Problem Solving
Geospatial Narratives and their Spatio-Temporal Dynamics: Commonsense Reasoning for High-level Analyses in Geographic Information Systems
Bhatt, Mehul, Wallgruen, Jan Oliver
The modelling, analysis, and visualisation of dynamic geospatial phenomena has been identified as a key developmental challenge for next-generation Geographic Information Systems (GIS). In this context, the envisaged paradigmatic extensions to contemporary foundational GIS technology raises fundamental questions concerning the ontological, formal representational, and (analytical) computational methods that would underlie their spatial information theoretic underpinnings. We present the conceptual overview and architecture for the development of high-level semantic and qualitative analytical capabilities for dynamic geospatial domains. Building on formal methods in the areas of commonsense reasoning, qualitative reasoning, spatial and temporal representation and reasoning, reasoning about actions and change, and computational models of narrative, we identify concrete theoretical and practical challenges that accrue in the context of formal reasoning about `space, events, actions, and change'. With this as a basis, and within the backdrop of an illustrated scenario involving the spatio-temporal dynamics of urban narratives, we address specific problems and solutions techniques chiefly involving `qualitative abstraction', `data integration and spatial consistency', and `practical geospatial abduction'. From a broad topical viewpoint, we propose that next-generation dynamic GIS technology demands a transdisciplinary scientific perspective that brings together Geography, Artificial Intelligence, and Cognitive Science. Keywords: artificial intelligence; cognitive systems; human-computer interaction; geographic information systems; spatio-temporal dynamics; computational models of narrative; geospatial analysis; geospatial modelling; ontology; qualitative spatial modelling and reasoning; spatial assistance systems
ELSEWeb Meets SADI: Supporting Data-to-Model Integration for Biodiversity Forecasting
Rio, Nicholas Del (University of Texas at El Paso) | Villanueva-Rosales, Natalia (University of Texas at El Paso) | Pennington, Deana (University of Texas at El Paso) | Benedict, Karl (University of New Mexico) | Stewart, Aimee (University of Kansas) | Grady, C. J. (University of Kansas)
In this paper, we describe the approach of the Earth, Life and Semantic Web (ELSEWeb) project that facilitates the discovery and transformation of Earth observation data sources for the creation of species distribution models (data-to-model) transformations. ELSEWeb automates the discovery and processing of voluminous, heterogeneous satellite imagery and other geospatial data available at the Earth Data Analysis Center to be included in Lifemapper Species Distribution models by using AI knowledge representation and reasoning techniques developed by the Semantic Web community. The realization of the ELSEWeb semantic infrastructure provides the possibility of combinatoric explosions of scientific results, automatically generated by orchestrations of data mash-ups and service composition. We report on the key elements that contributed to the ELSEWeb project and the role of automated reasoning in streamlining the Species Distribution Model generation and execution.
A Declarative Domain Model Can Serve as Design Document
Llansó, David (Complutense University of Madrid) | Gómez-Martín, Pedro Pablo (Complutense University of Madrid) | Gómez-Martín, Marco Antonio (Complutense University of Madrid) | González-Calero, Pedro Antonio (Complutense University of Madrid)
Detailed design documents have been criticized as a hard to maintain artifacts that may easily become useless while a game under development keeps evolving. In this paper we propose the use of declarative domain modelling as a communication tool and a form of contract between designers and programmers. We show how this model, including entities and actions relevant for the game design, can also serve to support debugging tools for game designers.
Evolving Playable Content for Cut the Rope through a Simulation-Based Approach
Shaker, Noor (IT University of Copenhagen) | Shaker, Mohammad (Damascus University) | Togelius, Julian (IT University of Copenhagen)
In order to automatically generate high-quality game levels, one needs to be able to automatically verify that the levels are playable. The simulation-based approach to playability testing uses an artificial agent to play through the level, but building such an agent is not always an easy task and such an agent is not always readily available. We discuss this prob- lem in the context of the physics-based puzzle game Cut the Rope, which features continuous time and state space, mak- ing several approaches such as exhaustive search and reactive agents inefficient. We show that a deliberative Prolog-based agent can be used to suggest all sensible moves at each state, which allows us to restrict the search space so that depth-first search for solutions become viable. This agent is successfully used to test playability in Ropossum, a level generator based on grammatical evolution. The method proposed in this paper is likely to be useful for a large variety of games with similar characteristics.
Algorithm Runtime Prediction: Methods & Evaluation
Hutter, Frank, Xu, Lin, Hoos, Holger H., Leyton-Brown, Kevin
Perhaps surprisingly, it is possible to predict how long an algorithm will take to run on a previously unseen input, using machine learning techniques to build a model of the algorithm's runtime as a function of problem-specific instance features. Such models have important applications to algorithm analysis, portfolio-based algorithm selection, and the automatic configuration of parameterized algorithms. Over the past decade, a wide variety of techniques have been studied for building such models. Here, we describe extensions and improvements of existing models, new families of models, and -- perhaps most importantly -- a much more thorough treatment of algorithm parameters as model inputs. We also comprehensively describe new and existing features for predicting algorithm runtime for propositional satisfiability (SAT), travelling salesperson (TSP) and mixed integer programming (MIP) problems. We evaluate these innovations through the largest empirical analysis of its kind, comparing to a wide range of runtime modelling techniques from the literature. Our experiments consider 11 algorithms and 35 instance distributions; they also span a very wide range of SAT, MIP, and TSP instances, with the least structured having been generated uniformly at random and the most structured having emerged from real industrial applications. Overall, we demonstrate that our new models yield substantially better runtime predictions than previous approaches in terms of their generalization to new problem instances, to new algorithms from a parameterized space, and to both simultaneously.
Inquire Biology: A Textbook that Answers Questions
Chaudhri, Vinay K. (SRI International) | Cheng, Britte (SRI International) | Overtholtzer, Adam (SRI International) | Roschelle, Jeremy (SRI International) | Spaulding, Aaron (SRI International) | Clark, Peter (Vulcan Inc.) | Greaves, Mark (Pacific Northwest National Laboratory) | Gunning, Dave (Palo Alto Research Center)
Inquire Biology is a prototype of a new kind of intelligent textbook -- one that answers students' questions, engages their interest, and improves their understanding. Inquire Biology provides unique capabilities via a knowledge representation that captures conceptual knowledge from the textbook and uses inference procedures to answer students' questions. In an initial controlled experiment, community college students using the Inquire Biology prototype outperformed students using either a hardcopy or conventional E-book version of the same biology textbook. While additional research is needed to fully develop Inquire Biology, the initial prototype clearly demonstrates the promise of applying knowledge representation and question-answering technology to electronic textbooks.
Student Modeling: Supporting Personalized Instruction, from Problem Solving to Exploratory Open Ended Activities
Conati, Cristina (University of British Columbia) | Kardan, Samad (University of British Columbia)
The field of intelligent tutoring systems has successfully delivered techniques and applications to provide personalized coaching and feedback for problem solving in a variety of domains. The core of this personalized instruction is a student model; the ITS component in charge of assessing student traits and states relevant to tailor the tutorial interaction to specific student needs during problem solving. There are however, other educational activities that can help learners acquire the target skills and abilities at different stages of learning including, among others, exploring interactive simulations and playing educational games. This article describes research on creating student models that support personalization for these novel types of interactions, their unique challenges, and how AI and machine learning can help.
Inquire Biology: A Textbook that Answers Questions
Chaudhri, Vinay K. (SRI International) | Cheng, Britte (SRI International) | Overtholtzer, Adam (SRI International) | Roschelle, Jeremy (SRI International) | Spaulding, Aaron (SRI International) | Clark, Peter (Vulcan Inc.) | Greaves, Mark (Pacific Northwest National Laboratory) | Gunning, Dave (Palo Alto Research Center)
Inquire Biology is a prototype of a new kind of intelligent textbook — one that answers students’ questions, engages their interest, and improves their understanding. Inquire Biology provides unique capabilities via a knowledge representation that captures conceptual knowledge from the textbook and uses inference procedures to answer students’ questions. Students ask questions by typing free-form natural language queries or by selecting passages of text. The system then attempts to answer the question and also generates suggested questions related to the query or selection. The questions supported by the system were chosen to be educationally useful, for example: what is the structure of X? compare X and Y? how does X relate to Y? In user studies, students found this question-answering capability to be extremely useful while reading and while doing problem solving. In an initial controlled experiment, community college students using the Inquire Biology prototype outperformed students using either a hardcopy or conventional E-book version of the same biology textbook. While additional research is needed to fully develop Inquire Biology, the initial prototype clearly demonstrates the promise of applying knowledge representation and question-answering technology to electronic textbooks.
Algebraic Properties of Qualitative Spatio-Temporal Calculi
Dylla, Frank, Mossakowski, Till, Schneider, Thomas, Wolter, Diedrich
Qualitative spatial and temporal reasoning is based on so-called qualitative calculi. Algebraic properties of these calculi have several implications on reasoning algorithms. But what exactly is a qualitative calculus? And to which extent do the qualitative calculi proposed meet these demands? The literature provides various answers to the first question but only few facts about the second. In this paper we identify the minimal requirements to binary spatio-temporal calculi and we discuss the relevance of the according axioms for representation and reasoning. We also analyze existing qualitative calculi and provide a classification involving different notions of a relation algebra.