Problem Solving
ELIZA Reinterpreted: The world's first chatbot was not intended as a chatbot at all
ELIZA, often considered the world's first chatbot, was written by Joseph Weizenbaum in the early 1960s. Weizenbaum did not intend to invent the chatbot, but rather to build a platform for research into human-machine conversation and the important cognitive processes of interpretation and misinterpretation. His purpose was obscured by ELIZA's fame, resulting in large part from the fortuitous timing of it's creation, and it's escape into the wild. In this paper I provide a rich historical context for ELIZA's creation, demonstrating that ELIZA arose from the intersection of some of the central threads in the technical history of AI. I also briefly discuss how ELIZA escaped into the world, and how its accidental escape, along with several coincidental turns of the programming language screws, led both to the misapprehension that ELIZA was intended as a chatbot, and to the loss of the original ELIZA to history for over 50 years.
Reinforcement Learning from Delayed Observations via World Models
Karamzade, Armin, Kim, Kyungmin, Kalsi, Montek, Fox, Roy
In standard reinforcement learning settings, agents typically assume immediate feedback about the effects of their actions after taking them. However, in practice, this assumption may not hold true due to physical constraints and can significantly impact the performance of learning algorithms. In this paper, we address observation delays in partially observable environments. We propose leveraging world models, which have shown success in integrating past observations and learning dynamics, to handle observation delays. By reducing delayed POMDPs to delayed MDPs with world models, our methods can effectively handle partial observability, where existing approaches achieve sub-optimal performance or degrade quickly as observability decreases. Experiments suggest that one of our methods can outperform a naive model-based approach by up to 250%. Moreover, we evaluate our methods on visual delayed environments, for the first time showcasing delay-aware reinforcement learning continuous control with visual observations.
CLEAR: Can Language Models Really Understand Causal Graphs?
Chen, Sirui, Xu, Mengying, Wang, Kun, Zeng, Xingyu, Zhao, Rui, Zhao, Shengjie, Lu, Chaochao
Causal reasoning is a cornerstone of how humans interpret the world. To model and reason about causality, causal graphs offer a concise yet effective solution. Given the impressive advancements in language models, a crucial question arises: can they really understand causal graphs? To this end, we pioneer an investigation into language models' understanding of causal graphs. Specifically, we develop a framework to define causal graph understanding, by assessing language models' behaviors through four practical criteria derived from diverse disciplines (e.g., philosophy and psychology). We then develop CLEAR, a novel benchmark that defines three complexity levels and encompasses 20 causal graph-based tasks across these levels. Finally, based on our framework and benchmark, we conduct extensive experiments on six leading language models and summarize five empirical findings. Our results indicate that while language models demonstrate a preliminary understanding of causal graphs, significant potential for improvement remains. Our project website is at https://github.com/OpenCausaLab/CLEAR.
DEXTER: A Benchmark for open-domain Complex Question Answering using LLMs
Prabhu, Venktesh V. Deepali, Anand, Avishek
Open-domain complex Question Answering (QA) is a difficult task with challenges in evidence retrieval and reasoning. The complexity of such questions could stem from questions being compositional, hybrid evidence, or ambiguity in questions. While retrieval performance for classical QA tasks is well explored, their capabilities for heterogeneous complex retrieval tasks, especially in an open-domain setting, and the impact on downstream QA performance, are relatively unexplored. To address this, in this work, we propose a benchmark composing diverse complex QA tasks and provide a toolkit to evaluate state-of-the-art pre-trained dense and sparse retrieval models in an open-domain setting. We observe that late interaction models and surprisingly lexical models like BM25 perform well compared to other pre-trained dense retrieval models. In addition, since context-based reasoning is critical for solving complex QA tasks, we also evaluate the reasoning capabilities of LLMs and the impact of retrieval performance on their reasoning capabilities. Through experiments, we observe that much progress is to be made in retrieval for complex QA to improve downstream QA performance. Our software and related data can be accessed at https://github.com/VenkteshV/DEXTER
Large Language Models Are Cross-Lingual Knowledge-Free Reasoners
Hu, Peng, Liu, Sizhe, Gao, Changjiang, Huang, Xin, Han, Xue, Feng, Junlan, Deng, Chao, Huang, Shujian
Large Language Models have demonstrated impressive reasoning capabilities across multiple languages. However, the relationship between capabilities in different languages is less explored. In this work, we decompose the process of reasoning tasks into two separated parts: knowledge retrieval and knowledge-free reasoning, and analyze the cross-lingual transferability of them. With adapted and constructed knowledge-free reasoning datasets, we show that the knowledge-free reasoning capability can be nearly perfectly transferred across various source-target language directions despite the secondary impact of resource in some specific target languages, while cross-lingual knowledge retrieval significantly hinders the transfer. Moreover, by analyzing the hidden states and feed-forward network neuron activation during the reasoning tasks, we show that higher similarity of hidden representations and larger overlap of activated neurons could explain the better cross-lingual transferability of knowledge-free reasoning than knowledge retrieval. Thus, we hypothesize that knowledge-free reasoning embeds in some language-shared mechanism, while knowledge is stored separately in different languages.
Automatically Generating UI Code from Screenshot: A Divide-and-Conquer-Based Approach
Wan, Yuxuan, Wang, Chaozheng, Dong, Yi, Wang, Wenxuan, Li, Shuqing, Huo, Yintong, Lyu, Michael R.
Websites are critical in today's digital world, with over 1.11 billion currently active and approximately 252,000 new sites launched daily. Converting website layout design into functional UI code is a time-consuming yet indispensable step of website development. Manual methods of converting visual designs into functional code present significant challenges, especially for non-experts. To explore automatic design-to-code solutions, we first conduct a motivating study on GPT-4o and identify three types of issues in generating UI code: element omission, element distortion, and element misarrangement. We further reveal that a focus on smaller visual segments can help multimodal large language models (MLLMs) mitigate these failures in the generation process. In this paper, we propose DCGen, a divide-and-conquer-based approach to automate the translation of webpage design to UI code. DCGen starts by dividing screenshots into manageable segments, generating descriptions for each segment, and then reassembling them into complete UI code for the entire screenshot. We conduct extensive testing with a dataset comprised of real-world websites and various MLLMs and demonstrate that DCGen achieves up to a 14% improvement in visual similarity over competing methods. To the best of our knowledge, DCGen is the first segment-aware prompt-based approach for generating UI code directly from screenshots.
Evaluating the World Model Implicit in a Generative Model
Vafa, Keyon, Chen, Justin Y., Kleinberg, Jon, Mullainathan, Sendhil, Rambachan, Ashesh
Recent work suggests that large language models may implicitly learn world models. How should we assess this possibility? We formalize this question for the case where the underlying reality is governed by a deterministic finite automaton. This includes problems as diverse as simple logical reasoning, geographic navigation, game-playing, and chemistry. We propose new evaluation metrics for world model recovery inspired by the classic Myhill-Nerode theorem from language theory. We illustrate their utility in three domains: game playing, logic puzzles, and navigation. In all domains, the generative models we consider do well on existing diagnostics for assessing world models, but our evaluation metrics reveal their world models to be far less coherent than they appear. Such incoherence creates fragility: using a generative model to solve related but subtly different tasks can lead it to fail badly. Building generative models that meaningfully capture the underlying logic of the domains they model would be immensely valuable; our results suggest new ways to assess how close a given model is to that goal.
A Survey of Robotic Language Grounding: Tradeoffs between Symbols and Embeddings
Cohen, Vanya, Liu, Jason Xinyu, Mooney, Raymond, Tellex, Stefanie, Watkins, David
With large language models, robots can understand language more flexibly and more capable than ever before. This survey reviews and situates recent literature into a spectrum with two poles: 1) mapping between language and some manually defined formal representation of meaning, and 2) mapping between language and high-dimensional vector spaces that translate directly to low-level robot policy. Using a formal representation allows the meaning of the language to be precisely represented, limits the size of the learning problem, and leads to a framework for interpretability and formal safety guarantees. Methods that embed language and perceptual data into high-dimensional spaces avoid this manually specified symbolic structure and thus have the potential to be more general when fed enough data but require more data and computing to train. We discuss the benefits and tradeoffs of each approach and finish by providing directions for future work that achieves the best of both worlds.
Tri-VQA: Triangular Reasoning Medical Visual Question Answering for Multi-Attribute Analysis
Fan, Lin, Gong, Xun, Zheng, Cenyang, Ou, Yafei
The intersection of medical Visual Question Answering (Med-VQA) is a challenging research topic with advantages including patient engagement and clinical expert involvement for second opinions. However, existing Med-VQA methods based on joint embedding fail to explain whether their provided results are based on correct reasoning or coincidental answers, which undermines the credibility of VQA answers. In this paper, we investigate the construction of a more cohesive and stable Med-VQA structure. Motivated by causal effect, we propose a novel Triangular Reasoning VQA (Tri-VQA) framework, which constructs reverse causal questions from the perspective of "Why this answer?" to elucidate the source of the answer and stimulate more reasonable forward reasoning processes. We evaluate our method on the Endoscopic Ultrasound (EUS) multi-attribute annotated dataset from five centers, and test it on medical VQA datasets. Experimental results demonstrate the superiority of our approach over existing methods. Our codes and pre-trained models are available at https://anonymous.4open.science/r/Tri_VQA.
Cognitive Map for Language Models: Optimal Planning via Verbally Representing the World Model
Kim, Doyoung, Lee, Jongwon, Park, Jinho, Seo, Minjoon
Language models have demonstrated impressive capabilities across various natural language processing tasks, yet they struggle with planning tasks requiring multi-step simulations. Inspired by human cognitive processes, this paper investigates the optimal planning power of language models that can construct a cognitive map of a given environment. Our experiments demonstrate that cognitive map significantly enhances the performance of both optimal and reachable planning generation ability in the Gridworld path planning task. We observe that our method showcases two key characteristics similar to human cognition: \textbf{generalization of its planning ability to extrapolated environments and rapid adaptation with limited training data.} We hope our findings in the Gridworld task provide insights into modeling human cognitive processes in language models, potentially leading to the development of more advanced and robust systems that better resemble human cognition.