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DREAM Architecture: a Developmental Approach to Open-Ended Learning in Robotics

arXiv.org Artificial Intelligence

Robots are still limited to controlled conditions, that the robot designer knows with enough details to endow the robot with the appropriate models or behaviors. Learning algorithms add some flexibility with the ability to discover the appropriate behavior given either some demonstrations or a reward to guide its exploration with a reinforcement learning algorithm. Reinforcement learning algorithms rely on the definition of state and action spaces that define reachable behaviors. Their adaptation capability critically depends on the representations of these spaces: small and discrete spaces result in fast learning while large and continuous spaces are challenging and either require a long training period or prevent the robot from converging to an appropriate behavior. Beside the operational cycle of policy execution and the learning cycle, which works at a slower time scale to acquire new policies, we introduce the redescription cycle, a third cycle working at an even slower time scale to generate or adapt the required representations to the robot, its environment and the task. We introduce the challenges raised by this cycle and we present DREAM (Deferred Restructuring of Experience in Autonomous Machines), a developmental cognitive architecture to bootstrap this redescription process stage by stage, build new state representations with appropriate motivations, and transfer the acquired knowledge across domains or tasks or even across robots. We describe results obtained so far with this approach and end up with a discussion of the questions it raises in Neuroscience.


Goal Recognition over Imperfect Domain Models

arXiv.org Artificial Intelligence

Goal recognition is the problem of recognizing the intended goal of autonomous agents or humans by observing their behavior in an environment. Over the past years, most existing approaches to goal and plan recognition have been ignoring the need to deal with imperfections regarding the domain model that formalizes the environment where autonomous agents behave. In this thesis, we introduce the problem of goal recognition over imperfect domain models, and develop solution approaches that explicitly deal with two distinct types of imperfect domains models: (1) incomplete discrete domain models that have possible, rather than known, preconditions and effects in action descriptions; and (2) approximate continuous domain models, where the transition function is approximated from past observations and not well-defined. We develop novel goal recognition approaches over imperfect domains models by leveraging and adapting existing recognition approaches from the literature. Experiments and evaluation over these two types of imperfect domains models show that our novel goal recognition approaches are accurate in comparison to baseline approaches from the literature, at several levels of observability and imperfections.


New Ideas for Brain Modelling 6

arXiv.org Artificial Intelligence

This paper describes implementation details for a 3-level cognitive model, described in the paper series. The whole architecture is now modular, with different levels using different types of information. The ensemble-hierarchy relationship is maintained and placed in the bottom optimising and middle aggregating levels, to store memory objects and their relations. The top-level cognitive layer has been re-designed to model the Cognitive Process Language (CPL) of an earlier paper, by refactoring it into a network structure with a light scheduler. The cortex brain region is thought to be hierarchical - clustering from simple to more complex features. The refactored network might therefore challenge conventional thinking on that brain region. It is also argued that the function and structure in particular, of the new top level, is similar to the psychology theory of chunking. The model is still only a framework and does not have enough information for real intelligence. But a framework is now implemented over the whole design and so can give a more complete picture about the potential for results.


BOP-Elites, a Bayesian Optimisation algorithm for Quality-Diversity search

arXiv.org Machine Learning

Quality Diversity (QD) algorithms such as MAP-Elites are a class of optimisation techniques that attempt to find a set of high-performing points from an objective function while enforcing behavioural diversity of the points over one or more interpretable, user chosen, feature functions. In this paper we propose the Bayesian Optimisation of Elites (BOP-Elites) algorithm that uses techniques from Bayesian Optimisation to explicitly model both quality and diversity with Gaussian Processes. By considering user defined regions of the feature space as 'niches' our task is to find the optimal solution in each niche. We propose a novel acquisition function to intelligently choose new points that provide the highest expected improvement to the ensemble problem of identifying the best solution in every niche. In this way each function evaluation enriches our modelling and provides insight to the whole problem, naturally balancing exploration and exploitation of the search space. The resulting algorithm is very effective in identifying the parts of the search space that belong to a niche in feature space, and finding the optimal solution in each niche. It is also significantly more sample efficient than simpler benchmark approaches. BOP-Elites goes further than existing QD algorithms by quantifying the uncertainty around our predictions and offering additional illumination of the search space through surrogate models.


Towards the Role of Theory of Mind in Explanation

arXiv.org Artificial Intelligence

Theory of Mind is commonly defined as the ability to attribute mental states (e.g., beliefs, goals) to oneself, and to others. A large body of previous work - from the social sciences to artificial intelligence - has observed that Theory of Mind capabilities are central to providing an explanation to another agent or when explaining that agent's behaviour. In this paper, we build and expand upon previous work by providing an account of explanation in terms of the beliefs of agents and the mechanism by which agents revise their beliefs given possible explanations. We further identify a set of desiderata for explanations that utilize Theory of Mind. These desiderata inform our belief-based account of explanation.


ASNets: Deep Learning for Generalised Planning

Journal of Artificial Intelligence Research

In this paper, we discuss the learning of generalised policies for probabilistic and classical planning problems using Action Schema Networks (ASNets). The ASNet is a neural network architecture that exploits the relational structure of (P)PDDL planning problems to learn a common set of weights that can be applied to any problem in a domain. By mimicking the actions chosen by a traditional, non-learning planner on a handful of small problems in a domain, ASNets are able to learn a generalised reactive policy that can quickly solve much larger instances from the domain. This work extends the ASNet architecture to make it more expressive, while still remaining invariant to a range of symmetries that exist in PPDDL problems. We also present a thorough experimental evaluation of ASNets, including a comparison with heuristic search planners on seven probabilistic and deterministic domains, an extended evaluation on over 18,000 Blocksworld instances, and an ablation study. Finally, we show that sparsity-inducing regularisation can produce ASNets that are compact enough for humans to understand, yielding insights into how the structure of ASNets allows them to generalise across a domain.


Machine Learning Diagnostic Algorithm Company Dascena Closes $50 Million IAM Network

#artificialintelligence

Dascena, a machine learning diagnostic algorithm company that is targeting early disease intervention to improve patient care outcomes, announced it raised $50 million in Series B funding led by Frazier Healthcare Partners with participation from Longitude Capital, existing investor Euclidean Capital, and an undisclosed investor. This round of funding will enable Dascena to advance a suite of machine learning algorithms to inform patient care strategies and improve outcomes. And Dascena algorithms have been validated through eighteen peer-reviewed publications in several studies funded by the National Institutes of Health and the National Science Foundation. According to a randomized controlled trial of hospitalized patients in the intensive care unit (ICU), Dascena's InSight algorithm resulted in a 58% reduction in patient mortality and a 21% reduction in length of hospital stay. And data from this prospective study of InSight were published in the BMJ Open Respiratory Research in 2017.


Knowledge Graph Embeddings and Explainable AI

arXiv.org Artificial Intelligence

Knowledge graph embeddings are now a widely adopted approach to knowledge representation in which entities and relationships are embedded in vector spaces. In this chapter, we introduce the reader to the concept of knowledge graph embeddings by explaining what they are, how they can be generated and how they can be evaluated. We summarize the state-of-the-art in this field by describing the approaches that have been introduced to represent knowledge in the vector space. In relation to knowledge representation, we consider the problem of explainability, and discuss models and methods for explaining predictions obtained via knowledge graph embeddings.


Challenge Closed-book Science Exam: A Meta-learning Based Question Answering System

arXiv.org Artificial Intelligence

Prior work in standardized science exams requires support from large text corpus, such as targeted science corpus from Wikipedia or SimpleWikipedia. However, retrieving knowledge from the large corpus is time-consuming and questions embedded in complex semantic representation may interfere with retrieval. Inspired by the dual process theory in cognitive science, we propose a MetaQA framework, where system 1 is an intuitive meta-classifier and system 2 is a reasoning module. Specifically, our method based on meta-learning method and large language model BERT, which can efficiently solve science problems by learning from related example questions without relying on external knowledge bases. We evaluate our method on AI2 Reasoning Challenge (ARC), and the experimental results show that meta-classifier yields considerable classification performance on emerging question types. The information provided by meta-classifier significantly improves the accuracy of reasoning module from 46.6% to 64.2%, which has a competitive advantage over retrieval-based QA methods.


Divide-and-Conquer Monte Carlo Tree Search For Goal-Directed Planning

arXiv.org Artificial Intelligence

Standard planners for sequential decision making (including Monte Carlo planning, tree search, dynamic programming, etc.) are constrained by an implicit sequential planning assumption: The order in which a plan is constructed is the same in which it is executed. We consider alternatives to this assumption for the class of goal-directed Reinforcement Learning (RL) problems. Instead of an environment transition model, we assume an imperfect, goal-directed policy. This low-level policy can be improved by a plan, consisting of an appropriate sequence of sub-goals that guide it from the start to the goal state. We propose a planning algorithm, Divide-and-Conquer Monte Carlo Tree Search (DC-MCTS), for approximating the optimal plan by means of proposing intermediate sub-goals which hierarchically partition the initial tasks into simpler ones that are then solved independently and recursively. The algorithm critically makes use of a learned sub-goal proposal for finding appropriate partitions trees of new tasks based on prior experience. Different strategies for learning sub-goal proposals give rise to different planning strategies that strictly generalize sequential planning. We show that this algorithmic flexibility over planning order leads to improved results in navigation tasks in grid-worlds as well as in challenging continuous control environments.