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Spherical Pam and Phil - Context Spheres, Contextual Reasoning

#artificialintelligence

Up to then, our enigmatic partnership, that started with a decade of mission work in the Deep South and included living and working in Hollywood, traveling abroad on business, working in leadership roles at companies, deploying cutting edge online technologies, and launching our own start-ups, had netted abundant life experiences. But it had also perplexed us.


Transformers to Learn Hierarchical Contexts in Multiparty Dialogue for Span-based Question Answering

arXiv.org Artificial Intelligence

We introduce a novel approach to transformers that learns hierarchical representations in multiparty dialogue. First, three language modeling tasks are used to pre-train the transformers, token- and utterance-level language modeling and utterance order prediction, that learn both token and utterance embeddings for better understanding in dialogue contexts. Then, multi-task learning between the utterance prediction and the token span prediction is applied to fine-tune for span-based question answering (QA). Our approach is evaluated on the FriendsQA dataset and shows improvements of 3.8% and 1.4% over the two state-of-the-art transformer models, BERT and RoBERTa, respectively.


SHOP-VRB: A Visual Reasoning Benchmark for Object Perception

arXiv.org Artificial Intelligence

In this paper we present an approach and a benchmark for visual reasoning in robotics applications, in particular small object grasping and manipulation. The approach and benchmark are focused on inferring object properties from visual and text data. It concerns small household objects with their properties, functionality, natural language descriptions as well as question-answer pairs for visual reasoning queries along with their corresponding scene semantic representations. We also present a method for generating synthetic data which allows to extend the benchmark to other objects or scenes and propose an evaluation protocol that is more challenging than in the existing datasets. We propose a reasoning system based on symbolic program execution. A disentangled representation of the visual and textual inputs is obtained and used to execute symbolic programs that represent a 'reasoning process' of the algorithm. We perform a set of experiments on the proposed benchmark and compare to results for the state of the art methods. These results expose the shortcomings of the existing benchmarks that may lead to misleading conclusions on the actual performance of the visual reasoning systems.


Inferential Text Generation with Multiple Knowledge Sources and Meta-Learning

arXiv.org Artificial Intelligence

We study the problem of generating inferential texts of events for a variety of commonsense like \textit{if-else} relations. Existing approaches typically use limited evidence from training examples and learn for each relation individually. In this work, we use multiple knowledge sources as fuels for the model. Existing commonsense knowledge bases like ConceptNet are dominated by taxonomic knowledge (e.g., \textit{isA} and \textit{relatedTo} relations), having a limited number of inferential knowledge. We use not only structured commonsense knowledge bases, but also natural language snippets from search-engine results. These sources are incorporated into a generative base model via key-value memory network. In addition, we introduce a meta-learning based multi-task learning algorithm. For each targeted commonsense relation, we regard the learning of examples from other relations as the meta-training process, and the evaluation on examples from the targeted relation as the meta-test process. We conduct experiments on Event2Mind and ATOMIC datasets. Results show that both the integration of multiple knowledge sources and the use of the meta-learning algorithm improve the performance.


Planning in Stochastic Environments with Goal Uncertainty

arXiv.org Artificial Intelligence

We present the Goal Uncertain Stochastic Shortest Path (GUSSP) problem -- a general framework to model path planning and decision making in stochastic environments with goal uncertainty. The framework extends the stochastic shortest path (SSP) model to dynamic environments in which it is impossible to determine the exact goal states ahead of plan execution. GUSSPs introduce flexibility in goal specification by allowing a belief over possible goal configurations. The unique observations at potential goals helps the agent identify the true goal during plan execution. The partial observability is restricted to goals, facilitating the reduction to an SSP with a modified state space. We formally define a GUSSP and discuss its theoretical properties. We then propose an admissible heuristic that reduces the planning time using FLARES -- a start-of-the-art probabilistic planner. We also propose a determinization approach for solving this class of problems. Finally, we present empirical results on a search and rescue mobile robot and three other problem domains in simulation.


R3: A Reading Comprehension Benchmark Requiring Reasoning Processes

arXiv.org Artificial Intelligence

Existing question answering systems can only predict answers without explicit reasoning processes, which hinder their explainability and make us overestimate their ability of understanding and reasoning over natural language. In this work, we propose a novel task of reading comprehension, in which a model is required to provide final answers and reasoning processes. To this end, we introduce a formalism for reasoning over unstructured text, namely Text Reasoning Meaning Representation (TRMR). TRMR consists of three phrases, which is expressive enough to characterize the reasoning process to answer reading comprehension questions. We develop an annotation platform to facilitate TRMR's annotation, and release the R3 dataset, a \textbf{R}eading comprehension benchmark \textbf{R}equiring \textbf{R}easoning processes. R3 contains over 60K pairs of question-answer pairs and their TRMRs. Our dataset is available at: \url{http://anonymous}.


Planning with Brain-inspired AI

arXiv.org Artificial Intelligence

This article surveys engineering and neuroscientific models of planning as a cognitive function, which is regarded as a typical function of fluid intelligence in the discussion of general intelligence. It aims to present existing planning models as references for realizing the planning function in brain-inspired AI or artificial general intelligence (AGI). It also proposes themes for the research and development of brain-inspired AI from the viewpoint of tasks and architecture.


BS-NAS: Broadening-and-Shrinking One-Shot NAS with Searchable Numbers of Channels

arXiv.org Machine Learning

One-Shot methods have evolved into one of the most popular methods in Neural Architecture Search (NAS) due to weight sharing and single training of a supernet. However, existing methods generally suffer from two issues: predetermined number of channels in each layer which is suboptimal; and model averaging effects and poor ranking correlation caused by weight coupling and continuously expanding search space. To explicitly address these issues, in this paper, a Broadening-and-Shrinking One-Shot NAS (BS-NAS) framework is proposed, in which `broadening' refers to broadening the search space with a spring block enabling search for numbers of channels during training of the supernet; while `shrinking' refers to a novel shrinking strategy gradually turning off those underperforming operations. The above innovations broaden the search space for wider representation and then shrink it by gradually removing underperforming operations, followed by an evolutionary algorithm to efficiently search for the optimal architecture. Extensive experiments on ImageNet illustrate the effectiveness of the proposed BS-NAS as well as the state-of-the-art performance.


Modeling Conceptual Understanding in Image Reference Games

Neural Information Processing Systems

An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the case between humans and machines. In this work, we present both an image reference game between a speaker and a population of listeners where reasoning about the concepts other agents can comprehend is necessary and a model formulation with this capability. We focus on reasoning about the conceptual understanding of others, as well as adapting to novel gameplay partners and dealing with differences in perceptual machinery. Our experiments on three benchmark image/attribute datasets suggest that our learner indeed encodes information directly pertaining to the understanding of other agents, and that leveraging this information is crucial for maximizing gameplay performance. Papers published at the Neural Information Processing Systems Conference.


Learning search spaces for Bayesian optimization: Another view of hyperparameter transfer learning

Neural Information Processing Systems

Bayesian optimization (BO) is a successful methodology to optimize black-box functions that are expensive to evaluate. While traditional methods optimize each black-box function in isolation, there has been recent interest in speeding up BO by transferring knowledge across multiple related black-box functions. In this work, we introduce a method to automatically design the BO search space by relying on evaluations of previous black-box functions. We depart from the common practice of defining a set of arbitrary search ranges a priori by considering search space geometries that are learnt from historical data. This simple, yet effective strategy can be used to endow many existing BO methods with transfer learning properties.