Problem Solving
Associative Memory via a Sparse Recovery Model
An associative memory is a structure learned from a dataset \mathcal{M} of vectors (signals) in a way such that, given a noisy version of one of the vectors as input, the nearest valid vector from \mathcal{M} (nearest neighbor) is provided as output, preferably via a fast iterative algorithm. Traditionally, binary (or q -ary) Hopfield neural networks are used to model the above structure. In this paper, for the first time, we propose a model of associative memory based on sparse recovery of signals. Our basic premise is simple. For a dataset, we learn a set of linear constraints that every vector in the dataset must satisfy.
Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Games
We study reinforcement learning (RL) for text-based games, which are interactive simulations in the context of natural language. While different methods have been developed to represent the environment information and language actions, existing RL agents are not empowered with any reasoning capabilities to deal with textual games. In this work, we aim to conduct explicit reasoning with knowledge graphs for decision making, so that the actions of an agent are generated and supported by an interpretable inference procedure. We propose a stacked hierarchical attention mechanism to construct an explicit representation of the reasoning process by exploiting the structure of the knowledge graph. We extensively evaluate our method on a number of man-made benchmark games, and the experimental results demonstrate that our method performs better than existing text-based agents.
Sub-linear Regret Bounds for Bayesian Optimisation in Unknown Search Spaces
Bayesian optimisation is a popular method for efficient optimisation of expensive black-box functions. Traditionally, BO assumes that the search space is known. However, in many problems, this assumption does not hold. To this end, we propose a novel BO algorithm which expands (and shifts) the search space over iterations based on controlling the expansion rate thought a \emph{hyperharmonic series}. Further, we propose another variant of our algorithm that scales to high dimensions. We show theoretically that for both our algorithms, the cumulative regret grows at sub-linear rates.
Modeling Conceptual Understanding in Image Reference Games
An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the case between humans and machines. In this work, we present both an image reference game between a speaker and a population of listeners where reasoning about the concepts other agents can comprehend is necessary and a model formulation with this capability. We focus on reasoning about the conceptual understanding of others, as well as adapting to novel gameplay partners and dealing with differences in perceptual machinery. Our experiments on three benchmark image/attribute datasets suggest that our learner indeed encodes information directly pertaining to the understanding of other agents, and that leveraging this information is crucial for maximizing gameplay performance.
Monte Carlo Tree Descent for Black-Box Optimization
The key to Black-Box Optimization is to efficiently search through input regions with potentially widely-varying numerical properties, to achieve low-regret descent and fast progress toward the optima. Monte Carlo Tree Search (MCTS) methods have recently been introduced to improve Bayesian optimization by computing better partitioning of the search space that balances exploration and exploitation. Extending this promising framework, we study how to further integrate sample-based descent for faster optimization. We design novel ways of expanding Monte Carlo search trees, with new descent methods at vertices that incorporate stochastic search and Gaussian Processes. We propose the corresponding rules for balancing progress and uncertainty, branch selection, tree expansion, and backpropagation.
Refinements on the Complementary PDB Construction Mechanism
Pattern database (PDB) is one of the most popular automated heuristic generation techniques. A PDB maps states in a planning task to abstract states by considering a subset of variables and stores their optimal costs to the abstract goal in a look up table. As the result of the progress made on symbolic search over recent years, symbolic-PDB-based planners achieved impressive results in the International Planning Competition (IPC) 2018. Among them, Complementary 1 (CPC1) tied as the second best planners and the best non-portfolio planners in the cost optimal track, only 2 tasks behind the winner. It uses a combination of different pattern generation algorithms to construct PDBs that are complementary to existing ones. As shown in the post contest experiments, there is room for improvement. In this paper, we would like to present our work on refining the PDB construction mechanism of CPC1. By testing on IPC 2018 benchmarks, the results show that a significant improvement is made on our modified planner over the original version.
Drama: Mamba-Enabled Model-Based Reinforcement Learning Is Sample and Parameter Efficient
Wang, Wenlong, Dusparic, Ivana, Shi, Yucheng, Zhang, Ke, Cahill, Vinny
Model-based reinforcement learning (RL) offers a solution to the data inefficiency that plagues most model-free RL algorithms. However, learning a robust world model often demands complex and deep architectures, which are expensive to compute and train. Within the world model, dynamics models are particularly crucial for accurate predictions, and various dynamics-model architectures have been explored, each with its own set of challenges. Currently, recurrent neural network (RNN) based world models face issues such as vanishing gradients and difficulty in capturing long-term dependencies effectively. In contrast, use of transformers suffers from the well-known issues of self-attention mechanisms, where both memory and computational complexity scale as $O(n^2)$, with $n$ representing the sequence length. To address these challenges we propose a state space model (SSM) based world model, specifically based on Mamba, that achieves $O(n)$ memory and computational complexity while effectively capturing long-term dependencies and facilitating the use of longer training sequences efficiently. We also introduce a novel sampling method to mitigate the suboptimality caused by an incorrect world model in the early stages of training, combining it with the aforementioned technique to achieve a normalised score comparable to other state-of-the-art model-based RL algorithms using only a 7 million trainable parameter world model. This model is accessible and can be trained on an off-the-shelf laptop. Our code is available at https://github.com/realwenlongwang/drama.git.
Bayesian Optimization with Unknown Search Space
Applying Bayesian optimization in problems wherein the search space is unknown is challenging. To address this problem, we propose a systematic volume expansion strategy for the Bayesian optimization. We devise a strategy to guarantee that in iterative expansions of the search space, our method can find a point whose function value within epsilon of the objective function maximum. Without the need to specify any parameters, our algorithm automatically triggers a minimal expansion required iteratively. We derive analytic expressions for when to trigger the expansion and by how much to expand.
Expressive power of tensor-network factorizations for probabilistic modeling
Tensor-network techniques have recently proven useful in machine learning, both as a tool for the formulation of new learning algorithms and for enhancing the mathematical understanding of existing methods. Inspired by these developments, and the natural correspondence between tensor networks and probabilistic graphical models, we provide a rigorous analysis of the expressive power of various tensor-network factorizations of discrete multivariate probability distributions. These factorizations include non-negative tensor-trains/MPS, which are in correspondence with hidden Markov models, and Born machines, which are naturally related to the probabilistic interpretation of quantum circuits. When used to model probability distributions, they exhibit tractable likelihoods and admit efficient learning algorithms. Interestingly, we prove that there exist probability distributions for which there are unbounded separations between the resource requirements of some of these tensor-network factorizations.
Understanding Social Reasoning in Language Models with Language Models
As Large Language Models (LLMs) become increasingly integrated into our everyday lives, understanding their ability to comprehend human mental states becomes critical for ensuring effective interactions. However, despite the recent attempts to assess the Theory-of-Mind (ToM) reasoning capabilities of LLMs, the degree to which these models can align with human ToM remains a nuanced topic of exploration. This is primarily due to two distinct challenges: (1) the presence of inconsistent results from previous evaluations, and (2) concerns surrounding the validity of existing evaluation methodologies. To address these challenges, we present a novel framework for procedurally generating evaluations with LLMs by populating causal templates. Using our framework, we create a new social reasoning benchmark (BigToM) for LLMs which consists of 25 controls and 5,000 model-written evaluations.