Problem Solving
Applications Development Using a Hybrid Artificial Intelligence Development System
Kunz, John C., Kehler, Thomas P., Williams, Michael D.
This article describes our initial experience with building applications programs in a hybrid AI tool environment. Traditional AI systems developments have emphasized a single methodology, such as frames, rules or logic programming, as a methodology that is natural, efficient, and uniform. The applications we have developed suggest that natural-ness, efficiency and flexibility are all increased by trading uniformity for the power that is provided by a small set of appropriate programming and representation tools. The tools we use are based on five major AI methodologies: frame-based knowledge representation with inheritance, rule-based reasoning, LISP, interactive graphics, and active values. Object-oriented computing provides a principle for unifying these different methodologies within a single system.
An Experimental Comparison of Knowledge Representation Schemes
Niwa, Kiyoshi, Sasaki, Koji, Ihara, Hirokazu
Many techniques for representing knowledge have been proposed, but there have been few reports that compare their application. This article presents an experimental comparison of four knowledge representation schemes: a simple production system, a structured production system. A frame system, and a logic system. We built four pilot expert systems to solve the same problem: risk management of a large construction project. Observations are made about hoe the structure of the domain knowledge affects the implementation of expert systems and their run time efficiency.
Introduction to the COMTEX Microfiche Edition of the SRI Artificial Intelligence Center: Technical Notes
Charles A. Rosen came to SRI in 1957. I arrived in 1961. Between these dates, Charlie organized an Applied Physics Laboratory and became interested in "learning machines" and "self-organizing systems." That interest launched a group that ultimately grew into a major world center of artificial intelligence research - a center that has endured twenty-five years of boom and bust in fashion, has "graduated" over a hundred AI research professionals, and has generated ideas and programs resulting in new products and companies as well as scientific articles, books, and this particular collection itself.
Artificial Intelligence Research at the University of Maryland
The University of Maryland's Computer Science Department conducts a broad research program in both theoretical and applied artificial intelligence. Nine faculty and more than fifty research associates and graduate students are involved in AI research. Projects are funded by a large number of government agencies, as well as by several major corporations. The computing environment will improve dramatically over the next several years, due in large part to Coordinated Experimental Research Department by the National Science Foundation in 1982. In addition to the research program in AI, the Department offers a large number of courses at both the graduate and undergraduate levels on all facets of AI. The principal AI laboratories also sponsor numerous colloquia by visiting scientists and permanent laboratory personnel. The principal research areas are computer vision, search and decision making, parallel problems solving, and database research.
Artificial Intelligence Research at the Information Sciences Institute (Research in Progress)
Founded in 1972 to develop and disseminate new ideas in computer science, the Information Sciences Institute (ISI) is an off-campus research center of the University of Southern California, with a combined research and support staff of over one hundred. The Institute engages in a broad set of research and application-oriented projects in the computer sciences. These projects range from basic efforts, through development of prototype systems, to operation of a major Arpanet computer facility. The Institute AI research focuses on program synthesis user interfaces, programming environments, natural language, and expert systems. AI researchers are supported by ten personal Lisp workstations, several VAXs, two TOPS-20 systems, and a magnificent view of Marina del Rey.
Partial Evaluation, Programming Methodology, and Artificial Intelligence
This article presents a dual dependency between AI and programming methodologies. AI is an important source of ideas and tools for building sophisticated support facilities which make possible certain programming methodologies. These advanced programming methodologies in turn can have profound effects upon the methodology of AI research. Both of these dependencies are illustrated by the example of anew experimental programming methodology which is based upon current AI ideas about reasoning, representation and control. The manner in which AI systems are designed, developed and tested can be significantly improved in the programming is supported by a sufficiently powerful partial evaluator. In particular, the process of building levels of interpreters and of intertwining generate and test can be partially automated. Finally speculations about a more direct connection between AI and partial evaluation are presented.
Problem solving techniques for the design of algorithms
"By studying the problem-solving techniques that people use to design algorithms we can learn something about building systems that automatically derive algorithms or assist human designers. In this paper we present a model of algorithm design based on our analysis of the protocols of two subjects designing three convex hull algorithms. The subjects work mainly in a data-flow problem space in which the objects are representations of partially specified algorithms. A small number of general-purpose operators construct and modify the representations; these operators are adapted to the current problem state by means-ends analysis. The problem space also includes knowledge-rich schemas such as divide and conquer that subjects incorporate into their algorithms. A particularly versatile problem-solving method in this problem space is symbolic execution, which can be used to refine, verify, or explain components of an algorithm. The subjects also work in a task-domain space about geometry. The interplay between problem solving in the two spaces makes possible the process of discovery. We have observed that the time a subject takes to design an algorithm is proportional to the number of components in the algorithm's data-flow representation. Finally, the details of the problem spaces provide a model for building a robust automated system." Information Processing and Management 20(l-2):97-118.
General branch and bound, and its relation to A* and AO*
Nau, D. S. | Kumar, V. | Kanal, L. N.
Branch and Bound (B&B) is a problem-solving technique which is widely used for various problems encountered in operations research and combinatorial mathematics. Various heuristic search procedures used in artificial intelligence (AI) are considered to be related to B&B procedures. However, in the absence of any generally accepted terminology for B&B procedures, there have been widely differing opinions regarding the relationships between these procedures and B&B. This paper presents a formulation of B&B general enough to include previous formulations as special cases, and shows how two well-known AI search procedures (A∗ and AO∗) are special cases of this general formulation.
Toward a Unified Approach for Conceptual Knowledge Acquisition
In keeping with a desire to abstract general principles in AI, this article begins to examine some relationships among heuristic learning in search, classification of utility, properties of certain structures, measurement of acquired knowledge, and efficiency of associated learning. In the process, a simple definition is given for conceptual knowledge, considered as information compression. The discussion concludes that domain-specific conceptual knowledge can be acquired. Among other implications of the analysis is that statistical observation of probabilities can result in the equivalent of planning, in low susceptibility to error, and in efficient learning.