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Progressive Learning and Disentanglement of Hierarchical Representations

arXiv.org Machine Learning

Learning rich representation from data is an important task for deep generative models such as variational auto-encoder (VAE). However, by extracting high-level abstractions in the bottom-up inference process, the goal of preserving all factors of variations for top-down generation is compromised. Motivated by the concept of "starting small", we present a strategy to progressively learn independent hierarchical representations from high- to low-levels of abstractions. The model starts with learning the most abstract representation, and then progressively grow the network architecture to introduce new representations at different levels of abstraction. We quantitatively demonstrate the ability of the presented model to improve disentanglement in comparison to existing works on two benchmark data sets using three disentanglement metrics, including a new metric we proposed to complement the previously-presented metric of mutual information gap. We further present both qualitative and quantitative evidence on how the progression of learning improves disentangling of hierarchical representations. By drawing on the respective advantage of hierarchical representation learning and progressive learning, this is to our knowledge the first attempt to improve disentanglement by progressively growing the capacity of VAE to learn hierarchical representations.


Symbolic Learning and Reasoning with Noisy Data for Probabilistic Anchoring

arXiv.org Artificial Intelligence

Robotic agents should be able to learn from sub-symbolic sensor data, and at the same time, be able to reason about objects and communicate with humans on a symbolic level. This raises the question of how to overcome the gap between symbolic and sub-symbolic artificial intelligence. We propose a semantic world modeling approach based on bottom-up object anchoring using an object-centered representation of the world. Perceptual anchoring processes continuous perceptual sensor data and maintains a correspondence to a symbolic representation. We extend the definitions of anchoring to handle multi-modal probability distributions and we couple the resulting symbol anchoring system to a probabilistic logic reasoner for performing inference. Furthermore, we use statistical relational learning to enable the anchoring framework to learn symbolic knowledge in the form of a set of probabilistic logic rules of the world from noisy and sub-symbolic sensor input. The resulting framework, which combines perceptual anchoring and statistical relational learning, is able to maintain a semantic world model of all the objects that have been perceived over time, while still exploiting the expressiveness of logical rules to reason about the state of objects which are not directly observed through sensory input data. To validate our approach we demonstrate, on the one hand, the ability of our system to perform probabilistic reasoning over multi-modal probability distributions, and on the other hand, the learning of probabilistic logical rules from anchored objects produced by perceptual observations. The learned logical rules are, subsequently, used to assess our proposed probabilistic anchoring procedure. We demonstrate our system in a setting involving object interactions where object occlusions arise and where probabilistic inference is needed to correctly anchor objects.


Do Multi-Hop Question Answering Systems Know How to Answer the Single-Hop Sub-Questions?

arXiv.org Artificial Intelligence

Multi-hop question answering (QA) requires a model to retrieve and integrate information from different parts of a long text to answer a question. Humans answer this kind of complex questions via a divide-and-conquer approach. In this paper, we investigate whether top-performing models for multi-hop questions understand the underlying sub-questions like humans. We adopt a neural decomposition model to generate sub-questions for a multi-hop complex question, followed by extracting the corresponding sub-answers. We show that multiple state-of-the-art multi-hop QA models fail to correctly answer a large portion of sub-questions, although their corresponding multi-hop questions are correctly answered. This indicates that these models manage to answer the multi-hop questions using some partial clues, instead of truly understanding the reasoning paths. We also propose a new model which significantly improves the performance on answering the sub-questions. Our work takes a step forward towards building a more explainable multi-hop QA system.


Conceptual Game Expansion

arXiv.org Artificial Intelligence

Automated game design is the problem of automatically producing games through computational processes. Traditionally these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for the system to author. In this paper we instead learn representations of existing games and use these to approximate a search space of novel games. In a human subject study we demonstrate that these novel games are indistinguishable from human games for certain measures.


Preference Modeling with Context-Dependent Salient Features

arXiv.org Machine Learning

We consider the problem of estimating a ranking on a set of items from noisy pairwise comparisons given item features. We address the fact that pairwise comparison data often reflects irrational choice, e.g. intransitivity. Our key observation is that two items compared in isolation from other items may be compared based on only a salient subset of features. Formalizing this framework, we propose the "salient feature preference model" and prove a sample complexity result for learning the parameters of our model and the underlying ranking with maximum likelihood estimation. We also provide empirical results that support our theoretical bounds and illustrate how our model explains systematic intransitivity. Finally we demonstrate strong performance of maximum likelihood estimation of our model on both synthetic data and two real data sets: the UT Zappos50K data set and comparison data about the compactness of legislative districts in the US.


SURF: A Simple, Universal, Robust, Fast Distribution Learning Algorithm

arXiv.org Machine Learning

Sample- and computationally-efficient distribution estimation is a fundamental tenet in statistics and machine learning. We present $\mathrm{SURF}$, an algorithm for approximating distributions by piecewise polynomials. $\mathrm{SURF}$ is simple, replacing existing general-purpose optimization techniques by straight-forward approximation of each potential polynomial piece by a simple empirical-probability interpolation, and using plain divide-and-conquer to merge the pieces. It is universal, as well-known low-degree polynomial-approximation results imply that it accurately approximates a large class of common distributions. $\mathrm{SURF}$ is robust to distribution mis-specification as for any degree $d\le 8$, it estimates any distribution to an $\ell_1$ distance $ <3 $ times that of the nearest degree-$d$ piecewise polynomial, improving known factor upper bounds of 3 for single polynomials and 15 for polynomials with arbitrarily many pieces. It is fast, using optimal sample complexity, and running in near sample-linear time. In experiments, $\mathrm{SURF}$ significantly outperforms state-of-the art algorithms.


Emergent Communication with World Models

arXiv.org Artificial Intelligence

We introduce Language World Models, a class of language-conditional generative model which interpret natural language messages by predicting latent codes of future observations. This provides a visual grounding of the message, similar to an enhanced observation of the world, which may include objects outside of the listening agent's field-of-view. We incorporate this "observation" into a persistent memory state, and allow the listening agent's policy to condition on it, akin to the relationship between memory and controller in a World Model. We show this improves effective communication and task success in 2D gridworld speaker-listener navigation tasks. In addition, we develop two losses framed specifically for our model-based formulation to promote positive signalling and positive listening. Finally, because messages are interpreted in a generative model, we can visualize the model beliefs to gain insight into how the communication channel is utilized.


The Next Decade in AI: Four Steps Towards Robust Artificial Intelligence

arXiv.org Artificial Intelligence

Recent research in artificial intelligence and machine learning has largely emphasized general-purpose learning and ever-larger training sets and more and more compute. In contrast, I propose a hybrid, knowledge-driven, reasoning-based approach, centered around cognitive models, that could provide the substrate for a richer, more robust AI than is currently possible.


Learning Chordal Markov Networks via Branch and Bound

Neural Information Processing Systems

We present a new algorithmic approach for the task of finding a chordal Markov network structure that maximizes a given scoring function. The algorithm is based on branch and bound and integrates dynamic programming for both domain pruning and for obtaining strong bounds for search-space pruning. Empirically, we show that the approach dominates in terms of running times a recent integer programming approach (and thereby also a recent constraint optimization approach) for the problem. Papers published at the Neural Information Processing Systems Conference.


Rapid Deformable Object Detection using Dual-Tree Branch-and-Bound

Neural Information Processing Systems

In this work we use Branch-and-Bound (BB) to efficiently detect objects with deformable part models. Instead of evaluating the classifier score exhaustively over image locations and scales, we use BB to focus on promising image locations. The core problem is to compute bounds that accommodate part deformations; for this we adapt the Dual Trees data structure to our problem. We evaluate our approach using Mixture-of-Deformable Part Models. We obtain exactly the same results but are 10-20 times faster on average.