Problem Solving
Faithful Question Answering with Monte-Carlo Planning
Hong, Ruixin, Zhang, Hongming, Zhao, Hong, Yu, Dong, Zhang, Changshui
Although large language models demonstrate remarkable question-answering performances, revealing the intermediate reasoning steps that the models faithfully follow remains challenging. In this paper, we propose FAME (FAithful question answering with MontE-carlo planning) to answer questions based on faithful reasoning steps. The reasoning steps are organized as a structured entailment tree, which shows how premises are used to produce intermediate conclusions that can prove the correctness of the answer. We formulate the task as a discrete decision-making problem and solve it through the interaction of a reasoning environment and a controller. The environment is modular and contains several basic task-oriented modules, while the controller proposes actions to assemble the modules. Since the search space could be large, we introduce a Monte-Carlo planning algorithm to do a look-ahead search and select actions that will eventually lead to high-quality steps. FAME achieves state-of-the-art performance on the standard benchmark. It can produce valid and faithful reasoning steps compared with large language models with a much smaller model size.
Doc2SoarGraph: Discrete Reasoning over Visually-Rich Table-Text Documents with Semantic-Oriented Hierarchical Graphs
Zhu, Fengbin, Wang, Chao, Feng, Fuli, Ren, Zifeng, Li, Moxin, Chua, Tat-Seng
Discrete reasoning over table-text documents (e.g., financial reports) gains increasing attention in recent two years. Existing works mostly simplify this challenge by manually selecting and transforming document pages to structured tables and paragraphs, hindering their practical application. In this work, we explore a more realistic problem setting in the form of TAT-DQA, i.e. to answer the question over a visually-rich table-text document. Specifically, we propose a novel Doc2SoarGraph framework with enhanced discrete reasoning capability by harnessing the differences and correlations among different elements (e.g., quantities, dates) of the given question and document with Semantic-oriented hierarchical Graph structures. We conduct extensive experiments on TAT-DQA dataset, and the results show that our proposed framework outperforms the best baseline model by 17.73% and 16.91% in terms of Exact Match (EM) and F1 score respectively on the test set, achieving the new state-of-the-art.
Transformers Learn Shortcuts to Automata
Liu, Bingbin, Ash, Jordan T., Goel, Surbhi, Krishnamurthy, Akshay, Zhang, Cyril
Algorithmic reasoning requires capabilities which are most naturally understood through recurrent models of computation, like the Turing machine. However, Transformer models, while lacking recurrence, are able to perform such reasoning using far fewer layers than the number of reasoning steps. This raises the question: what solutions are learned by these shallow and non-recurrent models? We find that a low-depth Transformer can represent the computations of any finite-state automaton (thus, any bounded-memory algorithm), by hierarchically reparameterizing its recurrent dynamics. Our theoretical results characterize shortcut solutions, whereby a Transformer with $o(T)$ layers can exactly replicate the computation of an automaton on an input sequence of length $T$. We find that polynomial-sized $O(\log T)$-depth solutions always exist; furthermore, $O(1)$-depth simulators are surprisingly common, and can be understood using tools from Krohn-Rhodes theory and circuit complexity. Empirically, we perform synthetic experiments by training Transformers to simulate a wide variety of automata, and show that shortcut solutions can be learned via standard training. We further investigate the brittleness of these solutions and propose potential mitigations.
Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learning
Zhu, Deyao, Li, Li Erran, Elhoseiny, Mohamed
Reinforcement Learning (RL) methods are typically applied directly in environments to learn policies. In some complex environments with continuous state-action spaces, sparse rewards, and/or long temporal horizons, learning a good policy in the original environments can be difficult. Focusing on the offline RL setting, we aim to build a simple and discrete world model that abstracts the original environment. RL methods are applied to our world model instead of the environment data for simplified policy learning. Our world model, dubbed Value Memory Graph (VMG), is designed as a directed-graph-based Markov decision process (MDP) of which vertices and directed edges represent graph states and graph actions, separately. As state-action spaces of VMG are finite and relatively small compared to the original environment, we can directly apply the value iteration algorithm on VMG to estimate graph state values and figure out the best graph actions. VMG is trained from and built on the offline RL dataset. Together with an action translator that converts the abstract graph actions in VMG to real actions in the original environment, VMG controls agents to maximize episode returns. Our experiments on the D4RL benchmark show that VMG can outperform state-of-the-art offline RL methods in several goal-oriented tasks, especially when environments have sparse rewards and long temporal horizons. Code is available at https://github.com/TsuTikgiau/ValueMemoryGraph
Explainable Verbal Reasoner Plus (EVR+): A Natural Language Reasoning Framework that Supports Diverse Compositional Reasoning
Liang, Zhengzhong, Zhang, Zeyu, Bethard, Steven, Surdeanu, Mihai
Languages models have been successfully applied to a variety of reasoning tasks in NLP, yet the language models still suffer from compositional generalization. In this paper we present Explainable Verbal Reasoner Plus (EVR+), a reasoning framework that enhances language models' compositional reasoning ability by (1) allowing the model to explicitly generate and execute symbolic operators, and (2) allowing the model to decompose a complex task into several simpler ones in a flexible manner. Compared with its predecessor Explainable Verbal Reasoner (EVR) and other previous approaches adopting similar ideas, our framework supports more diverse types of reasoning such as nested loops and different types of recursion. To evaluate our reasoning framework, we build a synthetic dataset with five tasks that require compositional reasoning. Results show that our reasoning framework can enhance the language model's compositional generalization performance on the five tasks, using a fine-tuned language model. We also discussed the possibility and the challenges to combine our reasoning framework with a few-shot prompted language model.
The CRAM Cognitive Architecture for Robot Manipulation in Everyday Activities
Beetz, Michael, Kazhoyan, Gayane, Vernon, David
This paper presents a hybrid robot cognitive architecture, CRAM, that enables robot agents to accomplish everyday manipulation tasks. It addresses five key challenges that arise when carrying out everyday activities. These include (i) the underdetermined nature of task specification, (ii) the generation of context-specific behavior, (iii) the ability to make decisions based on knowledge, experience, and prediction, (iv) the ability to reason at the levels of motions and sensor data, and (v) the ability to explain actions and the consequences of these actions. We explore the computational foundations of the CRAM cognitive model: the self-programmability entailed by physical symbol systems, the CRAM plan language, generalized action plans and implicit-to-explicit manipulation, generative models, digital twin knowledge representation & reasoning, and narrative-enabled episodic memories. We describe the structure of the cognitive architecture and explain the process by which CRAM transforms generalized action plans into parameterized motion plans. It does this using knowledge and reasoning to identify the parameter values that maximize the likelihood of successfully accomplishing the action. We demonstrate the ability of a CRAM-controlled robot to carry out everyday activities in a kitchen environment. Finally, we consider future extensions that focus on achieving greater flexibility through transformational learning and metacognition.
Rumor Detection with Hierarchical Representation on Bipartite Adhoc Event Trees
Zhang, Qi, Yang, Yayi, Shi, Chongyang, Lao, An, Hu, Liang, Wang, Shoujin, Naseem, Usman
The rapid growth of social media has caused tremendous effects on information propagation, raising extreme challenges in detecting rumors. Existing rumor detection methods typically exploit the reposting propagation of a rumor candidate for detection by regarding all reposts to a rumor candidate as a temporal sequence and learning semantics representations of the repost sequence. However, extracting informative support from the topological structure of propagation and the influence of reposting authors for debunking rumors is crucial, which generally has not been well addressed by existing methods. In this paper, we organize a claim post in circulation as an adhoc event tree, extract event elements, and convert it to bipartite adhoc event trees in terms of both posts and authors, i.e., author tree and post tree. Accordingly, we propose a novel rumor detection model with hierarchical representation on the bipartite adhoc event trees called BAET. Specifically, we introduce word embedding and feature encoder for the author and post tree, respectively, and design a root-aware attention module to perform node representation. Then we adopt the tree-like RNN model to capture the structural correlations and propose a tree-aware attention module to learn tree representation for the author tree and post tree, respectively. Extensive experimental results on two public Twitter datasets demonstrate the effectiveness of BAET in exploring and exploiting the rumor propagation structure and the superior detection performance of BAET over state-of-the-art baseline methods.
The Roles of Symbols in Neural-based AI: They are Not What You Think!
Silver, Daniel L., Mitchell, Tom M.
We propose that symbols are first and foremost external communication tools used between intelligent agents that allow knowledge to be transferred in a more efficient and effective manner than having to experience the world directly. But, they are also used internally within an agent through a form of self-communication to help formulate, describe and justify subsymbolic patterns of neural activity that truly implement thinking. Symbols, and our languages that make use of them, not only allow us to explain our thinking to others and ourselves, but also provide beneficial constraints (inductive bias) on learning about the world. In this paper we present relevant insights from neuroscience and cognitive science, about how the human brain represents symbols and the concepts they refer to, and how today's artificial neural networks can do the same. We then present a novel neuro-symbolic hypothesis and a plausible architecture for intelligent agents that combines subsymbolic representations for symbols and concepts for learning and reasoning. Our hypothesis and associated architecture imply that symbols will remain critical to the future of intelligent systems NOT because they are the fundamental building blocks of thought, but because they are characterizations of subsymbolic processes that constitute thought.
Generating Topic Pages for Scientific Concepts Using Scientific Publications
Azarbonyad, Hosein, Afzal, Zubair, Tsatsaronis, George
In this paper, we describe Topic Pages, an inventory of scientific concepts and information around them extracted from a large collection of scientific books and journals. The main aim of Topic Pages is to provide all the necessary information to the readers to understand scientific concepts they come across while reading scholarly content in any scientific domain. Topic Pages are a collection of automatically generated information pages using NLP and ML, each corresponding to a scientific concept. Each page contains three pieces of information: a definition, related concepts, and the most relevant snippets, all extracted from scientific peer-reviewed publications. In this paper, we discuss the details of different components to extract each of these elements. The collection of pages in production contains over 360, 000 Topic Pages across 20 different scientific domains with an average of 23 million unique visits per month, constituting it a popular source for scientific information.
Reinforcement Learning with Knowledge Representation and Reasoning: A Brief Survey
Yu, Chao, Zheng, Xuejing, Zhuo, Hankz Hankui, Wan, Hai, Luo, Weilin
Reinforcement Learning(RL) has achieved tremendous development in recent years, but still faces significant obstacles in addressing complex real-life problems due to the issues of poor system generalization, low sample efficiency as well as safety and interpretability concerns. The core reason underlying such dilemmas can be attributed to the fact that most of the work has focused on the computational aspect of value functions or policies using a representational model to describe atomic components of rewards, states and actions etc, thus neglecting the rich high-level declarative domain knowledge of facts, relations and rules that can be either provided a priori or acquired through reasoning over time. Recently, there has been a rapidly growing interest in the use of Knowledge Representation and Reasoning(KRR) methods, usually using logical languages, to enable more abstract representation and efficient learning in RL. In this survey, we provide a preliminary overview on these endeavors that leverage the strengths of KRR to help solving various problems in RL, and discuss the challenging open problems and possible directions for future work in this area.