Problem Solving
Interactive Execution Monitoring of Agent Teams
Berry, P., Lee, T. J., Wilkins, D. E.
There is an increasing need for automated support for humans monitoring the activity of distributed teams of cooperating agents, both human and machine. We characterize the domain-independent challenges posed by this problem, and describe how properties of domains influence the challenges and their solutions. We will concentrate on dynamic, data-rich domains where humans are ultimately responsible for team behavior. Thus, the automated aid should interactively support effective and timely decision making by the human. We present a domain-independent categorization of the types of alerts a plan-based monitoring system might issue to a user, where each type generally requires different monitoring techniques. We describe a monitoring framework for integrating many domain-specific and task-specific monitoring techniques and then using the concept of value of an alert to avoid operator overload. We use this framework to describe an execution monitoring approach we have used to implement Execution Assistants (EAs) in two different dynamic, data-rich, real-world domains to assist a human in monitoring team behavior. One domain (Army small unit operations) has hundreds of mobile, geographically distributed agents, a combination of humans, robots, and vehicles. The other domain (teams of unmanned ground and air vehicles) has a handful of cooperating robots. Both domains involve unpredictable adversaries in the vicinity. Our approach customizes monitoring behavior for each specific task, plan, and situation, as well as for user preferences. Our EAs alert the human controller when reported events threaten plan execution or physically threaten team members. Alerts were generated in a timely manner without inundating the user with too many alerts (less than 10 percent of alerts are unwanted, as judged by domain experts).
Symmetry-Based Search Space Reduction For Grid Maps
Harabor, Daniel, Botea, Adi, Kilby, Philip
In this paper we explore a symmetry-based search space reduction technique which can speed up optimal pathfinding on undirected uniform-cost grid maps by up to 38 times. Our technique decomposes grid maps into a set of empty rectangles, removing from each rectangle all interior nodes and possibly some from along the perimeter. We then add a series of macro-edges between selected pairs of remaining perimeter nodes to facilitate provably optimal traversal through each rectangle. We also develop a novel online pruning technique to further speed up search. Our algorithm is fast, memory efficient and retains the same optimality and completeness guarantees as searching on an unmodified grid map.
How Insight Emerges in a Distributed, Content-addressable Memory
We begin this chapter with the bold claim that it provides a neuroscientific explanation of the magic of creativity. Creativity presents a formidable challenge for neuroscience. Neuroscience generally involves studying what happens in the brain when someone engages in a task that involves responding to a stimulus, or retrieving information from memory and using it the right way, or at the right time. If the relevant information is not already encoded in memory, the task generally requires that the individual make systematic use of information that is encoded in memory. But creativity is different. It paradoxically involves studying how someone pulls out of their brain something that was never put into it! Moreover, it must be something both new and useful, or appropriate to the task at hand. The ability to pull out of memory something new and appropriate that was never stored there in the first place is what we refer to as the magic of creativity. Even if we are so fortunate as to determine which areas of the brain are active and how these areas interact during creative thought, we will not have an answer to the question of how the brain comes up with solutions and artworks that are new and appropriate. On the other hand, since the representational capacity of neurons emerges at a level that is higher than that of the individual neurons themselves, the inner workings of neurons is too low a level to explain the magic of creativity. Thus we look to a level that is midway between gross brain regions and neurons. Since creativity generally involves combining concepts from different domains, or seeing old ideas from new perspectives, we focus our efforts on the neural mechanisms underlying the representation of concepts and ideas. Thus we ask questions about the brain at the level that accounts for its representational capacity, i.e. at the level of distributed aggregates of neurons.
On the expressive power of unit resolution
This preliminary report addresses the expressive power of unit resolution regarding input data encoded with partial truth assignments of propositional variables. A characterization of the functions that are computable in this way, which we propose to call propagatable functions, is given. By establishing that propagatable functions can also be computed using monotone circuits, we show that there exist polynomial time complexity propagable functions requiring an exponential amount of clauses to be computed using unit resolution. These results shed new light on studying CNF encodings of NP-complete problems in order to solve them using propositional satisfiability algorithms.
Reasoning within Fuzzy Description Logics
Description Logics (DLs) are suitable, well-known, logics for managing structured knowledge. They allow reasoning about individuals and well defined concepts, i.e., set of individuals with common properties. The experience in using DLs in applications has shown that in many cases we would like to extend their capabilities. In particular, their use in the context of Multimedia Information Retrieval (MIR) leads to the convincement that such DLs should allow the treatment of the inherent imprecision in multimedia object content representation and retrieval. In this paper we will present a fuzzy extension of ALC, combining Zadeh's fuzzy logic with a classical DL. In particular, concepts becomes fuzzy and, thus, reasoning about imprecise concepts is supported. We will define its syntax, its semantics, describe its properties and present a constraint propagation calculus for reasoning in it.
The FF Planning System: Fast Plan Generation Through Heuristic Search
We describe and evaluate the algorithmic techniques that are used in the FF planning system. Like the HSP system, FF relies on forward state space search, using a heuristic that estimates goal distances by ignoring delete lists. Unlike HSP's heuristic, our method does not assume facts to be independent. We introduce a novel search strategy that combines hill-climbing with systematic search, and we show how other powerful heuristic information can be extracted and used to prune the search space. FF was the most successful automatic planner at the recent AIPS-2000 planning competition. We review the results of the competition, give data for other benchmark domains, and investigate the reasons for the runtime performance of FF compared to HSP.
What's in an Attribute? Consequences for the Least Common Subsumer
Functional relationships between objects, called `attributes', are of considerable importance in knowledge representation languages, including Description Logics (DLs). A study of the literature indicates that papers have made, often implicitly, different assumptions about the nature of attributes: whether they are always required to have a value, or whether they can be partial functions. The work presented here is the first explicit study of this difference for subclasses of the CLASSIC DL, involving the same-as concept constructor. It is shown that although determining subsumption between concept descriptions has the same complexity (though requiring different algorithms), the story is different in the case of determining the least common subsumer (lcs). For attributes interpreted as partial functions, the lcs exists and can be computed relatively easily; even in this case our results correct and extend three previous papers about the lcs of DLs. In the case where attributes must have a value, the lcs may not exist, and even if it exists it may be of exponential size. Interestingly, it is possible to decide in polynomial time if the lcs exists.
Unifying Class-Based Representation Formalisms
Calvanese, D., Lenzerini, M., Nardi, D.
The notion of class is ubiquitous in computer science and is central in many formalisms for the representation of structured knowledge used both in knowledge representation and in databases. In this paper we study the basic issues underlying such representation formalisms and single out both their common characteristics and their distinguishing features. Such investigation leads us to propose a unifying framework in which we are able to capture the fundamental aspects of several representation languages used in different contexts. The proposed formalism is expressed in the style of description logics, which have been introduced in knowledge representation as a means to provide a semantically well-founded basis for the structural aspects of knowledge representation systems. The description logic considered in this paper is a subset of first order logic with nice computational characteristics. It is quite expressive and features a novel combination of constructs that has not been studied before. The distinguishing constructs are number restrictions, which generalize existence and functional dependencies, inverse roles, which allow one to refer to the inverse of a relationship, and possibly cyclic assertions, which are necessary for capturing real world domains. We are able to show that it is precisely such combination of constructs that makes our logic powerful enough to model the essential set of features for defining class structures that are common to frame systems, object-oriented database languages, and semantic data models. As a consequence of the established correspondences, several significant extensions of each of the above formalisms become available. The high expressiveness of the logic we propose and the need for capturing the reasoning in different contexts forces us to distinguish between unrestricted and finite model reasoning. A notable feature of our proposal is that reasoning in both cases is decidable. We argue that, by virtue of the high expressive power and of the associated reasoning capabilities on both unrestricted and finite models, our logic provides a common core for class-based representation formalisms.
Adaptive Parallel Iterative Deepening Search
Many of the artificial intelligence techniques developed to date rely on heuristic search through large spaces. Unfortunately, the size of these spaces and the corresponding computational effort reduce the applicability of otherwise novel and effective algorithms. A number of parallel and distributed approaches to search have considerably improved the performance of the search process. Our goal is to develop an architecture that automatically selects parallel search strategies for optimal performance on a variety of search problems. In this paper we describe one such architecture realized in the Eureka system, which combines the benefits of many different approaches to parallel heuristic search. Through empirical and theoretical analyses we observe that features of the problem space directly affect the choice of optimal parallel search strategy. We then employ machine learning techniques to select the optimal parallel search strategy for a given problem space. When a new search task is input to the system, Eureka uses features describing the search space and the chosen architecture to automatically select the appropriate search strategy. Eureka has been tested on a MIMD parallel processor, a distributed network of workstations, and a single workstation using multithreading. Results generated from fifteen puzzle problems, robot arm motion problems, artificial search spaces, and planning problems indicate that Eureka outperforms any of the tested strategies used exclusively for all problem instances and is able to greatly reduce the search time for these applications.
Extensible Knowledge Representation: the Case of Description Reasoners
This paper offers an approach to extensible knowledge representation and reasoning for a family of formalisms known as Description Logics. The approach is based on the notion of adding new concept constructors, and includes a heuristic methodology for specifying the desired extensions, as well as a modularized software architecture that supports implementing extensions. The architecture detailed here falls in the normalize-compared paradigm, and supports both intentional reasoning (subsumption) involving concepts, and extensional reasoning involving individuals after incremental updates to the knowledge base. The resulting approach can be used to extend the reasoner with specialized notions that are motivated by specific problems or application areas, such as reasoning about dates, plans, etc. In addition, it provides an opportunity to implement constructors that are not currently yet sufficiently well understood theoretically, but are needed in practice. Also, for constructors that are provably hard to reason with (e.g., ones whose presence would lead to undecidability), it allows the implementation of incomplete reasoners where the incompleteness is tailored to be acceptable for the application at hand.