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 Problem Solving


RIO: Minimizing User Interaction in Debugging of Knowledge Bases

arXiv.org Artificial Intelligence

The best currently known interactive debugging systems rely upon some meta-information in terms of fault probabilities in order to improve their efficiency. However, misleading meta information might result in a dramatic decrease of the performance and its assessment is only possible a-posteriori. Consequently, as long as the actual fault is unknown, there is always some risk of suboptimal interactions. In this work we present a reinforcement learning strategy that continuously adapts its behavior depending on the performance achieved and minimizes the risk of using low-quality meta information. Therefore, this method is suitable for application scenarios where reliable prior fault estimates are difficult to obtain. Using diverse real-world knowledge bases, we show that the proposed interactive query strategy is scalable, features decent reaction time, and outperforms both entropy-based and no-risk strategies on average w.r.t. required amount of user interaction.


Improving problem solving by exploiting the concept of symmetry

arXiv.org Artificial Intelligence

This paper investigates the concept of symmetry and its role in problem solving. It first defines precisely the elements that constitute a "problem" and its "solution," and gives several examples to illustrate these definitions. Given precise definitions of problems, it is relatively straightforward to construct a search process for finding solutions. Finally this paper attempts to exploit the concept of symmetry in improving problem solving.


Sequential Thresholds: Context Sensitive Default Extensions

arXiv.org Artificial Intelligence

Default logic encounters some conceptual difficulties in representing common sense reasoning tasks. We argue that we should not try to formulate modular default rules that are presumed to work in all or most circumstances. We need to take into account the importance of the context which is continuously evolving during the reasoning process. Sequential thresholding is a quantitative counterpart of default logic which makes explicit the role context plays in the construction of a non-monotonic extension. We present a semantic characterization of generic non-monotonic reasoning, as well as the instantiations pertaining to default logic and sequential thresholding. This provides a link between the two mechanisms as well as a way to integrate the two that can be beneficial to both.


Problem-Focused Incremental Elicitation of Multi-Attribute Utility Models

arXiv.org Artificial Intelligence

Decision theory has become widely accepted in the AI community as a useful framework for planning and decision making. Applying the framework typically requires elicitation of some form of probability and utility information. While much work in AI has focused on providing representations and tools for elicitation of probabilities, relatively little work has addressed the elicitation of utility models. This imbalance is not particularly justified considering that probability models are relatively stable across problem instances, while utility models may be different for each instance. Spending large amounts of time on elicitation can be undesirable for interactive systems used in low-stakes decision making and in time-critical decision making. In this paper we investigate the issues of reasoning with incomplete utility models. We identify patterns of problem instances where plans can be proved to be suboptimal if the (unknown) utility function satisfies certain conditions. We present an approach to planning and decision making that performs the utility elicitation incrementally and in a way that is informed by the domain model.


Flexible and Approximate Computation through State-Space Reduction

arXiv.org Artificial Intelligence

In the real world, insufficient information, limited computation resources, and complex problem structures often force an autonomous agent to make a decision in time less than that required to solve the problem at hand completely. Flexible and approximate computations are two approaches to decision making under limited computation resources. Flexible computation helps an agent to flexibly allocate limited computation resources so that the overall system utility is maximized. Approximate computation enables an agent to find the best satisfactory solution within a deadline. In this paper, we present two state-space reduction methods for flexible and approximate computation: quantitative reduction to deal with inaccurate heuristic information, and structural reduction to handle complex problem structures. These two methods can be applied successively to continuously improve solution quality if more computation is available. Our results show that these reduction methods are effective and efficient, finding better solutions with less computation than some existing well-known methods.


The thermodynamic cost of fast thought

arXiv.org Artificial Intelligence

After more than sixty years, Shannon's research [1-3] continues to raise fundamental questions, such as the one formulated by Luce [4,5], which is still unanswered: "Why is information theory not very applicable to psychological problems, despite apparent similarities of concepts?" On this topic, Pinker [6], one of the foremost defenders of the computational theory of mind [6], has argued that thought is simply a type of computation, and that the gap between human cognition and computational models may be illusory. In this context, in his latest book, titled Thinking Fast and Slow [8], Kahneman [7,8] provides further theoretical interpretation by differentiating the two assumed systems of the cognitive functioning of the human mind. He calls them intuition (system 1) determined to be an associative (automatic, fast and perceptual) machine, and reasoning (system 2) required to be voluntary and to operate logical- deductively. In this paper, we propose an ansatz inspired by Ausubel's learning theory for investigating, from the constructivist perspective [9-12], information processing in the working memory of cognizers. Specifically, a thought experiment is performed utilizing the mind of a dual-natured creature known as Maxwell's demon: a tiny "man-machine" solely equipped with the characteristics of system 1, which prevents it from reasoning. The calculation presented here shows that [...]. This result indicates that when the system 2 is shut down, both an intelligent being, as well as a binary machine, incur the same energy cost per unit of information processed, which mathematically proves the computational attribute of the system 1, as Kahneman [7,8] theorized. This finding links information theory to human psychological features and opens a new path toward the conception of a multi-bit reasoning machine.


Optimal Rectangle Packing: An Absolute Placement Approach

Journal of Artificial Intelligence Research

We consider the problem of finding all enclosing rectangles of minimum area that can contain a given set of rectangles without overlap. Our rectangle packer chooses the x-coordinates of all the rectangles before any of the y-coordinates. We then transform the problem into a perfect-packing problem with no empty space by adding additional rectangles. To determine the y-coordinates, we branch on the different rectangles that can be placed in each empty position. Our packer allows us to extend the known solutions for a consecutive-square benchmark from 27 to 32 squares. We also introduce three new benchmarks, avoiding properties that make a benchmark easy, such as rectangles with shared dimensions. Our third benchmark consists of rectangles of increasingly high precision. To pack them efficiently, we limit the rectangles' coordinates and the bounding box dimensions to the set of subset sums of the rectangles' dimensions. Overall, our algorithms represent the current state-of-the-art for this problem, outperforming other algorithms by orders of magnitude, depending on the benchmark.


SPOOK: A System for Probabilistic Object-Oriented Knowledge Representation

arXiv.org Artificial Intelligence

In previous work, we pointed out the limitations of standard Bayesian networks as a modeling framework for large, complex domains. We proposed a new, richly structured modeling language, {em Object-oriented Bayesian Netorks}, that we argued would be able to deal with such domains. However, it turns out that OOBNs are not expressive enough to model many interesting aspects of complex domains: the existence of specific named objects, arbitrary relations between objects, and uncertainty over domain structure. These aspects are crucial in real-world domains such as battlefield awareness. In this paper, we present SPOOK, an implemented system that addresses these limitations. SPOOK implements a more expressive language that allows it to represent the battlespace domain naturally and compactly. We present a new inference algorithm that utilizes the model structure in a fundamental way, and show empirically that it achieves orders of magnitude speedup over existing approaches.


A Hybrid Approach to Reasoning with Partially Elicited Preference Models

arXiv.org Artificial Intelligence

Classical Decision Theory provides a normative framework for representing and reasoning about complex preferences. Straightforward application of this theory to automate decision making is difficult due to high elicitation cost. In response to this problem, researchers have recently developed a number of qualitative, logic-oriented approaches for representing and reasoning about references. While effectively addressing some expressiveness issues, these logics have not proven powerful enough for building practical automated decision making systems. In this paper we present a hybrid approach to preference elicitation and decision making that is grounded in classical multi-attribute utility theory, but can make effective use of the expressive power of qualitative approaches. Specifically, assuming a partially specified multilinear utility function, we show how comparative statements about classes of decision alternatives can be used to further constrain the utility function and thus identify sup-optimal alternatives. This work demonstrates that quantitative and qualitative approaches can be synergistically integrated to provide effective and flexible decision support.


Reasoning With Conditional Ceteris Paribus Preference Statem

arXiv.org Artificial Intelligence

In many domains it is desirable to assess the preferences of users in a qualitative rather than quantitative way. Such representations of qualitative preference orderings form an importnat component of automated decision tools. We propose a graphical representation of preferences that reflects conditional dependence and independence of preference statements under a ceteris paribus (all else being equal) interpretation. Such a representation is ofetn compact and arguably natural. We describe several search algorithms for dominance testing based on this representation; these algorithms are quite effective, especially in specific network topologies, such as chain-and tree- structured networks, as well as polytrees.