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 Problem Solving


ReCEval: Evaluating Reasoning Chains via Correctness and Informativeness

arXiv.org Artificial Intelligence

Multi-step reasoning ability is fundamental to many natural language tasks, yet it is unclear what constitutes a good reasoning chain and how to evaluate them. Most existing methods focus solely on whether the reasoning chain leads to the correct conclusion, but this answer-oriented view may confound reasoning quality with other spurious shortcuts to predict the answer. To bridge this gap, we evaluate reasoning chains by viewing them as informal proofs that derive the final answer. Specifically, we propose ReCEval (Reasoning Chain Evaluation), a framework that evaluates reasoning chains via two key properties: (1) correctness, i.e., each step makes a valid inference based on information contained within the step, preceding steps, and input context, and (2) informativeness, i.e., each step provides new information that is helpful towards deriving the generated answer. We evaluate these properties by developing metrics using natural language inference models and V-Information. On multiple datasets, we show that ReCEval effectively identifies various error types and yields notable improvements compared to prior methods. We analyze the impact of step boundaries, and previous steps on evaluating correctness and demonstrate that our informativeness metric captures the expected flow of information in high-quality reasoning chains. Finally, we show that scoring reasoning chains based on ReCEval improves downstream task performance. Our code is publicly available at: https://github.com/archiki/ReCEval


LanGWM: Language Grounded World Model

arXiv.org Artificial Intelligence

Recent advances in deep reinforcement learning have showcased its potential in tackling complex tasks. However, experiments on visual control tasks have revealed that state-of-the-art reinforcement learning models struggle with out-of-distribution generalization. Conversely, expressing higher-level concepts and global contexts is relatively easy using language. Building upon recent success of the large language models, our main objective is to improve the state abstraction technique in reinforcement learning by leveraging language for robust action selection. Specifically, we focus on learning language-grounded visual features to enhance the world model learning, a model-based reinforcement learning technique. To enforce our hypothesis explicitly, we mask out the bounding boxes of a few objects in the image observation and provide the text prompt as descriptions for these masked objects. Subsequently, we predict the masked objects along with the surrounding regions as pixel reconstruction, similar to the transformer-based masked autoencoder approach. Our proposed LanGWM: Language Grounded World Model achieves state-of-the-art performance in out-of-distribution test at the 100K interaction steps benchmarks of iGibson point navigation tasks. Furthermore, our proposed technique of explicit language-grounded visual representation learning has the potential to improve models for human-robot interaction because our extracted visual features are language grounded.


(Ir)rationality in AI: State of the Art, Research Challenges and Open Questions

arXiv.org Artificial Intelligence

The concept of rationality is central to the field of artificial intelligence. Whether we are seeking to simulate human reasoning, or the goal is to achieve bounded optimality, we generally seek to make artificial agents as rational as possible. Despite the centrality of the concept within AI, there is no unified definition of what constitutes a rational agent. This article provides a survey of rationality and irrationality in artificial intelligence, and sets out the open questions in this area. The understanding of rationality in other fields has influenced its conception within artificial intelligence, in particular work in economics, philosophy and psychology. Focusing on the behaviour of artificial agents, we consider irrational behaviours that can prove to be optimal in certain scenarios. Some methods have been developed to deal with irrational agents, both in terms of identification and interaction, however work in this area remains limited. Methods that have up to now been developed for other purposes, namely adversarial scenarios, may be adapted to suit interactions with artificial agents. We further discuss the interplay between human and artificial agents, and the role that rationality plays within this interaction; many questions remain in this area, relating to potentially irrational behaviour of both humans and artificial agents.


A knowledge-driven AutoML architecture

arXiv.org Artificial Intelligence

Automated machine learning (AutoML) gathered a significant amount of attention in recent years as a way of automating some of the typical workflows in machine learning (ML) and data science more broadly. For a comprehensive and systematic view on the subject, there is an already growing number of survey works that cover the state-of-the-art Hutter et al. (2019); Yao et al. (2018); Elshawi et al. (2019); Zöller and Huber (2021); Truong et al. (2019); He et al. (2021); Hospedales et al. (2020); Vanschoren (2018Santu"); Karmaker Santu"Santu". Currently, it is becoming apparent that the size of the potential problem space, required solution sophistication, transparency and legal constraints Roscher et al. (2020); Drozdal et al. (2020); Rudin et al. (2021); Veale and Borgesius (2021); Smuha et al. (2021) render AutoML a problem extremely difficult to define and solve either holistically or agnostically.


Development and evaluation of automated localisation and reconstruction of all fruits on tomato plants in a greenhouse based on multi-view perception and 3D multi-object tracking

arXiv.org Artificial Intelligence

The ability to accurately represent and localise relevant objects is essential for robots to carry out tasks effectively. Traditional approaches, where robots simply capture an image, process that image to take an action, and then forget the information, have proven to struggle in the presence of occlusions. Methods using multi-view perception, which have the potential to address some of these problems, require a world model that guides the collection, integration and extraction of information from multiple viewpoints. Furthermore, constructing a generic representation that can be applied in various environments and tasks is a difficult challenge. In this paper, a novel approach for building generic representations in occluded agro-food environments using multi-view perception and 3D multi-object tracking is introduced. The method is based on a detection algorithm that generates partial point clouds for each detected object, followed by a 3D multi-object tracking algorithm that updates the representation over time. The accuracy of the representation was evaluated in a real-world environment, where successful representation and localisation of tomatoes in tomato plants were achieved, despite high levels of occlusion, with the total count of tomatoes estimated with a maximum error of 5.08% and the tomatoes tracked with an accuracy up to 71.47%. Novel tracking metrics were introduced, demonstrating that valuable insight into the errors in localising and representing the fruits can be provided by their use. This approach presents a novel solution for building representations in occluded agro-food environments, demonstrating potential to enable robots to perform tasks effectively in these challenging environments.


On the Effectiveness of Log Representation for Log-based Anomaly Detection

arXiv.org Artificial Intelligence

Logs are an essential source of information for people to understand the running status of a software system. Due to the evolving modern software architecture and maintenance methods, more research efforts have been devoted to automated log analysis. In particular, machine learning (ML) has been widely used in log analysis tasks. In ML-based log analysis tasks, converting textual log data into numerical feature vectors is a critical and indispensable step. However, the impact of using different log representation techniques on the performance of the downstream models is not clear, which limits researchers and practitioners' opportunities of choosing the optimal log representation techniques in their automated log analysis workflows. Therefore, this work investigates and compares the commonly adopted log representation techniques from previous log analysis research. Particularly, we select six log representation techniques and evaluate them with seven ML models and four public log datasets (i.e., HDFS, BGL, Spirit and Thunderbird) in the context of log-based anomaly detection. We also examine the impacts of the log parsing process and the different feature aggregation approaches when they are employed with log representation techniques. From the experiments, we provide some heuristic guidelines for future researchers and developers to follow when designing an automated log analysis workflow. We believe our comprehensive comparison of log representation techniques can help researchers and practitioners better understand the characteristics of different log representation techniques and provide them with guidance for selecting the most suitable ones for their ML-based log analysis workflow.


OccWorld: Learning a 3D Occupancy World Model for Autonomous Driving

arXiv.org Artificial Intelligence

Understanding how the 3D scene evolves is vital for making decisions in autonomous driving. Most existing methods achieve this by predicting the movements of object boxes, which cannot capture more fine-grained scene information. In this paper, we explore a new framework of learning a world model, OccWorld, in the 3D Occupancy space to simultaneously predict the movement of the ego car and the evolution of the surrounding scenes. We propose to learn a world model based on 3D occupancy rather than 3D bounding boxes and segmentation maps for three reasons: 1) expressiveness. 3D occupancy can describe the more fine-grained 3D structure of the scene; 2) efficiency. 3D occupancy is more economical to obtain (e.g., from sparse LiDAR points). 3) versatility. 3D occupancy can adapt to both vision and LiDAR. To facilitate the modeling of the world evolution, we learn a reconstruction-based scene tokenizer on the 3D occupancy to obtain discrete scene tokens to describe the surrounding scenes. We then adopt a GPT-like spatial-temporal generative transformer to generate subsequent scene and ego tokens to decode the future occupancy and ego trajectory. Extensive experiments on the widely used nuScenes benchmark demonstrate the ability of OccWorld to effectively model the evolution of the driving scenes. OccWorld also produces competitive planning results without using instance and map supervision. Code: https://github.com/wzzheng/OccWorld.


Planning for the Efficient Updating of Mutual Fund Portfolios

arXiv.org Artificial Intelligence

Once there is a decision of rebalancing or updating a portfolio of funds, the process of changing the current portfolio to the target one, involves a set of transactions that are susceptible of being optimized. This is particularly relevant when managers have to handle the implications of different types of instruments. In this work we present linear programming and heuristic search approaches that produce plans for executing the update. The evaluation of our proposals shows cost improvements over the compared based strategy. The models can be easily extended to other realistic scenarios in which a holistic portfolio management is required


The Predicted-Updates Dynamic Model: Offline, Incremental, and Decremental to Fully Dynamic Transformations

arXiv.org Artificial Intelligence

We formulate the predicted-updates dynamic model, one of the first beyond-worst-case models for dynamic algorithms, which generalizes a large set of well-studied dynamic models including the offline dynamic, incremental, and decremental models to the fully dynamic setting when given predictions about the update times of the elements. In the most basic form of our model, we receive a set of predicted update times for all of the updates that occur over the event horizon. We give a novel framework that "lifts" offline divide-and-conquer algorithms into the fully dynamic setting with little overhead. Using this, we are able to interpolate between the offline and fully dynamic settings; when the $\ell_1$ error of the prediction is linear in the number of updates, we achieve the offline runtime of the algorithm (up to $\mathrm{poly} \log n$ factors). Provided a fully dynamic backstop algorithm, our algorithm will never do worse than the backstop algorithm regardless of the prediction error. Furthermore, our framework achieves a smooth linear trade-off between $\ell_1$ error in the predictions and runtime. These correspond to the desiderata of consistency, robustness, and graceful degradation of the algorithms-with-predictions literature. We further extend our techniques to incremental and decremental settings, transforming algorithms in these settings when given predictions of only the deletion and insertion times, respectively. Our framework is general, and we apply it to obtain improved efficiency bounds over the state-of-the-art dynamic algorithms for a variety of problems including triconnectivity, planar digraph all pairs shortest paths, $k$-edge connectivity, and others, for prediction error of reasonable magnitude.


Robot Learning in the Era of Foundation Models: A Survey

arXiv.org Artificial Intelligence

The proliferation of Large Language Models (LLMs) has s fueled a shift in robot learning from automation towards general embodied Artificial Intelligence (AI). Adopting foundation models together with traditional learning methods to robot learning has increasingly gained recent interest research community and showed potential for real-life application. However, there are few literatures comprehensively reviewing the relatively new technologies combined with robotics. The purpose of this review is to systematically assess the state-of-the-art foundation model techniques in the robot learning and to identify future potential areas. Specifically, we first summarized the technical evolution of robot learning and identified the necessary preliminary preparations for foundation models including the simulators, datasets, foundation model framework. In addition, we focused on the following four mainstream areas of robot learning including manipulation, navigation, planning, and reasoning and demonstrated how the foundation model techniques can be adopted in the above scenarios. Furthermore, critical issues which are neglected in the current literatures including robot hardware and software decoupling, dynamic data, generalization performance with the presence of human, etc. were discussed. This review highlights the state-of-the-art progress of foundation models in robot learning and future research should focus on multimodal interaction especially dynamics data, exclusive foundation models for robots, and AI alignment, etc.