Problem Solving
Unveiling the Learning Mind of Language Models: A Cognitive Framework and Empirical Study
Large language models (LLMs) have shown impressive capabilities across tasks such as mathematics, coding, and reasoning, yet their learning ability, which is crucial for adapting to dynamic environments and acquiring new knowledge, remains underexplored. In this work, we address this gap by introducing a framework inspired by cognitive psychology and education. Specifically, we decompose general learning ability into three distinct, complementary dimensions: Learning from Instructor (acquiring knowledge via explicit guidance), Learning from Concept (internalizing abstract structures and generalizing to new contexts), and Learning from Experience (adapting through accumulated exploration and feedback). We conduct a comprehensive empirical study across the three learning dimensions and identify several insightful findings, such as (i) interaction improves learning; (ii) conceptual understanding is scale-emergent and benefits larger models; and (iii) LLMs are effective few-shot learners but not many-shot learners. Based on our framework and empirical findings, we introduce a benchmark that provides a unified and realistic evaluation of LLMs' general learning abilities across three learning cognition dimensions. It enables diagnostic insights and supports evaluation and development of more adaptive and human-like models. The code is available here 2.
VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLMAgents
A major challenge in training VLM agents, compared to LLM agents, is that states shift from simple texts to complex visual observations, which introduces partial observability and demands robust world modeling. We ask: can VLM agents build internal world models through explicit visual state reasoning? In this work, we architecturally enforce and reward VLM agent's reasoning process via reinforcement learning (RL), formulating the problem as a Partially Observable Markov Decision Process (POMDP). We demonstrate that structuring agent's reasoning into StateEstimation("what is the current state?") and TransitionModeling ("what is next?") is critical by studying five reasoning strategies. Investigating how agents should ground visual states and represent these internal beliefs, we reveal the optimal representations are task-dependent: Natural Language excels at capturing semantic relationships for general tasks, while Structured formats are essential for high-precision manipulation. These insights motivate our approach to reward shaping and credit assignment. We leverage a WorldModelingReward to densely rewards the agent's turn-by-turn state predictions, while our Bi-Level General Advantage Estimation (Bi-Level GAE) enables turn-aware credit assignment. Through such world model reasoning, we enable a 3B model to achieve performance of 0.82 on a set of five diverse agent tasks, nearly 3 improvement over its untrained counterpart (0.21) and surpassing proprietary reasoning models like GPT-5 (0.75), Gemini 2.5 Pro (0.67) and Claude 4.5 (0.62). All experiments are supported by our VAGEN framework, a scalable system for training and analyzing multi-turn VLM agents across diverse visual environments.
Scaling to Long Videos
We introduce a full-stack framework that scales up reasoning in vision-language models (VLMs) to long videos, leveraging reinforcement learning. We address the unique challenges of long video reasoning by integrating three critical components: (1) a large-scale dataset, LongVideo-Reason, comprising 104K long video QA pairs with high-quality reasoning annotations across diverse domains such as sports, games, and vlogs; (2) a two-stage training pipeline that extends VLMs with chainof-thought supervised fine-tuning (CoT-SFT) and reinforcement learning (RL); and (3) a training infrastructure for long video RL, named Multi-modal Reinforcement Sequence Parallelism (MR-SP), which incorporates sequence parallelism and a vLLM-based engine tailored for long video, using cached video embeddings for efficient rollout and prefilling. In our experiments, LongVILA-R1-7B achieves strong performance on video benchmarks, reaching 65.1% and 71.1% accuracy on VideoMME without and with subtitles, respectively, and consistently outperforming LongVILA-7B across multiple benchmarks. Moreover, LongVILA-R1-7B supports processing up to 8,192 video frames per video, and configurable FPS settings. Notably, our MR-SP system achieves up to 2.1 speedup on long video RL training. In addition, we release our training system for public availability that supports RL training on various modalities (video, text, and audio), various models (VILA and Qwen series), and even image and video generation models. On a single A100 node (8 GPUs), it supports RL training on hour-long videos (e.g., 3,600 frames). Code and models are available at https://github.com/NVlabs/Long-RL
ICPC-Eval: Probing the Frontiers of LLMReasoning with Competitive Programming Contests
With the significant progress of large reasoning models in complex coding and reasoning tasks, existing benchmarks, like LiveCodeBench and CodeElo, are insufficient to evaluate the coding capabilities of large language models (LLMs) in real competition environments. Moreover, current evaluation metrics such as Pass@K fail to capture the reflective abilities of reasoning models. To address these challenges, we propose ICPC-Eval, a top-level competitive coding benchmark designed to probing the frontiers of LLM reasoning. ICPC-Eval includes 118 carefully curated problems from 11 recent ICPC contests held in various regions of the world, offering three key contributions: 1) A challenging realistic ICPC competition scenario, featuring a problem type and difficulty distribution consistent with actual contests.
MindGYM: What Matters in Question Synthesis for Thinking-Centric Fine-Tuning?
Large foundation models face challenges in acquiring transferable, structured thinking abilities, especially when supervised with rigid templates or crowd-annotated instruction datasets. Unlike prior approaches, we focus on a thinking-centric data synthesis paradigm that enables models to evolve through self-generated, cognitively guided data. We propose MINDGYM, a structured and scalable framework for question synthesis, composed of: (1) Cognitive Thinking Process Injection, which infuses high-level reasoning objectives to shape the model's synthesis behavior; (2) Seed Single-Hop Question Synthesis, generating atomic questions from diverse semantic types to encourage broader thinking; and (3) Challenging MultiHop QASynthesis, composing more complex multi-hop questions based on QA seeds for deeper reasoning. Detailed analysis shows that synthetic data generated by our method achieves 16.7% higher average quality and 67.91% lower quality variance compared to baseline sources, highlighting that both high-quality and selfcontained data are essential for effective, thinking-oriented finetuning. MINDGYM improves performance on six reasoning benchmarks, achieving gains of up to 16% on MathVision using only 400 data samples, and generalizable improvements across different model sizes and architectures. MINDGYM underscores the viability of self-challenging mechanisms in refining large model capabilities while minimizing human intervention and resource demands. Code and data are released to promote data-centric research into self-evolving foundation models driven by their internal reasoning capabilities.
Soft Thinking: Unlocking the Reasoning Potential of LLMs in Continuous Concept Space
Human cognition typically involves thinking through abstract, fluid concepts rather than strictly using discrete linguistic tokens. Current reasoning models, however, are constrained to reasoning within the boundaries of human language, processing discrete token embeddings that represent fixed points in the semantic space. This discrete constraint restricts the expressive power and upper potential of such reasoning models, often causing incomplete exploration of reasoning paths, as standard Chain-of-Thought (CoT) methods rely on sampling one token per step. In this work, we introduce Soft Thinking, a training-free method that emulates human-like "soft" reasoning by generating soft, abstract concept tokens in a continuous concept space. These concept tokens are created by the probability-weighted mixture of token embeddings, which form the continuous concept space, enabling smooth transitions and richer representations that transcend traditional discrete boundaries. In essence, each generated concept token encapsulates multiple meanings from related discrete tokens, implicitly exploring various reasoning paths to converge effectively toward the correct answer. Empirical evaluations on diverse mathematical and coding benchmarks consistently demonstrate the effectiveness and efficiency of Soft Thinking, improving pass@1 accuracy by up to 2.48 points while simultaneously reducing token usage by up to 22.4% compared to standard CoT. Qualitative analysis further reveals that Soft Thinking outputs remain highly interpretable and readable, highlighting the potential of Soft Thinking to break the inherent bottleneck of discrete language-based reasoning.
KLPenalty Control via Perturbation for Direct Preference Optimization
Direct Preference Optimization (DPO) demonstrates the advantage of aligning a large language model with human preference using only an offline dataset. However, DPO has the limitation that the KL penalty, which prevents excessive deviation from the reference model, is static throughout the training process. Several methods claim to change this static KL penalty of DPO into a dynamic one, but no approach can adaptively assign different KL penalties for each preference pair. In this paper, we propose ฮต-Direct Preference Optimization (ฮต-DPO), which allows adaptive control of the KL penalty strength ฮฒ for each preference pair. Specifically, ฮต-DPO adaptively controls ฮฒ for each preference pair based on the monotonicity of logits as a preference model under the perturbation of ฮฒ during training. This is equivalent to adjusting the KL penalty by checking whether the change in training-time temperature can lead to better preference confidence as preference models by simply reusing the logit of the current policy and the reference policy. Experimental results show that the simple criterion of ฮต-DPO for KL penalty relaxation significantly improves DPO compared to most existing direct alignment algorithms on general chatbot benchmarks and reveal that this KL penalty control criterion can reflect confusion as a preference model and provide an efficient KL trade-off, highlighting the significance of instance-level adaptive KL penalty control in DPO.1
Reliable World Simulation for Autonomous Driving
How can we reliably simulate future driving scenarios under a wide range of ego driving behaviors? Recent driving world models, developed exclusively on real-world driving data with expert trajectories, struggle to represent hazardous or non-expert behaviors that are rare in training corpus. This limitation restricts their applicability to tasks such as policy evaluation. In this work, we address this challenge by enriching real-world human demonstrations with diverse non-expert data collected from a driving simulator (e.g., CARLA), and building a controllable world model trained on this heterogeneous corpus. Starting with a video generator featuring a diffusion transformer architecture, we devise several strategies to effectively integrate conditioning signals and improve prediction controllability and fidelity. The resulting model, ReSim, enables Reliable Simulation of diverse openworld driving scenarios under various actions, including hazardous non-expert ones. To close the gap between high-fidelity simulation and applications that require reward signals to judge different actions, we introduce a Video2Reward module that estimates a reward from ReSim's simulated future. Our ReSim paradigm achieves up to 44% higher visual fidelity, improves controllability for both expert and non-expert actions by over 50%, and boosts planning and policy selection performance on NAVSIM by 2% and 25%, respectively.
Robot-R1: Reinforcement Learning for Enhanced Embodied Reasoning in Robotics
Large Vision-Language Models (LVLMs) have recently shown great promise in advancing robotics by combining embodied reasoning with robot control. A common approach involves training on embodied reasoning tasks related to robot control using Supervised Fine-Tuning (SFT). However, SFT datasets are often heuristically constructed and not explicitly optimized for improving robot control. Furthermore, SFT often leads to issues such as catastrophic forgetting and reduced generalization performance. To address these limitations, we introduce ROBOT-R1, a novel framework that leverages reinforcement learning to enhance embodied reasoning specifically for robot control.