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Genetic Algorithms and Explicit Search Statistics

Neural Information Processing Systems

The genetic algorithm (GA) is a heuristic search procedure based on mechanisms abstracted from population genetics. In a previous paper [Baluja & Caruana, 1995], we showed that much simpler algorithms, such as hillcIimbing and Population Based Incremental Learning (PBIL), perform comparably to GAs on an optimization problemcustom designed to benefit from the GA's operators. This paper extends these results in two directions. First, in a large-scale empirical comparison of problems that have been reported in GA literature, we show that on many problems, simpleralgorithms can perform significantly better than GAs. Second, we describe when crossover is useful, and show how it can be incorporated into PBIL. 1 IMPLICIT VS.


Learning Temporally Persistent Hierarchical Representations

Neural Information Processing Systems

A biologically motivated model of cortical self-organization is proposed. Contextis combined with bottom-up information via a maximum likelihood cost function. Clusters of one or more units are modulated by a common contextual gating Signal; they thereby organize themselves into mutually supportive predictors of abstract contextual features. The model was tested in its ability to discover viewpoint-invariant classes on a set of real image sequences of centered, graduallyrotating faces. It performed considerably better than supervised back-propagation at generalizing to novel views from a small number of training examples.


Bidirectional Heuristic Search Reconsidered

Journal of Artificial Intelligence Research

The assessment of bidirectional heuristic search has been incorrect since it was first published more than a quarter of a century ago. For quite a long time, this search strategy did not achieve the expected results, and there was a major misunderstanding about the reasons behind it. Although there is still wide-spread belief that bidirectional heuristic search is afflicted by the problem of search frontiers passing each other, we demonstrate that this conjecture is wrong. Based on this finding, we present both a new generic approach to bidirectional heuristic search and a new approach to dynamically improving heuristic values that is feasible in bidirectional search only. These approaches are put into perspective with both the traditional and more recently proposed approaches in order to facilitate a better overall understanding. Empirical results of experiments with our new approaches show that bidirectional heuristic search can be performed very efficiently and also with limited memory. These results suggest that bidirectional heuristic search appears to be better for solving certain difficult problems than corresponding unidirectional search. This provides some evidence for the usefulness of a search strategy that was long neglected. In summary, we show that bidirectional heuristic search is viable and consequently propose that it be reconsidered.


Logic and Databases Past, Present, and Future

AI Magazine

At a workshop held in Toulouse, France, in 1977, Gallaire, Minker, and Nicolas stated that logic and databases was a field in its own right. This was the first time that this designation was made. The impetus for it started approximately 20 years ago in 1976 when I visited Gallaire and Nicolas in Toulouse, France. In this article, I provide an assessment about what has been achieved in the 20 years since the field started as a distinct discipline. I review developments in the field, assess contributions, consider the status of implementations of deductive databases, and discuss future work needed in deductive databases.


Identifying Hierarchical Structure in Sequences: A linear-time algorithm

Journal of Artificial Intelligence Research

SEQUITUR is an algorithm that infers a hierarchical structure from a sequence of discrete symbols by replacing repeated phrases with a grammatical rule that generates the phrase, and continuing this process recursively. The result is a hierarchical representation of the original sequence, which offers insights into its lexical structure. The algorithm is driven by two constraints that reduce the size of the grammar, and produce structure as a by-product. SEQUITUR breaks new ground by operating incrementally. Moreover, the method's simple structure permits a proof that it operates in space and time that is linear in the size of the input. Our implementation can process 50,000 symbols per second and has been applied to an extensive range of real world sequences.


Refinement Planning as a Unifying Framework for Plan Synthesis

AI Magazine

Planning -- the ability to synthesize a course of action to achieve desired goals -- is an important part of intelligent agency and has thus received significant attention within AI for more than 30 years. Work on efficient planning algorithms still continues to be a hot topic for research in AI and has led to several exciting developments i the past few years. This article provides a tutorial introduction to all the algorithms and approaches to the planning problem in AI. To fulfill this ambitious objective, I introduce a generalized approach to plan synthesis called refinement planning and show that in its various guises, refinement planning subsumes most of the algorithms that have been, or are being, developed. It is hoped that this unifying overview provides the reader with a brand-name-free appreciation of the essential issues in planning.


AAAI News

AI Magazine

Behind were maneuvering through an officelike The Fourteenth National Conference the playing lies years of research in environment, getting from one on Artificial Intelligence (AAAI-97) imbuing machines with the intelligence location to another. Then the tasks and the Ninth Conference on Innovative to plan strategies based on a became more complex as they had to Applications of Artificial Intelligence changing environment. The implications find an object, for example, and transport (IAAI-97) will be held in of such problem-solving abilities it from point A to point B. Providence, Rhode Island, from 27-lie far beyond the game board, Now the events are becoming 31 July 1997. The Third International and the programs' authors will be on more closely linked to real-world Conference on Knowledge Discovery hand to discuss the technical and social tasks. There are four events this year.


Artificial Intelligence: What Works and What Doesn't?

AI Magazine

AI has been well supported by government research and development dollars for decades now, and people are beginning to ask hard questions: What really works? What are the limits? What doesn't work as advertised? What isn't likely to work? What isn't affordable? This article holds a mirror up to the community, both to provide feedback and stimulate more self-assessment. The significant accomplishments and strengths of the field are highlighted. The research agenda, strategy, and heuristics are reviewed, and a change of course is recommend-ed to improve the field's ability to produce reusable and interoperable components.


Moving Up the Information Food Chain: Deploying Softbots on the World Wide Web

AI Magazine

I view the World Wide Web as an information food chain. The maze of pages and hyperlinks that comprise the Web are at the very bottom of the chain. The WEBCRAWLERs and ALTAVISTAs of the world are information herbivores; they graze on Web pages and regurgitate them as searchable indices. Today, most Web users feed near the bottom of the information food chain, but the time is ripe to move up. Since 1991, we have been building information carnivores, which intelligently hunt and feast on herbivores in UNIX, on the Internet, and on the Web. Information carnivores will become increasingly critical as the Web continues to grow and as more naive users are exposed to its chaotic jumble.


The 1996 Fall Symposium Series

AI Magazine

The Association for the Advancement of Artificial Intelligence (AAAI) held its 1996 Fall Symposia Series on 9 to 11 November in Cambridge, Massachusetts. This article contains summaries of the seven symposia that were conducted: (1) Configuration; (2) Developing Assistive Technology for People with Disabilities; (3) Embodied Cognition and Action; (4) Flexible Computation: Results, Issues, and Opportunities; (5) Knowledge Representation Systems Based on Natural Language; (6) Learning Complex Behaviors in Adaptive Intelligent Systems; and (7) Plan Execution: Problems and Issues.