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 Problem Solving


Solving 8x8 Hex

AAAI Conferences

A conservative estimate of the latter number is the number of distinct board Using efficient methods that reduce the search states in which the board is at most half full. This estimate space, we design an algorithm strong enough to includes some invalid states: those in which one player already solve all 8 8 Hex openings.


Fast Recommendations using GAI Models

AAAI Conferences

This paper deals with Decision-Making in the context of multiattribute utility theory and, more precisely, with the problem of efficiently determining the best alternative w.r.t. an agent's preferences (choice problem). We assume that alternatives are elements of a product set of attributes and that the agent's preferences are represented by a generalized additive decomposable (GAI) utility on this set. Such a function allows an efficient representation of interactions between attributes while preserving some decomposability of the model. GAI utilities can be compiled into graphical structures called GAI networks that can be exploited to solve choice problems using collect/distribute schemes essentially similar to those used in Bayesian networks. In this paper, rather than directly using this scheme on the GAI network for determining the most preferred alternative, we propose to work with another GAI function, acting as an upper-bound on utility values and enhancing the model's decomposability. This method still provides the exact optimal solution but speeds up significantly the search. It proves to be particularly useful when dealing with choice and ranking under constraints and within collective Decision-Making, where GAI nets tend to have a large size. We present an efficient algorithm for determining this new GAI function and provide experimental results highlighting the practical efficiency of our procedure.


Optimal Symbolic Planning with Action Costs and Preferences

AAAI Conferences

This paper studies the solving of finite-domain action planning problems with discrete action costs and soft constraints. For sequential optimal planning, a symbolic perimeter database heuristic is addressed in a bucket implementation of A*. For computing net-benefits, we propose symbolic branch-and-bound search together with some search refinements. The net-benefit we optimize is the total benefit of satisfying the goals, minus the total action cost to achieve them. This results in an objective function to be minimized that is a linear expression over the violation of the preferences added to the action cost total.


On the Tip of My Thought: Playing the Guillotine Game

AAAI Conferences

In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player observes a set of five words, generally unrelated to each other, and in one minute she has to provide a sixth word, semantically connected to the others. Several knowledge sources, such as a dictionary  and a set of proverbs, have been modeled and integrated in order to realize a knowledge infusion process into the system. The main motivation for designing an artificial player for Guillotine is the challenge of providing the machine with the cultural and linguistic background knowledge which makes it similar to a human being, with the ability of interpreting natural language documents and reasoning on their content. Experiments carried out showed promising results, and both the knowledge source modeling and the reasoning mechanisms  (implementing  a spreading activation algorithm to find out the solution) seem to be appropriate. We are convinced that the approach has a great potential for other more practical applications besides solving a language game, such as semantic search.


Expressive Power-Based Resource Allocation for Data Centers

AAAI Conferences

As data-center energy consumption continues to rise, efficient power management is becoming increasingly important. In this work, we examine the use of a novel market mechanism for finding the right balance between power and performance. The market enables a separation between a `buyer side' that strives to maximize performance and a 'seller side' that strives to minimize power and other costs. A concise and scalable description language is defined for agent preferences that admits a mixed-integer program for computing optimal allocations. Experimental results demonstrate the robustness, flexibility, practicality and scalability of the architecture.


Goal-Driven Learning in the GILA Integrated Intelligence Architecture

AAAI Conferences

Goal Driven Learning (GDL) focuses on systems that determine by themselves what has to be learnt and how to learn it. Typically GDL systems use meta-reasoning capabilities over a base {\em reasoner}, identifying learning goals and devising strategies. In this paper we present a novel GDL technique to deal with complex AI systems where the meta-reasoning module has to analyze the reasoning trace of multiple components with potentially different learning paradigms. Our approach works by distributing the generation of learning strategies among the different modules instead of centralizing it in the meta-reasoner. We implemented our technique in the GILA system, that works in the airspace task orders domain, showing an increase in performance.


Plausible Repairs for Inconsistent Requirements

AAAI Conferences

Knowledge-based recommenders support users in the identification of interesting items from large and potentially complex assortments. In cases where no recommendation could be found for a given set of requirements, such systems propose explanations that indicate minimal sets of faulty requirements. Unfortunately, such explanations are not personalized and do not include repair proposals which triggers a low degree of satisfaction and frequent cancellations of recommendation sessions. In this paper we present a personalized repair approach that integrates the calculation of explanations with collaborative problem solving techniques. In order to demonstrate the applicability of our approach, we present the results of an empirical study that show significant improvements in the accuracy of predictions for interesting repairs.


A New d-DNNF-Based Bound Computation Algorithm for Functional E-MAJSAT

AAAI Conferences

We present a new algorithm for computing upper bounds for an optimization version of the EMAJSAT problem called functional E-MAJSAT. The algorithm utilizes the compilation language d- DNNF which underlies several state-of-the-art algorithms for solving related problems. This bound computation can be used in a branch-and-bound solver for solving functional E-MAJSAT. We then present a technique for pruning values from the branch-and-bound search tree based on the information available after each bound computation. We evaluated the proposed techniques in a MAP solver and a probabilistic conformant planner. In both cases, our experiments showed that the new techniques improved the efficiency of state-of-the-art solvers by orders of magnitude.


A Divide-and-Conquer Approach for Solving Interval Algebra Networks

AAAI Conferences

Deciding consistency of constraint networks is a fundamental problem in qualitative spatial and temporal reasoning. In this paper we introduce a divide-and-conquer method that recursively partitions a given problem into smaller sub-problems in deciding consistency. We identify a key theoretical property of a qualitative calculus that ensures the soundness and completeness of this method, and show that it is satisfied by the Interval Algebra (IA) and the Point Algebra (PA). We develop a new encoding scheme for IA networks based on a combination of our divide-and-conquer method with an existing encoding of IA networks into SAT. We empirically show that our new encoding scheme scales to much larger problems and exhibits a consistent and significant improvement in efficiency over state-of-the-art solvers on the most difficult instances.


Set Branching in Constraint Optimization

AAAI Conferences

Branch and bound is an effective technique for solving constraint optimization problems (COP’s). However, its search space expands very rapidly as the domain sizes of the problem variables grow. In this paper, we present an algorithm that clusters the values of a variable’s domain into sets. Branch and bound can then branch on these sets of values rather than on individual values, thereby reducing the branching factor of its search space. The aim of our clustering algorithm is to construct a collection of sets such that branching on these sets will still allow effective bounding. In conjunction with the reduced branching factor, the size of the explored search space is thus significantly reduced. We test our method and show empirically that it can yield significant performance gains over existing stateof- the-art techniques.