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 Problem Solving


Probabilistic Conceptual Network: A Belief Representation Scheme for Utility-Based Categorization

arXiv.org Artificial Intelligence

Probabilistic conceptual network is a knowledge representation scheme designed for reasoning about concepts and categorical abstractions in utility-based categorization. The scheme combines the formalisms of abstraction and inheritance hierarchies from artificial intelligence, and probabilistic networks from decision analysis. It provides a common framework for representing conceptual knowledge, hierarchical knowledge, and uncertainty. It facilitates dynamic construction of categorization decision models at varying levels of abstraction. The scheme is applied to an automated machining problem for reasoning about the state of the machine at varying levels of abstraction in support of actions for maintaining competitiveness of the plant.


Knowledge-Based Decision Model Construction for Hierarchical Diagnosis: A Preliminary Report

arXiv.org Artificial Intelligence

Numerous methods for probabilistic reasoning in large, complex belief or decision networks are currently being developed. There has been little research on automating the dynamic, incremental construction of decision models. A uniform value-driven method of decision model construction is proposed for the hierarchical complete diagnosis. Hierarchical complete diagnostic reasoning is formulated as a stochastic process and modeled using influence diagrams. Given observations, this method creates decision models in order to obtain the best actions sequentially for locating and repairing a fault at minimum cost. This method construct decision models incrementally, interleaving probe actions with model construction and evaluation. The method treats meta-level and baselevel tasks uniformly. That is, the method takes a decision-theoretic look at the control of search in causal pathways and structural hierarchies.


A Method for Planning Given Uncertain and Incomplete Information

arXiv.org Artificial Intelligence

This paper describes ongoing research into planning in an uncertain environment. In particular, it introduces U-Plan, a planning system that constructs quantitatively ranked plans given an incomplete description of the state of the world. U-Plan uses a DempsterShafer interval to characterise uncertain and incomplete information about the state of the world. The planner takes as input what is known about the world, and constructs a number of possible initial states with representations at different abstraction levels. A plan is constructed for the initial state with the greatest support, and this plan is tested to see if it will work for other possible initial states. All, part, or none of the existing plans may be used in the generation of the plans for the remaining possible worlds. Planning takes place in an abstraction hierarchy where strategic decisions are made before tactical decisions. A super-plan is then constructed, based on merging the set of plans and the appropriately timed acquisition of essential knowledge, which is used to decide between plan alternatives. U-Plan usually produces a super-plan in less time than a classical planner would take to produce a set of plans, one for each possible world.


Improving problem solving by exploiting the concept of symmetry

arXiv.org Artificial Intelligence

We investigate the concept of symmetry and its role in problem solving. This paper first defines precisely the elements that constitute a "problem" and its "solution," and gives several examples to illustrate these definitions. Given precise definitions of problems, it is relatively straightforward to construct a search process for finding solutions. Finally this paper attempts to exploit the concept of symmetry in improving problem solving.


Problem-Focused Incremental Elicitation of Multi-Attribute Utility Models

arXiv.org Artificial Intelligence

Decision theory has become widely accepted in the AI community as a useful framework for planning and decision making. Applying the framework typically requires elicitation of some form of probability and utility information. While much work in AI has focused on providing representations and tools for elicitation of probabilities, relatively little work has addressed the elicitation of utility models. This imbalance is not particularly justified considering that probability models are relatively stable across problem instances, while utility models may be different for each instance. Spending large amounts of time on elicitation can be undesirable for interactive systems used in low-stakes decision making and in time-critical decision making. In this paper we investigate the issues of reasoning with incomplete utility models. We identify patterns of problem instances where plans can be proved to be suboptimal if the (unknown) utility function satisfies certain conditions. We present an approach to planning and decision making that performs the utility elicitation incrementally and in a way that is informed by the domain model.


Sequential Thresholds: Context Sensitive Default Extensions

arXiv.org Artificial Intelligence

Default logic encounters some conceptual difficulties in representing common sense reasoning tasks. We argue that we should not try to formulate modular default rules that are presumed to work in all or most circumstances. We need to take into account the importance of the context which is continuously evolving during the reasoning process. Sequential thresholding is a quantitative counterpart of default logic which makes explicit the role context plays in the construction of a non-monotonic extension. We present a semantic characterization of generic non-monotonic reasoning, as well as the instantiations pertaining to default logic and sequential thresholding. This provides a link between the two mechanisms as well as a way to integrate the two that can be beneficial to both.


Flexible and Approximate Computation through State-Space Reduction

arXiv.org Artificial Intelligence

In the real world, insufficient information, limited computation resources, and complex problem structures often force an autonomous agent to make a decision in time less than that required to solve the problem at hand completely. Flexible and approximate computations are two approaches to decision making under limited computation resources. Flexible computation helps an agent to flexibly allocate limited computation resources so that the overall system utility is maximized. Approximate computation enables an agent to find the best satisfactory solution within a deadline. In this paper, we present two state-space reduction methods for flexible and approximate computation: quantitative reduction to deal with inaccurate heuristic information, and structural reduction to handle complex problem structures. These two methods can be applied successively to continuously improve solution quality if more computation is available. Our results show that these reduction methods are effective and efficient, finding better solutions with less computation than some existing well-known methods.


The thermodynamic cost of fast thought

arXiv.org Artificial Intelligence

After more than sixty years, Shannon's research [1-3] continues to raise fundamental questions, such as the one formulated by Luce [4,5], which is still unanswered: "Why is information theory not very applicable to psychological problems, despite apparent similarities of concepts?" On this topic, Pinker [6], one of the foremost defenders of the computational theory of mind [6], has argued that thought is simply a type of computation, and that the gap between human cognition and computational models may be illusory. In this context, in his latest book, titled Thinking Fast and Slow [8], Kahneman [7,8] provides further theoretical interpretation by differentiating the two assumed systems of the cognitive functioning of the human mind. He calls them intuition (system 1) determined to be an associative (automatic, fast and perceptual) machine, and reasoning (system 2) required to be voluntary and to operate logical- deductively. In this paper, we propose an ansatz inspired by Ausubel's learning theory for investigating, from the constructivist perspective [9-12], information processing in the working memory of cognizers. Specifically, a thought experiment is performed utilizing the mind of a dual-natured creature known as Maxwell's demon: a tiny "man-machine" solely equipped with the characteristics of system 1, which prevents it from reasoning. The calculation presented here shows that [...]. This result indicates that when the system 2 is shut down, both an intelligent being, as well as a binary machine, incur the same energy cost per unit of information processed, which mathematically proves the computational attribute of the system 1, as Kahneman [7,8] theorized. This finding links information theory to human psychological features and opens a new path toward the conception of a multi-bit reasoning machine.


Optimal Rectangle Packing: An Absolute Placement Approach

Journal of Artificial Intelligence Research

We consider the problem of finding all enclosing rectangles of minimum area that can contain a given set of rectangles without overlap. Our rectangle packer chooses the x-coordinates of all the rectangles before any of the y-coordinates. We then transform the problem into a perfect-packing problem with no empty space by adding additional rectangles. To determine the y-coordinates, we branch on the different rectangles that can be placed in each empty position. Our packer allows us to extend the known solutions for a consecutive-square benchmark from 27 to 32 squares. We also introduce three new benchmarks, avoiding properties that make a benchmark easy, such as rectangles with shared dimensions. Our third benchmark consists of rectangles of increasingly high precision. To pack them efficiently, we limit the rectangles' coordinates and the bounding box dimensions to the set of subset sums of the rectangles' dimensions. Overall, our algorithms represent the current state-of-the-art for this problem, outperforming other algorithms by orders of magnitude, depending on the benchmark.


Reasoning With Conditional Ceteris Paribus Preference Statem

arXiv.org Artificial Intelligence

In many domains it is desirable to assess the preferences of users in a qualitative rather than quantitative way. Such representations of qualitative preference orderings form an importnat component of automated decision tools. We propose a graphical representation of preferences that reflects conditional dependence and independence of preference statements under a ceteris paribus (all else being equal) interpretation. Such a representation is ofetn compact and arguably natural. We describe several search algorithms for dominance testing based on this representation; these algorithms are quite effective, especially in specific network topologies, such as chain-and tree- structured networks, as well as polytrees.