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Predictive Reachability for Embodiment Selection in Mobile Manipulation Behaviors

arXiv.org Artificial Intelligence

Mobile manipulators require coordinated control between navigation and manipulation to accomplish tasks. Typically, coordinated mobile manipulation behaviors have base navigation to approach the goal followed by arm manipulation to reach the desired pose. Selecting the embodiment between the base and arm can be determined based on reachability. Previous methods evaluate reachability by computing inverse kinematics and activate arm motions once solutions are identified. In this study, we introduce a new approach called predictive reachability that decides reachability based on predicted arm motions. Our model utilizes a hierarchical policy framework built upon a world model. The world model allows the prediction of future trajectories and the evaluation of reachability. The hierarchical policy selects the embodiment based on the predicted reachability and plans accordingly. Unlike methods that require prior knowledge about robots and environments for inverse kinematics, our method only relies on image-based observations. We evaluate our approach through basic reaching tasks across various environments. The results demonstrate that our method outperforms previous model-based approaches in both sample efficiency and performance, while enabling more reasonable embodiment selection based on predictive reachability.


Building, Reusing, and Generalizing Abstract Representations from Concrete Sequences

arXiv.org Artificial Intelligence

Humans excel at learning abstract patterns across different sequences, filtering out irrelevant details, and transferring these generalized concepts to new sequences. In contrast, many sequence learning models lack the ability to abstract, which leads to memory inefficiency and poor transfer. We introduce a non-parametric hierarchical variable learning model (HVM) that learns chunks from sequences and abstracts contextually similar chunks as variables. HVM efficiently organizes memory while uncovering abstractions, leading to compact sequence representations. When learning on language datasets such as babyLM, HVM learns a more efficient dictionary than standard compression algorithms such as Lempel-Ziv. In a sequence recall task requiring the acquisition and transfer of variables embedded in sequences, we demonstrate HVM's sequence likelihood correlates with human recall times. In contrast, large language models (LLMs) struggle to transfer abstract variables as effectively as humans. From HVM's adjustable layer of abstraction, we demonstrate that the model realizes a precise trade-off between compression and generalization. Our work offers a cognitive model that captures the learning and transfer of abstract representations in human cognition and differentiates itself from the behavior of large language models.


Exploring Welfare Maximization and Fairness in Participatory Budgeting

arXiv.org Artificial Intelligence

Participatory budgeting (PB) is a voting paradigm for distributing a divisible resource, usually called a budget, among a set of projects by aggregating the preferences of individuals over these projects. It is implemented quite extensively for purposes such as government allocating funds to public projects and funding agencies selecting research proposals to support. This PhD dissertation studies the welfare-related and fairness-related objectives for different PB models. Our contribution lies in proposing and exploring novel PB rules that maximize welfare and promote fairness, as well as, in introducing and investigating a range of novel utility notions, axiomatic properties, and fairness notions, effectively filling the gaps in the existing literature for each PB model. The thesis is divided into two main parts, the first focusing on dichotomous and the second focusing on ordinal preferences. Each part considers two cases: (i) the cost of each project is restricted to a single value and partial funding is not permitted and (ii) the cost of each project is flexible and may assume multiple values.


HIRO: Heuristics Informed Robot Online Path Planning Using Pre-computed Deterministic Roadmaps

arXiv.org Artificial Intelligence

Dividing robot environments into static and dynamic elements, we use the static part for initializing a deterministic roadmap, which provides a lower bound of the final path cost as informed heuristics for fast path-finding. These heuristics guide a search tree to explore the roadmap during runtime. The search tree examines the edges using a fuzzy collision checking concerning the dynamic environment. Finally, the heuristics tree exploits knowledge fed back from the fuzzy collision checking module and updates the lower bound for the path cost. As we demonstrate in real-world experiments, the closed-loop formed by these three components significantly accelerates the planning procedure. An additional backtracking step ensures the feasibility of the resulting paths. Experiments in simulation and the real world show that HIRO can find collision-free paths considerably faster than baseline methods with and without prior knowledge of the environment.


Visual Imitation Learning of Non-Prehensile Manipulation Tasks with Dynamics-Supervised Models

arXiv.org Artificial Intelligence

Unlike quasi-static robotic manipulation tasks like pick-and-place, dynamic tasks such as non-prehensile manipulation pose greater challenges, especially for vision-based control. Successful control requires the extraction of features relevant to the target task. In visual imitation learning settings, these features can be learnt by backpropagating the policy loss through the vision backbone. Yet, this approach tends to learn task-specific features with limited generalizability. Alternatively, learning world models can realize more generalizable vision backbones. Utilizing the learnt features, task-specific policies are subsequently trained. Commonly, these models are trained solely to predict the next RGB state from the current state and action taken. But only-RGB prediction might not fully-capture the task-relevant dynamics. In this work, we hypothesize that direct supervision of target dynamic states (Dynamics Mapping) can learn better dynamics-informed world models. Beside the next RGB reconstruction, the world model is also trained to directly predict position, velocity, and acceleration of environment rigid bodies. To verify our hypothesis, we designed a non-prehensile 2D environment tailored to two tasks: "Balance-Reaching" and "Bin-Dropping". When trained on the first task, dynamics mapping enhanced the task performance under different training configurations (Decoupled, Joint, End-to-End) and policy architectures (Feedforward, Recurrent). Notably, its most significant impact was for world model pretraining boosting the success rate from 21% to 85%. Although frozen dynamics-informed world models could generalize well to a task with in-domain dynamics, but poorly to a one with out-of-domain dynamics.


Cooperative Strategic Planning Enhances Reasoning Capabilities in Large Language Models

arXiv.org Artificial Intelligence

Enhancing the reasoning capabilities of large language models (LLMs) is crucial for enabling them to tackle complex, multi-step problems. Multi-agent frameworks have shown great potential in enhancing LLMs' reasoning capabilities. However, the lack of effective cooperation between LLM agents hinders their performance, especially for multi-step reasoning tasks. This paper proposes a novel cooperative multi-agent reasoning framework (CoPlanner) by separating reasoning steps and assigning distinct duties to different agents. CoPlanner consists of two LLM agents: a planning agent and a reasoning agent. The planning agent provides high-level strategic hints, while the reasoning agent follows these hints and infers answers. By training the planning agent's policy through the interactive reasoning process via Proximal Policy Optimization (PPO), the LLaMA-3-8B-based CoPlanner outperforms the previous best method by 9.94\% on LogiQA and 3.09\% on BBH. Our results demonstrate that the guidance from the planning agent and the effective cooperation between the agents contribute to the superior performance of CoPlanner in tackling multi-step reasoning problems.


On the Expressive Power of Tree-Structured Probabilistic Circuits

arXiv.org Artificial Intelligence

Probabilistic circuits (PCs) have emerged as a powerful framework to compactly represent probability distributions for efficient and exact probabilistic inference. It has been shown that PCs with a general directed acyclic graph (DAG) structure can be understood as a mixture of exponentially (in its height) many components, each of which is a product distribution over univariate marginals. However, existing structure learning algorithms for PCs often generate tree-structured circuits or use tree-structured circuits as intermediate steps to compress them into DAG-structured circuits. This leads to the intriguing question of whether there exists an exponential gap between DAGs and trees for the PC structure. In this paper, we provide a negative answer to this conjecture by proving that, for $n$ variables, there exists a quasi-polynomial upper bound $n^{O(\log n)}$ on the size of an equivalent tree computing the same probability distribution. On the other hand, we also show that given a depth restriction on the tree, there is a super-polynomial separation between tree and DAG-structured PCs. Our work takes an important step towards understanding the expressive power of tree-structured PCs, and our techniques may be of independent interest in the study of structure learning algorithms for PCs.


Understanding When Tree of Thoughts Succeeds: Larger Models Excel in Generation, Not Discrimination

arXiv.org Artificial Intelligence

Tree of Thoughts (ToT) is a reasoning strategy for Large Language Models (LLMs) that employs a generator to suggest reasoning steps and a discriminator to decide which steps to implement. ToT demonstrates strong performance on reasoning tasks, often surpassing simple methods such as Input-Output (IO) prompting and Chain-of-Thought (CoT) reasoning. However, ToT does not consistently outperform such simpler methods across all models, leaving large knowledge gaps on the conditions under which ToT is most beneficial. In this paper, we analyze the roles of the generator and discriminator separately to better understand the conditions when ToT is beneficial. We find that the generator plays a more critical role than the discriminator in driving the success of ToT. Scaling the generator leads to notable improvements in ToT performance, even when using a smaller model as the discriminator, whereas scaling the discriminator with a fixed generator yields only marginal gains. Our results show that models across different scales exhibit comparable discrimination capabilities, yet differ significantly in their generative performance for ToT.


Taxonomy-guided Semantic Indexing for Academic Paper Search

arXiv.org Artificial Intelligence

Academic paper search is an essential task for efficient literature discovery and scientific advancement. While dense retrieval has advanced various ad-hoc searches, it often struggles to match the underlying academic concepts between queries and documents, which is critical for paper search. To enable effective academic concept matching for paper search, we propose Taxonomy-guided Semantic Indexing (TaxoIndex) framework. TaxoIndex extracts key concepts from papers and organizes them as a semantic index guided by an academic taxonomy, and then leverages this index as foundational knowledge to identify academic concepts and link queries and documents. As a plug-and-play framework, TaxoIndex can be flexibly employed to enhance existing dense retrievers. Extensive experiments show that TaxoIndex brings significant improvements, even with highly limited training data, and greatly enhances interpretability.


Meta-DT: Offline Meta-RL as Conditional Sequence Modeling with World Model Disentanglement

arXiv.org Artificial Intelligence

A longstanding goal of artificial general intelligence is highly capable generalists that can learn from diverse experiences and generalize to unseen tasks. The language and vision communities have seen remarkable progress toward this trend by scaling up transformer-based models trained on massive datasets, while reinforcement learning (RL) agents still suffer from poor generalization capacity under such paradigms. To tackle this challenge, we propose Meta Decision Transformer (Meta-DT), which leverages the sequential modeling ability of the transformer architecture and robust task representation learning via world model disentanglement to achieve efficient generalization in offline meta-RL. We pretrain a context-aware world model to learn a compact task representation, and inject it as a contextual condition to the causal transformer to guide task-oriented sequence generation. Then, we subtly utilize history trajectories generated by the meta-policy as a self-guided prompt to exploit the architectural inductive bias. We select the trajectory segment that yields the largest prediction error on the pretrained world model to construct the prompt, aiming to encode task-specific information complementary to the world model maximally. Notably, the proposed framework eliminates the requirement of any expert demonstration or domain knowledge at test time. Experimental results on MuJoCo and Meta-World benchmarks across various dataset types show that Meta-DT exhibits superior few and zero-shot generalization capacity compared to strong baselines while being more practical with fewer prerequisites. Our code is available at https://github.com/NJU-RL/Meta-DT.