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 Problem Solving


Fair and Welfare-Efficient Constrained Multi-Matchings under Uncertainty

Neural Information Processing Systems

We study fair allocation of constrained resources, where a market designer optimizes overall welfare while maintaining group fairness. In many large-scale settings, utilities are not known in advance, but are instead observed after realizing the allocation. We therefore estimate agent utilities using machine learning. Optimizing over estimates requires trading-off between mean utilities and their predictive variances. We discuss these trade-offs under two paradigms for preference modeling - in the stochastic optimization regime, the market designer has access to a probability distribution over utilities, and in the robust optimization regime they have access to an uncertainty set containing the true utilities with high probability. We discuss utilitarian and egalitarian welfare objectives, and we explore how to optimize for them under stochastic and robust paradigms. We demonstrate the efficacy of our approaches on three publicly available conference reviewer assignment datasets. The approaches presented enable scalable constrained resource allocation under uncertainty for many combinations of objectives and preference models.


Improving Context-Aware Preference Modeling for Language Models

Neural Information Processing Systems

While finetuning language models from pairwise preferences has proven remarkably effective, the underspecified nature of natural language presents critical challenges. Direct preference feedback is uninterpretable, difficult to provide where multidimensional criteria may apply, and often inconsistent, either because it is based on incomplete instructions or provided by diverse principals. To address these challenges, we consider the two-step preference modeling procedure that first resolves the under-specification by selecting a context, and then evaluates preference with respect to the chosen context. We decompose reward modeling error according to these two steps, which suggests that supervising context in addition to context-specific preference may be a viable approach to aligning models with diverse human preferences. For this to work, the ability of models to evaluate context-specific preference is critical. To this end, we contribute context-conditioned preference datasets and accompanying experiments that investigate the ability of language models to evaluate context-specific preference. Unlike past datasets, where context-specific preference is highly correlated with general preference, our preference reversal datasets disentangle context-specific and general preferences to isolate context-specific capabilities. We use our datasets to (1) show that existing preference models benefit from, but fail to fully consider, added context, (2) finetune a context-aware reward model with context-specific performance exceeding that of GPT-4 and Llama 3 70B, and (3) investigate the potential value of context-aware preference modeling.


Learning Cut Generating Functions for Integer Programming

Neural Information Processing Systems

The branch-and-cut algorithm is the method of choice to solve large scale integer programming problems in practice. A key ingredient of branch-and-cut is the use of which are derived constraints that reduce the search space for an optimal solution. Selecting effective cutting planes to produce small branch-and-cut trees is a critical challenge in the branch-and-cut algorithm. Recent advances have employed a data-driven approach to select good cutting planes from a parameterized family, aimed at reducing the branch-and-bound tree size (in expectation) for a given distribution of integer programming instances. We extend this idea to the selection of the best cut generating function (CGF), which is a tool in the integer programming literature for generating a wide variety of cutting planes that generalize the well-known Gomory Mixed-Integer (GMI) cutting planes. We provide rigorous sample complexity bounds for the selection of an effective CGF from certain parameterized families that provably performs well for any specified distribution on the problem instances. Our empirical results show that the selected CGF can outperform the GMI cuts for certain distributions. Additionally, we explore the sample complexity of using neural networks for instance-dependent CGF selection.


Computational and Statistical Hardness of Calibration Distance

arXiv.org Machine Learning

The distance from calibration, introduced by Błasiok, Gopalan, Hu, and Nakkiran (STOC 2023), has recently emerged as a central measure of miscalibration for probabilistic predictors. We study the fundamental problems of computing and estimating this quantity, given either an exact description of the data distribution or only sample access to it. We give an efficient algorithm that exactly computes the calibration distance when the distribution has a uniform marginal and noiseless labels, which improves the $O(1/\sqrt{|\mathcal{X}|})$ additive approximation of Qiao and Zheng (COLT 2024) for this special case. Perhaps surprisingly, the problem becomes $\mathsf{NP}$-hard when either of the two assumptions is removed. We extend our algorithm to a polynomial-time approximation scheme for the general case. For the estimation problem, we show that $Θ(1/ε^3)$ samples are sufficient and necessary for the empirical calibration distance to be upper bounded by the true distance plus $ε$. In contrast, a polynomial dependence on the domain size -- incurred by the learning-based baseline -- is unavoidable for two-sided estimation. Our positive results are based on simple sparsifications of both the distribution and the target predictor, which significantly reduce the search space for computation and lead to stronger concentration for the estimation problem. To prove the hardness results, we introduce new techniques for certifying lower bounds on the calibration distance -- a problem that is hard in general due to its $\textsf{co-NP}$-completeness.


Goal Reduction with Loop-Removal Accelerates RL and Models Human Brain Activity in Goal-Directed Learning

Neural Information Processing Systems

Goal-directed planning presents a challenge for classical RL algorithms due to the vastness of the combinatorial state and goal spaces, while humans and animals adapt to complex environments, especially with diverse, non-stationary objectives, often employing intermediate goals for long-horizon tasks.Here, we propose a goal reduction mechanism for effectively deriving subgoals from arbitrary and distant original goals, using a novel loop-removal technique.The product of the method, called goal-reducer, distills high-quality subgoals from a replay buffer, all without the need for prior global environmental knowledge.Simulations show that the goal-reducer can be integrated into RL frameworks like Deep Q-learning and Soft Actor-Critic.It accelerates performance in both discrete and continuous action space tasks, such as grid world navigation and robotic arm manipulation, relative to the corresponding standard RL models.Moreover, the goal-reducer, when combined with a local policy, without iterative training, outperforms its integrated deep RL counterparts in solving a navigation task.This goal reduction mechanism also models human problem-solving.Comparing the model's performance and activation with human behavior and fMRI data in a treasure hunting task, we found matching representational patterns between an goal-reducer agent's components and corresponding human brain areas, particularly the vmPFC and basal ganglia. The results suggest that humans may use a similar computational framework for goal-directed behaviors.


Learning Chordal Markov Networks via Branch and Bound

Neural Information Processing Systems

We present a new algorithmic approach for the task of finding a chordal Markov network structure that maximizes a given scoring function. The algorithm is based on branch and bound and integrates dynamic programming for both domain pruning and for obtaining strong bounds for search-space pruning. Empirically, we show that the approach dominates in terms of running times a recent integer programming approach (and thereby also a recent constraint optimization approach) for the problem.


Poincaré Embeddings for Learning Hierarchical Representations

Neural Information Processing Systems

Representation learning has become an invaluable approach for learning from symbolic data such as text and graphs. However, state-of-the-art embedding methods typically do not account for latent hierarchical structures which are characteristic for many complex symbolic datasets. In this work, we introduce a new approach for learning hierarchical representations of symbolic data by embedding them into hyperbolic space -- or more precisely into an n-dimensional Poincaré ball. Due to the underlying hyperbolic geometry, this allows us to learn parsimonious representations of symbolic data by simultaneously capturing hierarchy and similarity. We present an efficient algorithm to learn the embeddings based on Riemannian optimization and show experimentally that Poincaré embeddings can outperform Euclidean embeddings significantly on data with latent hierarchies, both in terms of representation capacity and in terms of generalization ability.



The Download: Pokémon Go to train world models, and the US-China race to find aliens

MIT Technology Review

Plus: AI fakes of the Iran war are flooding X--and Grok is failing to flag them. Pokémon Go was the world's first augmented-reality megahit. Released in 2016 by Niantic, the AR twist on the juggernaut Pokémon franchise fast became a global phenomenon. "500 million people installed that app in 60 days," says Brian McClendon, CTO at Niantic Spatial, an AI company that Niantic spun out last year. Now Niantic Spatial is using that vast trove of crowdsourced data to build a kind of world model--a buzzy new technology that grounds the smarts of LLMs in real environments. The firm wants to use it to help robots navigate more precisely.


When to Trust the Cheap Check: Weak and Strong Verification for Reasoning

arXiv.org Machine Learning

Reasoning with LLMs increasingly unfolds inside a broader verification loop. Internally, systems use cheap checks, such as self-consistency or proxy rewards, which we call weak verification. Externally, users inspect outputs and steer the model through feedback until results are trustworthy, which we call strong verification. These signals differ sharply in cost and reliability: strong verification can establish trust but is resource-intensive, while weak verification is fast and scalable but noisy and imperfect. We formalize this tension through weak--strong verification policies, which decide when to accept or reject based on weak verification and when to defer to strong verification. We introduce metrics capturing incorrect acceptance, incorrect rejection, and strong-verification frequency. Over population, we show that optimal policies admit a two-threshold structure and that calibration and sharpness govern the value of weak verifiers. Building on this, we develop an online algorithm that provably controls acceptance and rejection errors without assumptions on the query stream, the language model, or the weak verifier.