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 Problem Solving


Pattern-Based Approach to the Workflow Satisfiability Problem with User-Independent Constraints

Journal of Artificial Intelligence Research

The fixed parameter tractable (FPT) approach is a powerful tool in tackling computationally hard problems.  In this paper, we link FPT results to classic artificial intelligence (AI) techniques to show how they complement each other.  Specifically, we consider the workflow satisfiability problem (WSP) which asks whether there exists an assignment of authorised users to the steps in a workflow specification, subject to certain constraints on the assignment.  It was shown by Cohen et al. (JAIR 2014) that WSP restricted to the class of user-independent constraints (UI), covering many practical cases, admits FPT algorithms, i.e. can be solved in time exponential only in the number of steps k and polynomial in the number of users n.  Since usually k << n in WSP, such FPT algorithms are of great practical interest.We present a new interpretation of the FPT nature of the WSP with UI constraints giving a decomposition of the problem into two levels.  Exploiting this two-level split, we develop a new FPT algorithm that is by many orders of magnitude faster than the previous state-of-the-art WSP algorithm and also has only polynomial-space complexity.  We also introduce new pseudo-Boolean (PB) and Constraint Satisfaction (CSP) formulations of the WSP with UI constraints which efficiently exploit this new decomposition of the problem and raise the novel issue of how to use general-purpose solvers to tackle FPT problems in a fashion that meets FPT efficiency expectations.  In our computational study, we investigate, for the first time, the phase transition (PT) properties of the WSP, under a model for generation of random instances.  We show how PT studies can be extended, in a novel fashion, to support empirical evaluation of scaling of FPT algorithms.


Heterogeneous Proxytypes Extended: Integrating Theory-like Representations and Mechanisms with Prototypes and Exemplars

arXiv.org Artificial Intelligence

The paper introduces an extension of the proposal according to which conceptual representations in cognitive agents should be intended as heterogeneous proxytypes . The main contribution of this paper is in that it details how to reconcile, under a heterogeneous representational perspective, different theories of typicality about conceptual representation and reasoning. In particular, it provides a novel theoretical hypothesis - as well as a novel categorization algorithm called DEL T A - showing how to integrate the representational and reasoning assumptions of the theory-theory of concepts with the those ascribed to the prototype and exemplars-based theories. Keywords: heterogeneous proxytypes, knowledge representation, cognitive agents, cognitive architectures, declarative memory. 1 Introduction The proposal of characterizing the representational system of cognitive artificial agents by considering conceptual representations as heterogeneous proxytypes was introduced in [17] 1 and has been recently employed and successfully tested in systems like DUAL-PECCS [21,20,22], later integrated with diverse cognitive architectures such as ACT - R [1], CLARION [32], SOAR [15] and V ector-LIDA [31]. The main contribution of this work is in that it offers a proposal to reconcile, under a heterogeneous representational perspective, not only prototype and exemplars based representations and reasoning procedures, but also the representational and reasoning assumptions ascribed to the so called theory-theory of concepts [27]. In doing so, the paper proposes a novel categorization algorithm, called DELTA (i.e.


Modelling Bushfire Evacuation Behaviours

arXiv.org Artificial Intelligence

Bushfires pose a significant threat to Australia's regional areas. To minimise risk and increase resilience, communities need robust evacuation strategies that account for people's likely behaviour both before and during a bushfire. Agent-based modelling (ABM) offers a practical way to simulate a range of bushfire evacuation scenarios. However, the ABM should reflect the diversity of possible human responses in a given community. The Belief-Desire-Intention (BDI) cognitive model captures behaviour in a compact representation that is understandable by domain experts. Within a BDI-ABM simulation, individual BDI agents can be assigned profiles that determine their likely behaviour. Over a population of agents their collective behaviour will characterise the community response. These profiles are drawn from existing human behaviour research and consultation with emergency services personnel and capture the expected behaviours of identified groups in the population, both prior to and during an evacuation. A realistic representation of each community can then be formed, and evacuation scenarios within the simulation can be used to explore the possible impact of population structure on outcomes. It is hoped that this will give an improved understanding of the risks associated with evacuation, and lead to tailored evacuation plans for each community to help them prepare for and respond to bushfire.


Semantic Hypergraphs

arXiv.org Artificial Intelligence

Existing computational methods for the analysis of corpora of text in natural language are still far from approaching a human level of understanding. We attempt to advance the state of the art by introducing a model and algorithmic framework to transform text into recursively structured data. We apply this to the analysis of news titles extracted from a social news aggregation website. We show that a recursive ordered hypergraph is a sufficiently generic structure to represent significant number of fundamental natural language constructs, with advantages over conventional approaches such as semantic graphs. We present a pipeline of transformations from the output of conventional NLP algorithms to such hypergraphs, which we denote as semantic hypergraphs. The features of these transformations include the creation of new concepts from existing ones, the organisation of statements into regular structures of predicates followed by an arbitrary number of entities and the ability to represent statements about other statements. We demonstrate knowledge inference from the hypergraph, identifying claims and expressions of conflicts, along with their participating actors and topics. We show how this enables the actor-centric summarization of conflicts, comparison of topics of claims between actors and networks of conflicts between actors in the context of a given topic. On the whole, we propose a hypergraphic knowledge representation model that can be used to provide effective overviews of a large corpus of text in natural language.


On the Bounds of Function Approximations

arXiv.org Machine Learning

Within machine learning, the subfield of Neural Architecture Search (NAS) has recently garnered research attention due to its ability to improve upon human-designed models. However, the computational requirements for finding an exact solution to this problem are often intractable, and the design of the search space still requires manual intervention. In this paper we attempt to establish a formalized framework from which we can better understand the computational bounds of NAS in relation to its search space. For this, we first reformulate the function approximation problem in terms of sequences of functions, and we call it the Function Approximation (FA) problem; then we show that it is computationally infeasible to devise a procedure that solves FA for all functions to zero error, regardless of the search space. We show also that such error will be minimal if a specific class of functions is present in the search space. Subsequently, we show that machine learning as a mathematical problem is a solution strategy for FA, albeit not an effective one, and further describe a stronger version of this approach: the Approximate Architectural Search Problem (a-ASP), which is the mathematical equivalent of NAS. We leverage the framework from this paper and results from the literature to describe the conditions under which a-ASP can potentially solve FA as well as an exhaustive search, but in polynomial time.


Artificial Intelligence Search, NLP & Automation

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Another significant requirement is the need to find an efficient method for reducing the amount of computational searching for a match or a solution. Considerable important work has been done on the problem of pruning a search space without affecting the result of the search. One technique is to compare the value of completing a particular branch versus another. Of course, the measurement of value is a problem. As real-time applications become more important, search methods must become even more efficient in order for an Al system to run in real-time. There has been an increasing amount of work on the problem of language understanding.


Unsupervised Construction of Knowledge Graphs From Text and Code

arXiv.org Machine Learning

The scientific literature is a rich source of information for data mining with conceptual knowledge graphs; the open science movement has enriched this literature with complementary source code that implements scientific models. To exploit this new resource, we construct a knowledge graph using unsupervised learning methods to identify conceptual entities. We associate source code entities to these natural language concepts using word embedding and clustering techniques. Practical naming conventions for methods and functions tend to reflect the concept(s) they implement. We take advantage of this specificity by presenting a novel process for joint clustering text concepts that combines word-embeddings, nonlinear dimensionality reduction, and clustering techniques to assist in understanding, organizing, and comparing software in the open science ecosystem. With our pipeline, we aim to assist scientists in building on existing models in their discipline when making novel models for new phenomena. By combining source code and conceptual information, our knowledge graph enhances corpus-wide understanding of scientific literature.


An AI Taught Itself to Solve a Rubik's Cube in 20 Moves

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"Our AI takes about 20 moves, most of the time solving it in the minimum number of steps," Baldi says. "Right there, you can see the strategy is different, so my best guess is that the AI's form of reasoning is completely different from a human's." The ultimate goal of projects such as this one is to build the next generation of AI systems, Baldi says. Whether they know it or not, artificial intelligence touches people every day through apps such as Siri and Alexa and recommendation engines working behind the scenes of their favorite online services. "But these systems are not really intelligent; they're brittle, and you can easily break or fool them," Baldi says.


Algorithms: Design and Analysis - Programmer Books

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Algorithms: Design and Analysis of is a textbook designed for the undergraduate and postgraduate students of computer science engineering, information technology, and computer applications. It helps the students to understand the fundamentals and applications of algorithms. The book has been divided into four sections: Algorithm Basics, Data Structures, Design Techniques and Advanced Topics. The first section explains the importance of algorithms, growth of functions, recursion and analysis of algorithms. The second section covers the data structures basics, trees, graphs, sorting in linear and quadratic time. Section three discusses the various design techniques namely, divide and conquer, greedy approach, dynamic approach, backtracking, branch and bound and randomized algorithms used for solving problems in separate chapters.


Solving a Rubik's Cube with a dexterous hand

#artificialintelligence

In recent years, a growing number of researchers have explored the use of robotic arms or dexterous hands to solve a variety of everyday tasks. While many of them have successfully tackled simple tasks, such as grasping or basic manipulation, complex tasks that involve multiple steps and precise/strategic movements have so far proved harder to address. A team of researchers at the Chinese University of Hong Kong and Tencent AI Lab has recently developed a deep learning-based approach to solve a Rubik's Cube using a multi-fingered dexterous hand. Their approach, presented in a paper pre-published on arXiv, allows a dexterous hand to solve more advanced in-hand manipulation tasks, such as the renowned Rubik's Cube puzzle. A Rubik's Cube is a plastic cube covered in multi-colored squares that can be shifted into different positions.