Problem Solving
GigaBrain-0: A World Model-Powered Vision-Language-Action Model
GigaBrain Team, null, Ye, Angen, Wang, Boyuan, Ni, Chaojun, Huang, Guan, Zhao, Guosheng, Li, Haoyun, Li, Jie, Zhu, Jiagang, Feng, Lv, Li, Peng, Deng, Qiuping, Ouyang, Runqi, Qin, Wenkang, Chen, Xinze, Wang, Xiaofeng, Wang, Yang, Li, Yifan, Li, Yilong, Ding, Yiran, Xu, Yuan, Ye, Yun, Zhou, Yukun, Dong, Zhehao, Wang, Zhenan, Liu, Zhichao, Zhu, Zheng
Training Vision-Language-Action (VLA) models for generalist robots typically requires large-scale real-world robot data, which is expensive and time-consuming to collect. The inefficiency of physical data collection severely limits the scalability, and generalization capacity of current VLA systems. To address this challenge, we introduce GigaBrain-0, a novel VLA foundation model empowered by world model-generated data (e.g., video generation, real2real transfer, human transfer, view transfer, sim2real transfer data). By leveraging world models to generate diverse data at scale, GigaBrain-0 significantly reduces reliance on real robot data while improving cross-task generalization. Our approach further improves policy robustness through RGBD input modeling and embodied Chain-of-Thought (CoT) supervision, enabling the model to reason about spatial geometry, object states, and long-horizon dependencies during task execution. This leads to substantial gains in real-world performance on dexterous, long-horizon, and mobile manipulation tasks. Extensive experiments demonstrate that GigaBrain-0 achieves superior generalization across variations in appearances (e.g., textures, colors), object placements, and camera viewpoints. Additionally, we present GigaBrain-0-Small, an optimized lightweight variant designed to run efficiently on devices such as the NVIDIA Jetson AGX Orin.
Athena: Enhancing Multimodal Reasoning with Data-efficient Process Reward Models
Wang, Shuai, Liu, Zhenhua, Wei, Jiaheng, Yin, Xuanwu, Li, Dong, Barsoum, Emad
We present Athena-PRM, a multimodal process reward model (PRM) designed to evaluate the reward score for each step in solving complex reasoning problems. Developing high-performance PRMs typically demands significant time and financial investment, primarily due to the necessity for step-level annotations of reasoning steps. Conventional automated labeling methods, such as Monte Carlo estimation, often produce noisy labels and incur substantial computational costs. To efficiently generate high-quality process-labeled data, we propose leveraging prediction consistency between weak and strong completers as a criterion for identifying reliable process labels. Remarkably, Athena-PRM demonstrates outstanding effectiveness across various scenarios and benchmarks with just 5,000 samples. Furthermore, we also develop two effective strategies to improve the performance of PRMs: ORM initialization and up-sampling for negative data. We validate our approach in three specific scenarios: verification for test time scaling, direct evaluation of reasoning step correctness, and reward ranked fine-tuning. Our Athena-PRM consistently achieves superior performance across multiple benchmarks and scenarios. Notably, when using Qwen2.5-VL-7B as the policy model, Athena-PRM enhances performance by 10.2 points on WeMath and 7.1 points on MathVista for test time scaling. Furthermore, Athena-PRM sets the state-of-the-art (SoTA) results in VisualProcessBench and outperforms the previous SoTA by 3.9 F1-score, showcasing its robust capability to accurately assess the correctness of the reasoning step. Additionally, utilizing Athena-PRM as the reward model, we develop Athena-7B with reward ranked fine-tuning and outperforms baseline with a significant margin on five benchmarks.
BRIDGE: Building Representations In Domain Guided Program Verification
George, Robert Joseph, Eisenach, Carson, Ghai, Udaya, Perrault-Joncas, Dominique, Anandkumar, Anima, Foster, Dean
Large language models (LLMs) have achieved impressive results in code generation, yet struggle with program verification, especially in interactive proof frameworks such as Lean4. A central challenge is scalability: verified synthesis requires not just code, but also precise specifications and correctness proofs, and existing approaches rarely span all three domains. We present BRIDGE, the first systematic study of structured prompting for scalable verified program generation. BRIDGE decomposes verification into three interconnected domains: Code (executable implementations), Specifications (formal intent statements), and Proofs (constructive correctness arguments). Our key idea is to elicit distinct reasoning behaviors functional, specification-driven, and proof-oriented as intermediate representations that preserve semantic structure and connect these domains. Through systematic ablations, we show that this approach substantially improves both accuracy and efficiency beyond standard error feedback methods. For example, functional reasoning improves correctness of code in formal languages (Lean4) by nearly 1.5x (pass@5) over direct baselines. In inference-time compute, functional reasoning is also 2x more efficient, achieving higher pass rates with fewer generations and lower total sampling budgets. Similarly, we find that specification-driven prompting boosts Python coding pass rates by up to 17.5%. These findings suggest that structured domain alignment is a promising direction for advancing verified synthesis. BRIDGE establishes a foundation for training via expert iteration or RLVR, enabling models to internalize these reasoning strategies across code, specifications, and proofs.
SpaceTools: Tool-Augmented Spatial Reasoning via Double Interactive RL
Chen, Siyi, Uy, Mikaela Angelina, Song, Chan Hee, Ladhak, Faisal, Murali, Adithyavairavan, Qu, Qing, Birchfield, Stan, Blukis, Valts, Tremblay, Jonathan
Vision Language Models (VLMs) demonstrate strong qualitative visual understanding, but struggle with metrically precise spatial reasoning required for embodied applications. The agentic paradigm promises that VLMs can use a wide variety of tools that could augment these capabilities, such as depth estimators, segmentation models, and pose estimators. Yet it remains an open challenge how to realize this vision without solely relying on handcrafted prompting strategies or enforcing fixed, predefined tool pipelines that limit VLMs' ability to discover optimal tool-use patterns. Reinforcement Learning could overcome this gap, but has so far been limited to reasoning with a single visual tool due to the large search space in multi-tool reasoning. We introduce Double Interactive Reinforcement Learning (DIRL), a two-phase training framework where VLMs learn to coordinate multiple tools through interactive exploration and feedback. In the teaching phase, we combine demonstrations from a single tool specialist trained via interactive RL with traces from a frontier model using all tools. In the exploration phase, the model further refines multi-tool coordination through continued RL. Our model, SpaceTools, with tool-augmented spatial reasoning ability, achieves state-of-the-art performance on spatial understanding benchmarks (RoboSpatial-Home, BLINK, BOP-ASK) and demonstrates reliable real-world manipulation using a 7-DOF robot as a tool. DIRL provides substantial improvements over the vanilla SFT (+12% on RoboSpatial) and RL (+16% on RoboSpatial) baselines. Project page: https://spacetools.github.io/.
Divide, then Ground: Adapting Frame Selection to Query Types for Long-Form Video Understanding
Li, Jialuo, Li, Bin, Li, Jiahao, Lu, Yan
The application of Large Multimodal Models (LMMs) to long-form video understanding is constrained by limited context lengths and the computationally prohibitive cost of processing dense video tokens. Consequently, recent research has focused on query-aware frame selection, methods that often incur significant computational overhead. This paper challenges the assumption that such complex search mechanisms are universally necessary. W e first identify and validate a query typology distinguishing between global query and localized query. W e demonstrate that while uniform sampling is both effective and efficient for global queries, localized queries indeed necessitate query-aware selection for optimal performance. Building on this insight, we propose DIG, a training-free frame selection framework that adapts its strategy based on the query type. Specifically, DIG employs efficient uniform sampling for global queries while activating a specialized pipeline to extract query-relevant frames for localized queries. Experiments on three long-form video understanding benchmarks demonstrate that DIG consistently outperforms existing baselines and robustly improves LMM performance, even when scaling the input frame count to 256.
OmniDexVLG: Learning Dexterous Grasp Generation from Vision Language Model-Guided Grasp Semantics, Taxonomy and Functional Affordance
Zhang, Lei, Zheng, Diwen, Bai, Kaixin, Bing, Zhenshan, Marton, Zoltan-Csaba, Chen, Zhaopeng, Knoll, Alois Christian, Zhang, Jianwei
Dexterous grasp generation aims to produce grasp poses that align with task requirements and human interpretable grasp semantics. However, achieving semantically controllable dexterous grasp synthesis remains highly challenging due to the lack of unified modeling of multiple semantic dimensions, including grasp taxonomy, contact semantics, and functional affordance. To address these limitations, we present OmniDexVLG, a multimodal, semantics aware grasp generation framework capable of producing structurally diverse and semantically coherent dexterous grasps under joint language and visual guidance. Our approach begins with OmniDexDataGen, a semantic rich dexterous grasp dataset generation pipeline that integrates grasp taxonomy guided configuration sampling, functional affordance contact point sampling, taxonomy aware differential force closure grasp sampling, and physics based optimization and validation, enabling systematic coverage of diverse grasp types. We further introduce OmniDexReasoner, a multimodal grasp type semantic reasoning module that leverages multi agent collaboration, retrieval augmented generation, and chain of thought reasoning to infer grasp related semantics and generate high quality annotations that align language instructions with task specific grasp intent. Building upon these components, we develop a unified Vision Language Grasping generation model that explicitly incorporates grasp taxonomy, contact structure, and functional affordance semantics, enabling fine grained control over grasp synthesis from natural language instructions. Extensive experiments in simulation and real world object grasping and ablation studies demonstrate that our method substantially outperforms state of the art approaches in terms of grasp diversity, contact semantic diversity, functional affordance diversity, and semantic consistency.
ToG-Bench: Task-Oriented Spatio-Temporal Grounding in Egocentric Videos
Xu, Qi'ao, Qian, Tianwen, Fu, Yuqian, Li, Kailing, Jiao, Yang, Zhang, Jiacheng, Wang, Xiaoling, He, Liang
A core capability towards general embodied intelligence lies in localizing task-relevant objects from an egocentric perspective, formulated as Spatio-Temporal Video Grounding (STVG). Despite recent progress, existing STVG studies remain largely confined to object-centric and descriptive instructions, neglecting the task-oriented reasoning that is crucial for embodied agents to accomplish goal-directed interactions. To bridge this gap, we introduce \textbf{ToG-Bench}, the first task-oriented spatio-temporal video grounding benchmark for egocentric videos. ToG-Bench is characterized by three key features: (1) \textbf{Task-oriented Grounding}, which requires identifying and localizing objects based on intended tasks rather than straightforward descriptions; (2) \textbf{Explicit-Implicit Dual Grounding}, where target objects can be either explicitly mentioned or implicitly inferred by contextual reasoning; (3) \textbf{One-to-Many Grounding}, where a single instruction may correspond to multiple objects involved in task execution. Built upon videos sourced from ScanNet, ToG-Bench comprises 100 annotated clips with 2,704 task-oriented grounding instructions, constructed via a semi-automated pipeline that combines foundation model annotation and human refinement. In addition, we introduce a set of task-level evaluation metrics tailored for multi-object and explicit-implicit object grounding, and systematically benchmark seven state-of-the-art MLLMs. Extensive experiments reveal the intrinsic challenges of task-oriented STVG and substantial performance gaps across explicit-implicit and multi-object grounding, highlighting the difficulty of bridging perception and interaction in embodied scenarios. Data and code will be released at: \href{https://github.com/qaxuDev/ToG-Bench}{https://github.com/qaxuDev/ToG-Bench}..
RoboScape-R: Unified Reward-Observation World Models for Generalizable Robotics Training via RL
Tang, Yinzhou, Shang, Yu, Chen, Yinuo, Wei, Bingwen, Zhang, Xin, Yu, Shu'ang, Shi, Liangzhi, Yu, Chao, Gao, Chen, Wu, Wei, Li, Yong
Achieving generalizable embodied policies remains a key challenge. Traditional policy learning paradigms, including both Imitation Learning (IL) and Reinforcement Learning (RL), struggle to cultivate generalizability across diverse scenarios. While IL policies often overfit to specific expert trajectories, RL suffers from the inherent lack of a unified and general reward signal necessary for effective multi-scene generalization. We posit that the world model is uniquely capable of serving as a universal environment proxy to address this limitation. However, current world models primarily focus on their ability to predict observations and still rely on task-specific, handcrafted reward functions, thereby failing to provide a truly general training environment. Toward this problem, we propose RoboScape-R, a framework leveraging the world model to serve as a versatile, general-purpose proxy for the embodied environment within the RL paradigm. We introduce a novel world model-based general reward mechanism that generates ''endogenous'' rewards derived from the model's intrinsic understanding of real-world state transition dynamics. Extensive experiments demonstrate that RoboScape-R effectively addresses the limitations of traditional RL methods by providing an efficient and general training environment that substantially enhances the generalization capability of embodied policies. Our approach offers critical insights into utilizing the world model as an online training strategy and achieves an average 37.5% performance improvement over baselines under out-of-domain scenarios.
PretrainZero: Reinforcement Active Pretraining
Xing, Xingrun, Fan, Zhiyuan, Lou, Jie, Li, Guoqi, Zhang, Jiajun, Zhang, Debing
Mimicking human behavior to actively learning from general experience and achieve artificial general intelligence has always been a human dream. Recent reinforcement learning (RL) based large-thinking models demonstrate impressive expert-level abilities, i.e., software and math, but still rely heavily on verifiable rewards in specific domains, placing a significant bottleneck to extend the performance boundary of general reasoning capabilities. In this work, we propose PretrainZero, a reinforcement active learning framework built on the pretraining corpus to extend RL from domain-specific post-training to general pretraining. PretrainZero features the following characteristics: 1) Active pretraining: inspired by the active learning ability of humans, PretrainZero learns a unified reasoning policy to actively identify reasonable and informative contents from pretraining corpus, and reason to predict these contents by RL. 2) Self-supervised learning: without any verifiable labels, pretrained reward models, or supervised fine-tuning, we directly pretrain reasoners from 3 to 30B base models on the general Wikipedia corpus using RL, significantly breaking the verification data-wall for general reasoning. 3) Verification scaling: by tackling increasingly challenging masked spans, PretrainZero substantially enhances the general reasoning abilities of pretrained base models. In reinforcement pretraining, PretrainZero improves Qwen3-4B-Base for 8.43, 5.96 and 10.60 on MMLU-Pro, SuperGPQA and math average benchmarks. In post-training, the pretrained models can also serve as reasoning foundation models for downstream RLVR tasks.
Multimodal Reinforcement Learning with Agentic Verifier for AI Agents
Tan, Reuben, Peng, Baolin, Yang, Zhengyuan, Cheng, Hao, Mees, Oier, Zhao, Theodore, Tupini, Andrea, Meijier, Isar, Wu, Qianhui, Yang, Yuncong, Liden, Lars, Gu, Yu, Zhang, Sheng, Liu, Xiaodong, Wang, Lijuan, Pollefeys, Marc, Lee, Yong Jae, Gao, Jianfeng
Agentic reasoning models trained with multimodal reinforcement learning (MMRL) have become increasingly capable, yet they are almost universally optimized using sparse, outcome-based rewards computed based on the final answers. Richer rewards computed from the reasoning tokens can improve learning significantly by providing more fine-grained guidance. However, it is challenging to compute more informative rewards in MMRL beyond those based on outcomes since different samples may require different scoring functions and teacher models may provide noisy reward signals too. In this paper, we introduce the Argos (Agentic Reward for Grounded & Objective Scoring), a principled reward agent to train multimodal reasoning models for agentic tasks. For each sample, Argos selects from a pool of teacher-model derived and rule-based scoring functions to simultaneously evaluate: (i) final response accuracy, (ii) spatiotemporal localization of referred entities and actions, and (iii) the quality of the reasoning process. We find that by leveraging our agentic verifier across both SFT data curation and RL training, our model achieves state-of-the-art results across multiple agentic tasks such as spatial reasoning, visual hallucination as well as robotics and embodied AI benchmarks. Critically, we demonstrate that just relying on SFT post-training on highly curated reasoning data is insufficient, as agents invariably collapse to ungrounded solutions during RL without our online verification. We also show that our agentic verifier can help to reduce reward-hacking in MMRL. Finally, we also provide a theoretical justification for the effectiveness of Argos through the concept of pareto-optimality.