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Identifying Reasoning Flaws in Planning-Based RL Using Tree Explanations

arXiv.org Artificial Intelligence

Enabling humans to identify potential flaws in an agent's decision making is an important Explainable AI application. We consider identifying such flaws in a planning-based deep reinforcement learning (RL) agent for a complex real-time strategy game. In particular, the agent makes decisions via tree search using a learned model and evaluation function over interpretable states and actions. This gives the potential for humans to identify flaws at the level of reasoning steps in the tree, even if the entire reasoning process is too complex to understand. However, it is unclear whether humans will be able to identify such flaws due to the size and complexity of trees. We describe a user interface and case study, where a small group of AI experts and developers attempt to identify reasoning flaws due to inaccurate agent learning. Overall, the interface allowed the group to identify a number of significant flaws of varying types, demonstrating the promise of this approach.


Data Structures and Algorithms In C++

#artificialintelligence

This "Data Structures and Algorithms In C " course is thoroughly detailed and uses lots of animations to help you visualize the concepts. This "Data Structures and Algorithms in C " tutorial will help you develop a strong background in Data Structures and Algorithms. The course is broken down into easy to assimilate short lectures, and after each topic there is a quiz that can help you to test your newly acquired knowledge. The examples are explained with animations to simplify the learning of this complex topic. Complete working programs are shown for each concept that is explained. This course provides a comprehensive explanation of data structures like linked lists, stacks and queues, binary search trees, heap, searching, hashing.


Divide and Conquer

Communications of the ACM

Many of our newer developers--those who have worked only with git--seem to find bugs in their code only by using git's bisect command. This is troubling for a couple of reasons. The first is that often--once they find where the change occurred that caused the problem--they do not understand the cause, only that it happened between versions X and Y. The second is that they do not seem to understand the limits of debugging in this way, which, perhaps, is more a topic for you than for me to describe to you. Do you find this practice becoming more widespread and perhaps debilitating to good debugging?


On the Computational Complexity of Non-Dictatorial Aggregation

Journal of Artificial Intelligence Research

We investigate when non-dictatorial aggregation is possible from an algorithmic perspective, where non-dictatorial aggregation means that the votes cast by the members of a society can be aggregated in such a way that there is no single member of the society that always dictates the collective outcome. We consider the setting in which the members of a society take a position on a fixed collection of issues, where for each issue several different alternatives are possible, but the combination of choices must belong to a given set X of allowable voting patterns. Such a set X is called a possibility domain if there is an aggregator that is non-dictatorial, operates separately on each issue, and returns values among those cast by the society on each issue. We design a polynomial-time algorithm that decides, given a set X of voting patterns, whether or not X is a possibility domain. Furthermore, if X is a possibility domain, then the algorithm constructs in polynomial time a non-dictatorial aggregator for X. Furthermore, we show that the question of whether a Boolean domain X is a possibility domain is in NLOGSPACE. We also design a polynomial-time algorithm that decides whether X is a uniform possibility domain, that is, whether X admits an aggregator that is non-dictatorial even when restricted to any two positions for each issue. As in the case of possibility domains, the algorithm also constructs in polynomial time a uniform non-dictatorial aggregator, if one exists. Then, we turn our attention to the case where X is given implicitly, either as the set of assignments satisfying a propositional formula, or as a set of consistent evaluations of a sequence of propositional formulas. In both cases, we provide bounds to the complexity of deciding if X is a (uniform) possibility domain. Finally, we extend our results to four types of aggregators that have appeared in the literature: generalized dictatorships, whose outcome is always an element of their input, anonymous aggregators, whose outcome is not affected by permutations of their input, monotone, whose outcome does not change if more individuals agree with it and systematic, which aggregate every issue in the same way.


Chess AI: Competing Paradigms for Machine Intelligence

arXiv.org Artificial Intelligence

Endgame studies have long served as a tool for testing human creativity and intelligence. We find that they can serve as a tool for testing machine ability as well. Two of the leading chess engines, Stockfish and Leela Chess Zero (LCZero), employ significantly different methods during play. We use Plaskett's Puzzle, a famous endgame study from the late 1970s, to compare the two engines. Our experiments show that Stockfish outperforms LCZero on the puzzle. We examine the algorithmic differences between the engines and use our observations as a basis for carefully interpreting the test results. Drawing inspiration from how humans solve chess problems, we ask whether machines can possess a form of imagination. On the theoretical side, we describe how Bellman's equation may be applied to optimize the probability of winning. To conclude, we discuss the implications of our work on artificial intelligence (AI) and artificial general intelligence (AGI), suggesting possible avenues for future research.


Multi-Objective Bayesian Optimization over High-Dimensional Search Spaces

arXiv.org Machine Learning

The ability to optimize multiple competing objective functions with high sample efficiency is imperative in many applied problems across science and industry. Multi-objective Bayesian optimization (BO) achieves strong empirical performance on such problems, but even with recent methodological advances, it has been restricted to simple, low-dimensional domains. Most existing BO methods exhibit poor performance on search spaces with more than a few dozen parameters. In this work we propose MORBO, a method for multi-objective Bayesian optimization over high-dimensional search spaces. MORBO performs local Bayesian optimization within multiple trust regions simultaneously, allowing it to explore and identify diverse solutions even when the objective functions are difficult to model globally. We show that MORBO significantly advances the state-of-the-art in sample-efficiency for several high-dimensional synthetic and real-world multi-objective problems, including a vehicle design problem with 222 parameters, demonstrating that MORBO is a practical approach for challenging and important problems that were previously out of reach for BO methods.


Query Evaluation in DatalogMTL -- Taming Infinite Query Results

arXiv.org Artificial Intelligence

In this paper, we investigate finite representations of DatalogMTL. First, we introduce programs that have finite models and propose a toolkit for structuring the execution of DatalogMTL rules into sequential phases. Then, we study infinite models that eventually become constant and introduce sufficient criteria for programs that allow for such representation. We proceed by considering infinite models that are eventually periodic and show that such a representation encompasses all DatalogMTLFP programs, a widely discussed fragment. Finally, we provide a novel algorithm for reasoning over finite representable DatalogMTL programs that incorporates all of the previously discussed representations.


WebQA: Multihop and Multimodal QA

arXiv.org Artificial Intelligence

Web search is fundamentally multimodal and multihop. Often, even before asking a question we choose to go directly to image search to find our answers. Further, rarely do we find an answer from a single source but aggregate information and reason through implications. Despite the frequency of this everyday occurrence, at present, there is no unified question answering benchmark that requires a single model to answer long-form natural language questions from text and open-ended visual sources -- akin to a human's experience. We propose to bridge this gap between the natural language and computer vision communities with WebQA. We show that A. our multihop text queries are difficult for a large-scale transformer model, and B. existing multi-modal transformers and visual representations do not perform well on open-domain visual queries. Our challenge for the community is to create a unified multimodal reasoning model that seamlessly transitions and reasons regardless of the source modality.


Synthesizing Policies That Account For Human Execution Errors Caused By State-Aliasing In Markov Decision Processes

arXiv.org Artificial Intelligence

When humans are given a policy to execute, there can be policy execution errors and deviations in execution if there is uncertainty in identifying a state. So an algorithm that computes a policy for a human to execute ought to consider these effects in its computations. An optimal MDP policy that is poorly executed (because of a human agent) maybe much worse than another policy that is executed with fewer errors. In this paper, we consider the problems of erroneous execution and execution delay when computing policies for a human agent that would act in a setting modeled by a Markov Decision Process. We present a framework to model the likelihood of policy execution errors and likelihood of non-policy actions like inaction (delays) due to state uncertainty. This is followed by a hill climbing algorithm to search for good policies that account for these errors. We then use the best policy found by hill climbing with a branch and bound algorithm to find the optimal policy. We show experimental results in a Gridworld domain and analyze the performance of the two algorithms. We also present human studies that verify if our assumptions on policy execution by humans under state-aliasing are reasonable.


Aggregate Semantics for Propositional Answer Set Programs

arXiv.org Artificial Intelligence

Answer Set Programming (ASP) emerged in the late 1990ies as a paradigm for Knowledge Representation and Reasoning. The attractiveness of ASP builds on an expressive high-level modeling language along with the availability of powerful off-the-shelf solving systems. While the utility of incorporating aggregate expressions in the modeling language has been realized almost simultaneously with the inception of the first ASP solving systems, a general semantics of aggregates and its efficient implementation have been long-standing challenges. Aggregates have been proposed and widely used in database systems, and also in the deductive database language Datalog, which is one of the main precursors of ASP. The use of aggregates was, however, still restricted in Datalog (by either disallowing recursion or only allowing monotone aggregates), while several ways to integrate unrestricted aggregates evolved in the context of ASP. In this survey, we pick up at this point of development by presenting and comparing the main aggregate semantics that have been proposed for propositional ASP programs. We highlight crucial properties such as computational complexity and expressive power, and outline the capabilities and limitations of different approaches by illustrative examples.