Problem Solving
TALplanner: A Temporal Logic-Based Planner
Doherty, Patrick, Kvarnstram, Jonas
TALplanner is a forward-chaining planner that utilizes domain-dependent knowledge to control search in the state space generated by action invocation. The domain-dependent control knowledge, background knowledge, plans, and goals are all represented using formulas in a temporal logic called tal, which has been developed independently as a formalism for specifying agent narratives and reasoning about them. In the Fifth International Artificial Intelligence Planning and Scheduling Conference planning competition, TALplanner exhibited impressive performance, winning the Outstanding Performance Award in the Domain-Dependent Planning Competition. In this article, we provide an overview of TALplanner
A Gamut of Games
In 1950, Claude Shannon published his seminal work on how to program a computer to play chess. Since then, developing game-playing programs that can compete with (and even exceed) the abilities of the human world champions has been a long-sought-after goal of the AI research community. In Shannon's time, it would have seemed unlikely that only a scant 50 years would be needed to develop programs that play world-class backgammon, checkers, chess, Othello, and Scrabble. These remarkable achievements are the result of a better understanding of the problems being solved, major algorithmic insights, and tremendous advances in hardware technology. Computer games research is one of the important success stories of AI. This article reviews the past successes, current projects, and future research directions for AI using computer games as a research test bed.
Planning by Rewriting
Ambite, J. L., Knoblock, C. A.
Domain-independent planning is a hard combinatorial problem. Taking into account plan quality makes the task even more difficult. This article introduces Planning by Rewriting (PbR), a new paradigm for efficient high-quality domain-independent planning. PbR exploits declarative plan-rewriting rules and efficient local search techniques to transform an easy-to-generate, but possibly suboptimal, initial plan into a high-quality plan. In addition to addressing the issues of planning efficiency and plan quality, this framework offers a new anytime planning algorithm. We have implemented this planner and applied it to several existing domains. The experimental results show that the PbR approach provides significant savings in planning effort while generating high-quality plans.
The GRT Planning System: Backward Heuristic Construction in Forward State-Space Planning
This paper presents GRT, a domain-independent heuristic planning system for STRIPS worlds. GRT solves problems in two phases. In the pre-processing phase, it estimates the distance between each fact and the goals of the problem, in a backward direction. Then, in the search phase, these estimates are used in order to further estimate the distance between each intermediate state and the goals, guiding so the search process in a forward direction and on a best-first basis. The paper presents the benefits from the adoption of opposite directions between the preprocessing and the search phases, discusses some difficulties that arise in the pre-processing phase and introduces techniques to cope with them. Moreover, it presents several methods of improving the efficiency of the heuristic, by enriching the representation and by reducing the size of the problem. Finally, a method of overcoming local optimal states, based on domain axioms, is proposed. According to it, difficult problems are decomposed into easier sub-problems that have to be solved sequentially. The performance results from various domains, including those of the recent planning competitions, show that GRT is among the fastest planners.
Goal Recognition through Goal Graph Analysis
We present a novel approach to goal recognition based on a two-stage paradigm of graph construction and analysis. First, a graph structure called a Goal Graph is constructed to represent the observed actions, the state of the world, and the achieved goals as well as various connections between these nodes at consecutive time steps. Then, the Goal Graph is analysed at each time step to recognise those partially or fully achieved goals that are consistent with the actions observed so far. The Goal Graph analysis also reveals valid plans for the recognised goals or part of these goals. Our approach to goal recognition does not need a plan library. It does not suffer from the problems in the acquisition and hand-coding of large plan libraries, neither does it have the problems in searching the plan space of exponential size. We describe two algorithms for Goal Graph construction and analysis in this paradigm. These algorithms are both provably sound, polynomial-time, and polynomial-space. The number of goals recognised by our algorithms is usually very small after a sequence of observed actions has been processed. Thus the sequence of observed actions is well explained by the recognised goals with little ambiguity. We have evaluated these algorithms in the UNIX domain, in which excellent performance has been achieved in terms of accuracy, efficiency, and scalability.
What's in an Attribute? Consequences for the Least Common Subsumer
Functional relationships between objects, called `attributes', are of considerable importance in knowledge representation languages, including Description Logics (DLs). A study of the literature indicates that papers have made, often implicitly, different assumptions about the nature of attributes: whether they are always required to have a value, or whether they can be partial functions. The work presented here is the first explicit study of this difference for subclasses of the CLASSIC DL, involving the same-as concept constructor. It is shown that although determining subsumption between concept descriptions has the same complexity (though requiring different algorithms), the story is different in the case of determining the least common subsumer (lcs). For attributes interpreted as partial functions, the lcs exists and can be computed relatively easily; even in this case our results correct and extend three previous papers about the lcs of DLs. In the case where attributes must have a value, the lcs may not exist, and even if it exists it may be of exponential size. Interestingly, it is possible to decide in polynomial time if the lcs exists.
Reasoning within Fuzzy Description Logics
Description Logics (DLs) are suitable, well-known, logics for managing structured knowledge. They allow reasoning about individuals and well defined concepts, i.e., set of individuals with common properties. The experience in using DLs in applications has shown that in many cases we would like to extend their capabilities. In particular, their use in the context of Multimedia Information Retrieval (MIR) leads to the convincement that such DLs should allow the treatment of the inherent imprecision in multimedia object content representation and retrieval. In this paper we will present a fuzzy extension of ALC, combining Zadeh's fuzzy logic with a classical DL. In particular, concepts becomes fuzzy and, thus, reasoning about imprecise concepts is supported. We will define its syntax, its semantics, describe its properties and present a constraint propagation calculus for reasoning in it.
A Call for Knowledge-Based Planning
Wilkins, David E., desJardins, Marie
We are interested in solving real-world planning problems and, to that end, argue for the use of domain knowledge in planning. We believe that the field must develop methods capable of using rich knowledge models to make planning tools useful for complex problems. We discuss the suitability of current planning paradigms for solving these problems. In particular, we compare knowledge rich approaches such as hierarchical task network planning to minimal-knowledge methods such as STRIPS-based planners and disjunctive planners. We argue that the former methods have advantages such as scalability, expressiveness, continuous plan modification during execution, and the ability to interact with humans. However, these planners also have limitations, such as requiring complete domain models and failing to model uncertainty, that often make them inadequate for real-world problems. In this article, we define the terms knowledge-based and primitive-action planning and argue for the use of knowledge-based planning as a paradigm for solving real-world problems. We next summarize some of the characteristics of real-world problems that we are interested in addressing. Several current real-world planning applications are described, focusing on the ways in which knowledge is brought to bear on the planning problem. We describe some existing knowledge-based approaches and then discuss additional capabilities, beyond those available in existing systems, that are needed. Finally, we draw an analogy from the current focus of the planning community on disjunctive planners to the experiences of the machine learning community over the past decade.
Language-Based Interfaces and Their Application for Cultural Tourism
Language processing has a large practical potential in intelligent interfaces if we take into account multiple modalities of communication. Multi-modality refers to the perception of different coordinated media used in delivering a message as well as the combination of various attitudes in relation to communication. In particular, the integration of natural language processing and hypermedia allows each modality to overcome the constraints of the other, resulting in a novel class of integrated environments for complex exploration and information access. Information presentation is a key element of such environments; generation techniques can contribute to their quality by producing texts ex novo or flexibly adapting existing material to the current situation. A great opportunity arises for intelligent interfaces and language technology of this kind to play an important role for individual-oriented cultural tourism. In the article, reference is made to some prototypes developed at IRST that were conceived for this specific area. A recent project concentrated on the combination of two forms of navigation taking place at the same time -- one in information space, the other in physical space. Collaboration, an important topic for intelligent interfaces, is also discussed.
The Fifth International Conference on Artificial Intelligence Planning and Scheduling
Barrett, Anthony, Chien, Steve
The Fifth International Conference on Artificial Intelligence Planning and Scheduling (AIPS 2000) was held on 14-17 April 2000 at Breckenridge, Colorado; it was colocated with the Seventh International Conference on Principles of Knowledge Representation and Reasoning (KR2000). This conference brought together researchers working in all aspects of problems in planning, scheduling, planning and learning, and plan execution for dealing with complex problems.