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Knowledge Association with Hyperbolic Knowledge Graph Embeddings

arXiv.org Artificial Intelligence

Capturing associations for knowledge graphs (KGs) through entity alignment, entity type inference and other related tasks benefits NLP applications with comprehensive knowledge representations. Recent related methods built on Euclidean embeddings are challenged by the hierarchical structures and different scales of KGs. They also depend on high embedding dimensions to realize enough expressiveness. Differently, we explore with low-dimensional hyperbolic embeddings for knowledge association. We propose a hyperbolic relational graph neural network for KG embedding and capture knowledge associations with a hyperbolic transformation. Extensive experiments on entity alignment and type inference demonstrate the effectiveness and efficiency of our method.


Deliberative Acting, Online Planning and Learning with Hierarchical Operational Models

arXiv.org Artificial Intelligence

The most common representation formalisms for automated planning are descriptive models that abstractly describe what the actions do and are tailored for effciently computing the next state(s) in a state-transition system. However, real-world acting requires operational models that describe how to do things, with rich control structures for closed-loop online decision-making in a dynamic environment. To use a different action model for planning than the one used for acting causes problems with combining acting and planning, in particular for the development and consistency verification of the different models. As an alternative, we define and implement an integrated acting-and-planning system in which both planning and acting use the same operational models, which are written in a general-purpose hierarchical task-oriented language offering rich control structures. The acting component, called Reactive Acting Engine (RAE), is inspired by the well-known PRS system, except that instead of being purely reactive, it can get advice from the planner. Our planner uses a UCT-like Monte Carlo Tree Search procedure, called UPOM (UCT Procedure for Operational Models), whose rollouts are simulations of the actor's operational models. We also present learning strategies for use with RAE and UPOM that acquire, from online acting experiences and/or simulated planning results, a mapping from decision contexts to method instances as well as a heuristic function to guide UPOM. Our experimental results show that UPOM and our learning strategies significantly improve the acting efficiency and robustness of RAE. We discuss the asymptotic convergence of UPOM by mapping its search space to an MDP.


Manipulation of Articulated Objects using Dual-arm Robots via Answer Set Programming

arXiv.org Artificial Intelligence

The manipulation of articulated objects is of primary importance in Robotics, and can be considered as one of the most complex manipulation tasks. Traditionally, this problem has been tackled by developing ad-hoc approaches, which lack flexibility and portability. In this paper we present a framework based on Answer Set Programming (ASP) for the automated manipulation of articulated objects in a robot control architecture. In particular, ASP is employed for representing the configuration of the articulated object, for checking the consistency of such representation in the knowledge base, and for generating the sequence of manipulation actions. The framework is exemplified and validated on the Baxter dual-arm manipulator in a first, simple scenario. Then, we extend such scenario to improve the overall setup accuracy, and to introduce a few constraints in robot actions execution to enforce their feasibility. The extended scenario entails a high number of possible actions that can be fruitfully combined together. Therefore, we exploit macro actions from automated planning in order to provide more effective plans. We validate the overall framework in the extended scenario, thereby confirming the applicability of ASP also in more realistic Robotics settings, and showing the usefulness of macro actions for the robot-based manipulation of articulated objects.


A Survey on Explainability in Machine Reading Comprehension

arXiv.org Artificial Intelligence

This paper presents a systematic review of benchmarks and approaches for explainability in Machine Reading Comprehension (MRC). We present how the representation and inference challenges evolved and the steps which were taken to tackle these challenges. We also present the evaluation methodologies to assess the performance of explainable systems. In addition, we identify persisting open research questions and highlight critical directions for future work.


Efficient Black-Box Planning Using Macro-Actions with Focused Effects

arXiv.org Artificial Intelligence

The difficulty of classical planning increases exponentially with search-tree depth. Heuristic search can make planning more efficient, but good heuristics can be expensive to compute or may require domain-specific information, and such information may not even be available in the more general case of black-box planning. Rather than treating a given planning problem as fixed and carefully constructing a heuristic to match it, we instead rely on the simple and general-purpose "goal-count" heuristic and construct macro-actions to make it more accurate. Our approach searches for macro-actions with focused effects (i.e. macros that modify only a small number of state variables), which align well with the assumptions made by the goal-count heuristic. Our method discovers macros that dramatically improve black-box planning efficiency across a wide range of planning domains, including Rubik's cube, where it generates fewer states than the state-of-the-art LAMA planner with access to the full SAS$^+$ representation.


Essential Algorithms - Programmer Books

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Computer algorithms are the basic recipes for programming. Professional programmers need to know how to use algorithms to solve difficult programming problems. Written in simple, intuitive English, this book describes how and when to use the most practical classic algorithms, and even how to create new algorithms to meet future needs. The book also includes a collection of questions that can help readers prepare for a programming job interview.


Creative Captioning: An AI Grand Challenge Based on the Dixit Board Game

arXiv.org Artificial Intelligence

We propose a new class of "grand challenge" AI problems that we call creative captioning---generating clever, interesting, or abstract captions for images, as well as understanding such captions. Creative captioning draws on core AI research areas of vision, natural language processing, narrative reasoning, and social reasoning, and across all these areas, it requires sophisticated uses of common sense and cultural knowledge. In this paper, we analyze several specific research problems that fall under creative captioning, using the popular board game Dixit as both inspiration and proposed testing ground. We expect that Dixit could serve as an engaging and motivating benchmark for creative captioning across numerous AI research communities for the coming 1-2 decades.


Graph-based Heuristic Search for Module Selection Procedure in Neural Module Network

arXiv.org Artificial Intelligence

Neural Module Network (NMN) is a machine learning model for solving the visual question answering tasks. NMN uses programs to encode modules' structures, and its modularized architecture enables it to solve logical problems more reasonably. However, because of the non-differentiable procedure of module selection, NMN is hard to be trained end-to-end. To overcome this problem, existing work either included ground-truth program into training data or applied reinforcement learning to explore the program. However, both of these methods still have weaknesses. In consideration of this, we proposed a new learning framework for NMN. Graph-based Heuristic Search is the algorithm we proposed to discover the optimal program through a heuristic search on the data structure named Program Graph. Our experiments on FigureQA and CLEVR dataset show that our methods can realize the training of NMN without ground-truth programs and achieve superior efficiency over existing reinforcement learning methods in program exploration.


An Entropic Associative Memory

arXiv.org Artificial Intelligence

Natural memories are associative, declarative and distributed. Symbolic computing memories resemble natural memories in their declarative character, and information can be stored and recovered explicitly; however, they lack the associative and distributed properties of natural memories. Sub-symbolic memories developed within the connectionist or artificial neural networks paradigm are associative and distributed, but are unable to express symbolic structure and information cannot be stored and retrieved explicitly; hence, they lack the declarative property. To address this dilemma, we use Relational-Indeterminate Computing to model associative memory registers that hold distributed representations of individual objects. This mode of computing has an intrinsic computing entropy which measures the indeterminacy of representations. This parameter determines the operational characteristics of the memory. Associative registers are embedded in an architecture that maps concrete images expressed in modality-specific buffers into abstract representations, and vice versa, and the memory system as a whole fulfills the three properties of natural memories. The system has been used to model a visual memory holding the representations of hand-written digits, and recognition and recall experiments show that there is a range of entropy values, not too low and not too high, in which associative memory registers have a satisfactory performance. The similarity between the cue and the object recovered in memory retrieve operations depends on the entropy of the memory register holding the representation of the corresponding object. The experiments were implemented in a simulation using a standard computer, but a parallel architecture may be built where the memory operations would take a very reduced number of computing steps.


Thwarting adversarial AI with context awareness -- GCN

#artificialintelligence

Researchers at the University of California at Riverside are working to teach computer vision systems what objects typically exist in close proximity to one another so that if one is altered, the system can flag it, potentially thwarting malicious interference with artificial intelligence systems. The yearlong project, supported by a nearly $1 million grant from the Defense Advanced Research Projects Agency, aims to understand how hackers target machine-vision systems with adversarial AI attacks. Led by Amit Roy-Chowdhury, an electrical and computer engineering professor at the school's Marlan and Rosemary Bourns College of Engineering, the project is part of the Machine Vision Disruption program within DARPA's AI Explorations program. Adversarial AI attacks – which attempt to fool machine learning models by supplying deceptive input -- are gaining attention. "Adversarial attacks can destabilize AI technologies, rendering them less safe, predictable, or reliable," Carnegie Mellon University Professor David Danks wrote in IEEE's Spectrum in February.