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VISION-XL: High Definition Video Inverse Problem Solver using Latent Image Diffusion Models

arXiv.org Machine Learning

In this paper, we propose a novel framework for solving high-definition video inverse problems using latent image diffusion models. Building on recent advancements in spatio-temporal optimization for video inverse problems using image diffusion models, our approach leverages latent-space diffusion models to achieve enhanced video quality and resolution. To address the high computational demands of processing high-resolution frames, we introduce a pseudo-batch consistent sampling strategy, allowing efficient operation on a single GPU. Additionally, to improve temporal consistency, we present batch-consistent inversion, an initialization technique that incorporates informative latents from the measurement frame. By integrating with SDXL, our framework achieves state-of-the-art video reconstruction across a wide range of spatio-temporal inverse problems, including complex combinations of frame averaging and various spatial degradations, such as deblurring, super-resolution, and inpainting. Unlike previous methods, our approach supports multiple aspect ratios (landscape, vertical, and square) and delivers HD-resolution reconstructions (exceeding 1280x720) in under 2.5 minutes on a single NVIDIA 4090 GPU.


Understanding the World's Museums through Vision-Language Reasoning

arXiv.org Artificial Intelligence

Museums serve as vital repositories of cultural heritage and historical artifacts spanning diverse epochs, civilizations, and regions, preserving well-documented collections. Data reveal key attributes such as age, origin, material, and cultural significance. Understanding museum exhibits from their images requires reasoning beyond visual features. In this work, we facilitate such reasoning by (a) collecting and curating a large-scale dataset of 65M images and 200M question-answer pairs in the standard museum catalog format for exhibits from all around the world; (b) training large vision-language models on the collected dataset; (c) benchmarking their ability on five visual question answering tasks. The complete dataset is labeled by museum experts, ensuring the quality as well as the practical significance of the labels. We train two VLMs from different categories: the BLIP model, with vision-language aligned embeddings, but lacking the expressive power of large language models, and the LLaVA model, a powerful instruction-tuned LLM enriched with vision-language reasoning capabilities. Through exhaustive experiments, we provide several insights on the complex and fine-grained understanding of museum exhibits. In particular, we show that some questions whose answers can often be derived directly from visual features are well answered by both types of models. On the other hand, questions that require the grounding of the visual features in repositories of human knowledge are better answered by the large vision-language models, thus demonstrating their superior capacity to perform the desired reasoning. Find our dataset, benchmarks, and source code at: https://github.com/insait-institute/Museum-65


Shadow of the (Hierarchical) Tree: Reconciling Symbolic and Predictive Components of the Neural Code for Syntax

arXiv.org Artificial Intelligence

Natural language syntax can serve as a major test for how to integrate two infamously distinct frameworks: symbolic representations and connectionist neural networks. Building on a recent neurocomputational architecture for syntax (ROSE), I discuss the prospects of reconciling the neural code for hierarchical 'vertical' syntax with linear and predictive 'horizontal' processes via a hybrid neurosymbolic model. I argue that the former can be accounted for via the higher levels of ROSE in terms of vertical phrase structure representations, while the latter can explain horizontal forms of linguistic information via the tuning of the lower levels to statistical and perceptual inferences. One prediction of this is that artificial language models will contribute to the cognitive neuroscience of horizontal morphosyntax, but much less so to hierarchically compositional structures. I claim that this perspective helps resolve many current tensions in the literature. Options for integrating these two neural codes are discussed, with particular emphasis on how predictive coding mechanisms can serve as interfaces between symbolic oscillatory phase codes and population codes for the statistics of linearized aspects of syntax. Lastly, I provide a neurosymbolic mathematical model for how to inject symbolic representations into a neural regime encoding lexico-semantic statistical features.


GraphOTTER: Evolving LLM-based Graph Reasoning for Complex Table Question Answering

arXiv.org Artificial Intelligence

Complex Table Question Answering involves providing accurate answers to specific questions based on intricate tables that exhibit complex layouts and flexible header locations. Despite considerable progress having been made in the LLM era, the reasoning processes of existing methods are often implicit, feeding the entire table into prompts, making it difficult to effectively filter out irrelevant information in the table. To this end, we propose GraphOTTER that explicitly establishes the reasoning process to pinpoint the correct answers. In particular, GraphOTTER leverages a graph-based representation, transforming the complex table into an undirected graph. It then conducts step-by-step reasoning on the graph, with each step guided by a set of pre-defined intermediate reasoning actions. As such, it constructs a clear reasoning path and effectively identifies the answer to a given question. Comprehensive experiments on two benchmark datasets and two LLM backbones demonstrate the effectiveness of GraphOTTER. Further analysis indicates that its success may be attributed to the ability to efficiently filter out irrelevant information, thereby focusing the reasoning process on the most pertinent data. Our code and experimental datasets are available at \url{https://github.com/JDing0521/GraphOTTER}.


Masked Generative Priors Improve World Models Sequence Modelling Capabilities

arXiv.org Artificial Intelligence

Deep Reinforcement Learning (RL) has become the leading approach for creating artificial agents in complex environments. Model-based approaches, which are RL methods with world models that predict environment dynamics, are among the most promising directions for improving data efficiency, forming a critical step toward bridging the gap between research and real-world deployment. In particular, world models enhance sample efficiency by learning in imagination, which involves training a generative sequence model of the environment in a self-supervised manner. Recently, Masked Generative Modelling has emerged as a more efficient and superior inductive bias for modelling and generating token sequences. Building on the Efficient Stochastic Transformer-based World Models (STORM) architecture, we replace the traditional MLP prior with a Masked Generative Prior (e.g., MaskGIT Prior) and introduce GIT-STORM. We evaluate our model on two downstream tasks: reinforcement learning and video prediction. GIT-STORM demonstrates substantial performance gains in RL tasks on the Atari 100k benchmark. Moreover, we apply Transformer-based World Models to continuous action environments for the first time, addressing a significant gap in prior research. To achieve this, we employ a state mixer function that integrates latent state representations with actions, enabling our model to handle continuous control tasks. We validate this approach through qualitative and quantitative analyses on the DeepMind Control Suite, showcasing the effectiveness of Transformer-based World Models in this new domain. Our results highlight the versatility and efficacy of the MaskGIT dynamics prior, paving the way for more accurate world models and effective RL policies.


ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration

arXiv.org Artificial Intelligence

Closed-loop simulation is crucial for end-to-end autonomous driving. Existing sensor simulation methods (e.g., NeRF and 3DGS) reconstruct driving scenes based on conditions that closely mirror training data distributions. However, these methods struggle with rendering novel trajectories, such as lane changes. Recent works have demonstrated that integrating world model knowledge alleviates these issues. Despite their efficiency, these approaches still encounter difficulties in the accurate representation of more complex maneuvers, with multi-lane shifts being a notable example. Therefore, we introduce ReconDreamer, which enhances driving scene reconstruction through incremental integration of world model knowledge. Specifically, DriveRestorer is proposed to mitigate artifacts via online restoration. This is complemented by a progressive data update strategy designed to ensure high-quality rendering for more complex maneuvers. To the best of our knowledge, ReconDreamer is the first method to effectively render in large maneuvers. Experimental results demonstrate that ReconDreamer outperforms Street Gaussians in the NTA-IoU, NTL-IoU, and FID, with relative improvements by 24.87%, 6.72%, and 29.97%. Furthermore, ReconDreamer surpasses DriveDreamer4D with PVG during large maneuver rendering, as verified by a relative improvement of 195.87% in the NTA-IoU metric and a comprehensive user study.


Solving Rubik's Cube Without Tricky Sampling

arXiv.org Artificial Intelligence

The Rubik's Cube, with its vast state space and sparse reward structure, presents a significant challenge for reinforcement learning (RL) due to the difficulty of reaching rewarded states. Previous research addressed this by propagating cost-to-go estimates from the solved state and incorporating search techniques. These approaches differ from human strategies that start from fully scrambled cubes, which can be tricky for solving a general sparse-reward problem. In this paper, we introduce a novel RL algorithm using policy gradient methods to solve the Rubik's Cube without relying on near solved-state sampling. Our approach employs a neural network to predict cost patterns between states, allowing the agent to learn directly from scrambled states. Our method was tested on the 2x2x2 Rubik's Cube, where the cube was scrambled 50,000 times, and the model successfully solved it in over 99.4% of cases. Notably, this result was achieved using only the policy network without relying on tree search as in previous methods, demonstrating its effectiveness and potential for broader applications in sparse-reward problems.


Interleaved-Modal Chain-of-Thought

arXiv.org Artificial Intelligence

Chain-of-Thought (CoT) prompting elicits large language models (LLMs) to produce a series of intermediate reasoning steps before arriving at the final answer. However, when transitioning to vision-language models (VLMs), their text-only rationales struggle to express the fine-grained associations with the original image. In this paper, we propose an image-incorporated multimodal Chain-of-Thought, named \textbf{Interleaved-modal Chain-of-Thought (ICoT)}, which generates sequential reasoning steps consisting of paired visual and textual rationales to infer the final answer. Intuitively, the novel ICoT requires VLMs to enable the generation of fine-grained interleaved-modal content, which is hard for current VLMs to fulfill. Considering that the required visual information is usually part of the input image, we propose \textbf{Attention-driven Selection (ADS)} to realize ICoT over existing VLMs. ADS intelligently inserts regions of the input image to generate the interleaved-modal reasoning steps with ignorable additional latency. ADS relies solely on the attention map of VLMs without the need for parameterization, and therefore it is a plug-and-play strategy that can be generalized to a spectrum of VLMs. We apply ADS to realize ICoT on two popular VLMs of different architectures. Extensive evaluations of three benchmarks have shown that ICoT prompting achieves substantial performance (up to 14\%) and interpretability improvements compared to existing multimodal CoT prompting methods.


The brain versus AI: World-model-based versatile circuit computation underlying diverse functions in the neocortex and cerebellum

arXiv.org Artificial Intelligence

AI's significant recent advances using general-purpose circuit computations offer a potential window into how the neocortex and cerebellum of the brain are able to achieve a diverse range of functions across sensory, cognitive, and motor domains, despite their uniform circuit structures. However, comparing the brain and AI is challenging unless clear similarities exist, and past reviews have been limited to comparison of brain-inspired vision AI and the visual neocortex. Here, to enable comparisons across diverse functional domains, we subdivide circuit computation into three elements -- circuit structure, input/outputs, and the learning algorithm -- and evaluate the similarities for each element. With this novel approach, we identify wide-ranging similarities and convergent evolution in the brain and AI, providing new insights into key concepts in neuroscience. Furthermore, inspired by processing mechanisms of AI, we propose a new theory that integrates established neuroscience theories, particularly the theories of internal models and the mirror neuron system. Both the neocortex and cerebellum predict future world events from past information and learn from prediction errors, thereby acquiring models of the world. These models enable three core processes: (1) Prediction -- generating future information, (2) Understanding -- interpreting the external world via compressed and abstracted sensory information, and (3) Generation -- repurposing the future-information generation mechanism to produce other types of outputs. The universal application of these processes underlies the ability of the neocortex and cerebellum to accomplish diverse functions with uniform circuits. Our systematic approach, insights, and theory promise groundbreaking advances in understanding the brain.


STEP: Enhancing Video-LLMs' Compositional Reasoning by Spatio-Temporal Graph-guided Self-Training

arXiv.org Artificial Intelligence

Video Large Language Models (Video-LLMs) have recently shown strong performance in basic video understanding tasks, such as captioning and coarse-grained question answering, but struggle with compositional reasoning that requires multi-step spatio-temporal inference across object relations, interactions, and events. The hurdles to enhancing this capability include extensive manual labor, the lack of spatio-temporal compositionality in existing data and the absence of explicit reasoning supervision. In this paper, we propose STEP, a novel graph-guided self-training method that enables Video-LLMs to generate reasoning-rich fine-tuning data from any raw videos to improve itself. Specifically, we first induce Spatio-Temporal Scene Graph (STSG) representation of diverse videos to capture fine-grained, multi-granular video semantics. Then, the STSGs guide the derivation of multi-step reasoning Question-Answer (QA) data with Chain-of-Thought (CoT) rationales. Both answers and rationales are integrated as training objective, aiming to enhance model's reasoning abilities by supervision over explicit reasoning steps. Experimental results demonstrate the effectiveness of STEP across models of varying scales, with a significant 21.3\% improvement in tasks requiring three or more reasoning steps. Furthermore, it achieves superior performance with a minimal amount of self-generated rationale-enriched training samples in both compositional reasoning and comprehensive understanding benchmarks, highlighting the broad applicability and vast potential.