. Although this architecture effectively enhances visual fidelity, the fixed context length approach inherently limits memory capacity. In this paper, we introduce EDELINE, a unified world model architecture that integrates state space models with diffusion models. Our approach outperforms existing baselines across visually challenging Atari 100k tasks, memory-demanding Crafter benchmark, and 3D first-person ViZDoom environments, demonstrating superior performance in all these diverse challenges.
Learning 3DPersistent Embodied World Models
The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing work has explored how to construct such world models using video models, they are often myopic in nature, without any memory of a scene not captured by currently observed images, preventing agents from making consistent long-horizon plans in complex environments where many parts of the scene are partially observed. We introduce a new persistent embodied world model with an explicit memory of previously generated content, enabling much more consistent long-horizon simulation. During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent. This generation is then aggregated into a persistent 3D map of the environment. By conditioning the video model on this 3D spatial map, we illustrate how this enables video world models to faithfully simulate both seen and unseen parts of the world. Finally, we illustrate the efficacy of such a world model in downstream embodied applications, enabling effective planning and policy learning.
Spatial Understanding from Videos: Structured Prompts Meet Simulation Data
Visual-spatial understanding, the ability to infer object relationships and layouts from visual input, is fundamental to downstream tasks such as robotic navigation and embodied interaction. However, existing methods face spatial uncertainty and data scarcity, limiting the 3D spatial reasoning capability of pre-trained visionlanguage models (VLMs). To address these challenges, we present a unified framework for enhancing 3D spatial reasoning in pre-trained VLMs without modifying their architecture. This framework combines SpatialMind, a structured prompting strategy that decomposes complex scenes and questions into interpretable reasoning steps, with ScanForgeQA, a scalable question-answering dataset built from diverse 3D simulation scenes through an automated construction process designed for fine-tuning. Extensive experiments across multiple benchmarks demonstrate the individual and combined effectiveness of our prompting and fine-tuning strategies, and yield insights that may inspire future research on visual-spatial understanding.
Evaluating the Inductive Abilities of Large Language Models: Why Chain-of-Thought Reasoning Sometimes Hurts More Than Helps
Large Language Models (LLMs) have shown remarkable progress across domains, yet their ability to perform inductive reasoning--inferring latent rules from sparse examples--remains limited. It is often assumed that chain-of-thought (CoT) prompting, as used in Large Reasoning Models (LRMs), enhances such reasoning. We investigate this assumption with creating four controlled, diagnostic game-based tasks--chess, Texas Hold'em, dice games, and blackjack--with hidden humandefined rules. We find that CoT reasoning can degrade inductive performance, with LRMs often underperforming their non-reasoning counterparts. To explain this, we present a theoretical framework that reveals how reasoning steps can amplify error through three failure modes: incorrect sub-task decomposition, incorrect sub-task solving, and incorrect final answer summarization. Based on our theoretical and empirical analysis, we introduce structured interventions that adapt CoT generation according to our identified failure types. These interventions improve inductive accuracy without retraining. Our findings suggest that effective (CoT) reasoning depends not only on taking more steps but also on ensuring those steps are well-structured.
Cypher-RI: Reinforcement Learning for Integrating Schema Selection into Cypher Generation
The increasing utilization of graph databases across various fields stems from their capacity to represent intricate interconnections. Nonetheless, exploiting the full capabilities of graph databases continues to be a significant hurdle, largely because of the inherent difficulty in translating natural language into Cypher. Recognizing the critical role of schema selection in database query generation and drawing inspiration from recent progress in reasoning-augmented approaches trained through reinforcement learning to enhance inference capabilities and generalization, we introduce Cypher-RI, a specialized framework for the Text-to-Cypher task.
EvolvedGRPO: Unlocking Reasoning in LVLMs via Progressive Instruction Evolution
Recent advances in reinforcement learning (RL) methods such as Grouped Relative Policy Optimization (GRPO) have strengthened the reasoning capabilities of Large Vision-Language Models (LVLMs). However, due to the inherent entanglement between visual and textual modalities, applying GRPO to LVLMs often leads to reward convergence across different responses to the same sample as training progresses, hindering effective gradient updates and causing the enhancement of chain-of-thought reasoning to stagnate or even collapse. To address this issue, we propose a progressive instruction evolution framework, EvolvedGRPO, to gradually generate more complex questions via editing instructions in an adversarial way, progressively aligned with the model's evolving capabilities. Specifically, we design two instruction editing strategies across modalities, incorporating incrementally increasing editing instructions and RL-based adversarial data augmentation to improve the effectiveness of model training. To address GRPO's limitations on overly difficult problems, we first train on basic subproblem versions of complex multi-modal questions in both the visual and textual modalities, progressively increasing difficulty to enable prefix-style process rewards, effectively combining the strengths of both process rewards and group-wise relative rewards. Finally, EvolvedGRPO achieves state-of-the-art performance among open-source RL models on multi-modal reasoning tasks, even approaching the closed-source GPT-4o in reasoning capabilities, and demonstrates better performance on unseen LVLM general benchmarks.