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 Problem Solving


Long-Horizon Visual Planning with Goal-Conditioned Hierarchical Predictors

arXiv.org Artificial Intelligence

The ability to predict and plan into the future is fundamental for agents acting in the world. To reach a faraway goal, we predict trajectories at multiple timescales, first devising a coarse plan towards the goal and then gradually filling in details. In contrast, current learning approaches for visual prediction and planning fail on long-horizon tasks as they generate predictions (1) without considering goal information, and (2) at the finest temporal resolution, one step at a time. In this work we propose a framework for visual prediction and planning that is able to overcome both of these limitations. First, we formulate the problem of predicting towards a goal and propose the corresponding class of latent space goal-conditioned predictors (GCPs). GCPs significantly improve planning efficiency by constraining the search space to only those trajectories that reach the goal. Further, we show how GCPs can be naturally formulated as hierarchical models that, given two observations, predict an observation between them, and by recursively subdividing each part of the trajectory generate complete sequences. This divide-and-conquer strategy is effective at long-term prediction, and enables us to design an effective hierarchical planning algorithm that optimizes trajectories in a coarse-to-fine manner. We show that by using both goal-conditioning and hierarchical prediction, GCPs enable us to solve visual planning tasks with much longer horizon than previously possible.


Graph Pooling with Node Proximity for Hierarchical Representation Learning

arXiv.org Machine Learning

Graph neural networks have attracted wide attentions to enable representation learning of graph data in recent works. In complement to graph convolution operators, graph pooling is crucial for extracting hierarchical representation of graph data. However, most recent graph pooling methods still fail to efficiently exploit the geometry of graph data. In this paper, we propose a novel graph pooling strategy that leverages node proximity to improve the hierarchical representation learning of graph data with their multi-hop topology. Node proximity is obtained by harmonizing the kernel representation of topology information and node features. Implicit structure-aware kernel representation of topology information allows efficient graph pooling without explicit eigendecomposition of the graph Laplacian. Similarities of node signals are adaptively evaluated with the combination of the affine transformation and kernel trick using the Gaussian RBF function. Experimental results demonstrate that the proposed graph pooling strategy is able to achieve state-of-the-art performance on a collection of public graph classification benchmark datasets.


Contextual and Possibilistic Reasoning for Coalition Formation

arXiv.org Artificial Intelligence

In multiagent systems, agents often have to rely on other agents to reach their goals, for example when they lack a needed resource or do not have the capability to perform a required action. Agents therefore need to cooperate. Then, some of the questions raised are: Which agent(s) to cooperate with? What are the potential coalitions in which agents can achieve their goals? As the number of possibilities is potentially quite large, how to automate the process? And then, how to select the most appropriate coalition, taking into account the uncertainty in the agents' abilities to carry out certain tasks? In this article, we address the question of how to find and evaluate coalitions among agents in multiagent systems using MCS tools, while taking into consideration the uncertainty around the agents' actions. Our methodology is the following: We first compute the solution space for the formation of coalitions using a contextual reasoning approach. Second, we model agents as contexts in Multi-Context Systems (MCS), and dependence relations among agents seeking to achieve their goals, as bridge rules. Third, we systematically compute all potential coalitions using algorithms for MCS equilibria, and given a set of functional and non-functional requirements, we propose ways to select the best solutions. Finally, in order to handle the uncertainty in the agents' actions, we extend our approach with features of possibilistic reasoning. We illustrate our approach with an example from robotics.


Generalization of Agent Behavior through Explicit Representation of Context

arXiv.org Artificial Intelligence

In order to deploy autonomous agents in digital interactive environments, they must be able to act robustly in unseen situations. The standard machine learning approach is to include as much variation as possible into training these agents. The agents can then interpolate within their training, but they cannot extrapolate much beyond it. This paper proposes a principled approach where a context module is coevolved with a skill module in the game. The context module recognizes the temporal variation in the game and modulates the outputs of the skill module so that the action decisions can be made robustly even in previously unseen situations. The approach is evaluated in the Flappy Bird and LunarLander video games, as well as in the CARLA autonomous driving simulation. The Context+Skill approach leads to significantly more robust behavior in environments that require extrapolation beyond training. Such a principled generalization ability is essential in deploying autonomous agents in real-world tasks, and can serve as a foundation for continual adaptation as well.


Artificial Musical Intelligence: A Survey

arXiv.org Artificial Intelligence

Computers have been used to analyze and create music since they were first introduced in the 1950s and 1960s. Beginning in the late 1990s, the rise of the Internet and large scale platforms for music recommendation and retrieval have made music an increasingly prevalent domain of machine learning and artificial intelligence research. While still nascent, several different approaches have been employed to tackle what may broadly be referred to as "musical intelligence." This article provides a definition of musical intelligence, introduces a taxonomy of its constituent components, and surveys the wide range of AI methods that can be, and have been, brought to bear in its pursuit, with a particular emphasis on machine learning methods.


Machine Common Sense

arXiv.org Artificial Intelligence

Machine common sense remains a broad, potentially unbounded problem in artificial intelligence (AI). There is a wide range of strategies that can be employed to make progress on this challenge. This article deals with the aspects of modeling commonsense reasoning focusing on such domain as interpersonal interactions. The basic idea is that there are several types of commonsense reasoning: one is manifested at the logical level of physical actions, the other deals with the understanding of the essence of human-human interactions. Existing approaches, based on formal logic and artificial neural networks, allow for modeling only the first type of common sense. To model the second type, it is vital to understand the motives and rules of human behavior. This model is based on real-life heuristics, i.e., the rules of thumb, developed through knowledge and experience of different generations. Such knowledge base allows for development of an expert system with inference and explanatory mechanisms (commonsense reasoning algorithms and personal models). Algorithms provide tools for a situation analysis, while personal models make it possible to identify personality traits. The system so designed should perform the function of amplified intelligence for interactions, including human-machine.


Fundamental Data Structures & Algorithms using C language.

#artificialintelligence

Recursion, Stack, Polish Notations, infix to postfix, FIFO Queue, Circular Queue, Double Ended Queue, Linked List - Linear, double and Circular - all operations, Stack and Queue using Linked List What is stack, algorithms for Push and Pop operation. Implementation of Stack data structure using C. Using Stack - checking parenthesis in an expression Using Stack - Understanding Polish notations, algorithm and implementation of infix to postfix conversion and evaluation of postfix expression What is a FIFO Queue, understanding Queue operations - Insert and delete, implementing FIFO Queue Limitations of FIFO queue, concept of Circular Queue - Implementation of Circular queue. Concept of Double ended queue, logic development and implementation of double ended queue. Concept of Linked List - definition, why we need linked list. Singly Linked List - developing algorithms for various methods and then implementing them using C programming Doubly Linked List - developing algorithm of various methods and then implementing them using C programming Circular Linked List - developing algorithm of various methods and then implementing them using C programming How to estimate time complexity of any algorithm.


The growth and form of knowledge networks by kinesthetic curiosity

arXiv.org Artificial Intelligence

Throughout life, we might seek a calling, companions, skills, entertainment, truth, self-knowledge, beauty, and edification. The practice of curiosity can be viewed as an extended and open-ended search for valuable information with hidden identity and location in a complex space of interconnected information. Despite its importance, curiosity has been challenging to computationally model because the practice of curiosity often flourishes without specific goals, external reward, or immediate feedback. Here, we show how network science, statistical physics, and philosophy can be integrated into an approach that coheres with and expands the psychological taxonomies of specific-diversive and perceptual-epistemic curiosity. Using this interdisciplinary approach, we distill functional modes of curious information seeking as searching movements in information space. The kinesthetic model of curiosity offers a vibrant counterpart to the deliberative predictions of model-based reinforcement learning. In doing so, this model unearths new computational opportunities for identifying what makes curiosity curious.


A Layered Learning Approach to Scaling in Learning Classifier Systems for Boolean Problems

arXiv.org Artificial Intelligence

Learning classifier systems (LCSs) originated from cognitive-science research but migrated such that LCS became powerful classification techniques. Modern LCSs can be used to extract building blocks of knowledge to solve more difficult problems in the same or a related domain. Recent works on LCSs showed that the knowledge reuse through the adoption of Code Fragments, GP-like tree-based programs, into LCSs could provide advances in scaling. However, since solving hard problems often requires constructing high-level building blocks, which also results in an intractable search space, a limit of scaling will eventually be reached. Inspired by human problem-solving abilities, XCSCF* can reuse learned knowledge and learned functionality to scale to complex problems by transferring them from simpler problems using layered learning. However, this method was unrefined and suited to only the Multiplexer problem domain. In this paper, we propose improvements to XCSCF* to enable it to be robust across multiple problem domains. This is demonstrated on the benchmarks Multiplexer, Carry-one, Majority-on, and Even-parity domains. The required base axioms necessary for learning are proposed, methods for transfer learning in LCSs developed and learning recast as a decomposition into a series of subordinate problems. Results show that from a conventional tabula rasa, with only a vague notion of what subordinate problems might be relevant, it is possible to capture the general logic behind the tested domains, so the advanced system is capable of solving any individual n-bit Multiplexer, n-bit Carry-one, n-bit Majority-on, or n-bit Even-parity problem.


The Expressive Power of a Class of Normalizing Flow Models

arXiv.org Machine Learning

Normalizing flows have received a great deal of recent attention as they allow flexible generative modeling as well as easy likelihood computation. While a wide variety of flow models have been proposed, there is little formal understanding of the representation power of these models. In this work, we study some basic normalizing flows and rigorously establish bounds on their expressive power. Our results indicate that while these flows are highly expressive in one dimension, in higher dimensions their representation power may be limited, especially when the flows have moderate depth.