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 Cognitive Architectures


Advancing Cognitive Science with LLMs

Wulff, Dirk U., Mata, Rui

arXiv.org Artificial Intelligence

Cognitive science faces ongoing challenges in knowledge synthesis and conceptual clarity, in part due to its multifaceted and interdisciplinary nature. Recent advances in artificial intelligence, particularly the development of large language models (LLMs), offer tools that may help to address these issues. This review examines how LLMs can support areas where the field has historically struggled, including establishing cross-disciplinary connections, formalizing theories, developing clear measurement taxonomies, achieving generalizability through integrated modeling frameworks, and capturing contextual and individual variation. We outline the current capabilities and limitations of LLMs in these domains, including potential pitfalls. Taken together, we conclude that LLMs can serve as tools for a more integrative and cumulative cognitive science when used judiciously to complement, rather than replace, human expertise.


Hey Pentti, We Did It Again!: Differentiable vector-symbolic types that prove polynomial termination

Tomkins-Flanagan, Eilene, Hanley, Connor, Kelly, Mary A.

arXiv.org Artificial Intelligence

We present a typed computer language, Doug, in which all typed programs may be proved to halt in polynomial time, encoded in a vector-symbolic architecture (VSA). Doug is just an encoding of the light linear functional programming language (LLFPL) described by (Schimanski2009, ch. 7). The types of Doug are encoded using a slot-value encoding scheme based on holographic declarative memory (HDM; Kelly, 2020). The terms of Doug are encoded using a variant of the Lisp VSA defined by (Flanagan, 2024). Doug allows for some points on the embedding space of a neural network to be interpreted as types, where the types of nearby points are similar both in structure and content. Types in Doug are therefore learnable by a neural network. Following (Chollet, 2019), (Card, 1983), and (Newell, 1981), we view skill as the application of a procedure, or program of action, that causes a goal to be satisfied. Skill acquisition may therefore be expressed as program synthesis. Using Doug, we hope to describe a form of learning of skilled behaviour that follows a human-like pace of skill acquisition (i.e., substantially faster than brute force; Heathcote, 2000), exceeding the efficiency of all currently existing approaches (Kaplan, 2020; Jones, 2021; Chollet, 2024). Our approach brings us one step closer to modeling human mental representations, as they must actually exist in the brain, and those representations' acquisition, as they are actually learned.


Deployment and Development of a Cognitive Teleoreactive Framework for Deep Sea Autonomy

Thierauf, Christopher

arXiv.org Artificial Intelligence

Abstract--A new AUV mission planning and execution software has been tested on AUV Sentry. Dubbed DINOS-R, it draws inspiration from cognitive architectures and AUV control systems to replace the legacy MC architecture. Unlike these existing architectures, however, DINOS-R is built from the ground-up to unify symbolic decision making (for understandable, repeatable, provable behavior) with machine learning techniques and reactive behaviors, for field-readiness across oceanographic platforms. Implemented primarily in Python3, DINOS-R is extensible, modular, and reusable, with an emphasis on non-expert use as well as growth for future research in oceanography and robot algorithms. Mission specification is flexible, and can be specified declaratively. Behavior specification is similarly flexible, supporting simultaneous use of real-time task planning and hard-coded user specified plans. These features were demonstrated in the field on Sentry, in addition to a variety of simulated cases. These results are discussed, and future work is outlined. In particular, although the MC (Mission Controller) system in use on AUV Sentry has repeatedly proven itself for lawnmower patterns, it presents several key limitations stemming from its rigid implementation. Most notably, it is capable of executing basic "go-to" commands and similar functionality, but was not engineered for scalability to new mission modalities or real-time interventions.


Export Reviews, Discussions, Author Feedback and Meta-Reviews

Neural Information Processing Systems

First provide a summary of the paper, and then address the following criteria: Quality, clarity, originality and significance. Summary: This very strong paper proposes a rational model for algorithm selection based on problem features and Bayesian regression. The model is shown to be effective computationally and to better predict human performance than comparable models. This paper is the epitome of a strong NIPS paper. The paper is clearly written and addresses an interesting problem. There is both a nice computational result about the algorithm and a cognitive model that is tested with a brief experiment.


Thanks to Reviewer # 1 and # 4 for pointing out that behavioral work in cognitive science suggests that people indeed

Neural Information Processing Systems

Thank you all for your helpful comments on our Comp Neuro paper. If the results of Figure 1 are indicative, this could further improve the results. The supervised training phase is depicted in the somewhat busy Fig. S2. While we disagree with Reviewer #2's opinion that the connection between neural regression and GPs is completely


From Mimicry to True Intelligence (TI) -- A New Paradigm for Artificial General Intelligence

Subasioglu, Meltem, Subasioglu, Nevzat

arXiv.org Artificial Intelligence

The debate around Artificial General Intelligence (AGI) remains open due to two fundamentally different goals: replicating human-like performance versus replicating human-like cognitive processes. We argue that current performance-based definitions are inadequate because they provide no clear, mechanism-focused roadmap for research, and they fail to properly define the qualitative nature of genuine intelligence. Drawing inspiration from the human brain, we propose a new paradigm that shifts the focus from external mimicry to the development of foundational cognitive architectures. We define True Intelligence (TI) as a system characterized by six core components: embodied sensory fusion, core directives, dynamic schemata creation, a highly-interconnected multi-expert architecture, an orchestration layer, and lastly, the unmeasurable quality of Interconnectedness, which we hypothesize results in consciousness and a subjective experience. We propose a practical, five-level taxonomy of AGI based on the number of the first five measurable components a system exhibits. This framework provides a clear path forward with developmental milestones that directly address the challenge of building genuinely intelligent systems. We contend that once a system achieves Level-5 AGI by implementing all five measurable components, the difference between it and TI remains as a purely philosophical debate. For practical purposes - and given theories indicate consciousness is an emergent byproduct of integrated, higher-order cognition - we conclude that a fifth-level AGI is functionally and practically equivalent to TI. This work synthesizes diverse insights from analytical psychology, schema theory, metacognition, modern brain architectures and latest works in AI to provide the first holistic, mechanism-based definition of AGI that offers a clear and actionable path for the research community.


The Alignment Bottleneck

Cao, Wenjun

arXiv.org Machine Learning

Large language models improve with scale, yet feedback-based alignment still exhibits systematic deviations from intended behavior. Motivated by bounded rationality in economics and cognitive science, we view judgment as resource-limited and feedback as a constrained channel. On this basis, we model the loop as a two-stage cascade $U \to H \to Y$ given $S$, with cognitive capacity $C_{\text{cog}|S}$ and average total capacity $\bar{C}_{\text{tot}|S}$. Our main result is a capacity-coupled Alignment Performance Interval. It pairs a data size-independent Fano lower bound proved on a separable codebook mixture with a PAC-Bayes upper bound whose KL term is controlled by the same channel via $m \, \bar{C}_{\text{tot}|S}$. The PAC-Bayes bound becomes an upper bound on the same true risk when the canonical observable loss is used and the dataset is drawn from the same mixture. Under these matched conditions, both limits are governed by a single capacity. Consequences include that, with value complexity and capacity fixed, adding labels alone cannot cross the bound; attaining lower risk on more complex targets requires capacity that grows with $\log M$; and once useful signal saturates capacity, further optimization tends to fit channel regularities, consistent with reports of sycophancy and reward hacking. The analysis views alignment as interface engineering: measure and allocate limited capacity, manage task complexity, and decide where information is spent.


A Novel Skill Modeling Approach: Integrating Vergnaud's Scheme with Cognitive Architectures

Lénat, Antoine, Cheminat, Olivier, Chablat, Damien, Charron, Camilo

arXiv.org Artificial Intelligence

Human-machine interaction is increasingly important in industry, and this trend will only intensify with the rise of Industry 5.0. Human operators have skills that need to be adapted when using machines to achieve the best results. It is crucial to highlight the operator's skills and understand how they use and adapt them [18]. A rigorous description of these skills is necessary to compare performance with and without robot assistance. Predicate logic, used by Vergnaud within Piaget's scheme concept, offers a promising approach. However, this theory doesn't account for cognitive system constraints, such as the timing of actions, the limitation of cognitive resources, the parallelization of tasks, or the activation of automatic gestures contrary to optimal knowledge. Integrating these constraints is essential for representing agent skills understanding skill transfer between biological and mechanical structures. Cognitive architectures models [2] address these needs by describing cognitive structure and can be combined with the scheme for mutual benefit. Welding provides a relevant case study, as it highlights the challenges faced by operators, even highly skilled ones. Welding's complexity stems from the need for constant skill adaptation to variable parameters like part position and process. This adaptation is crucial, as weld quality, a key factor, is only assessed afterward via destructive testing. Thus, the welder is confronted with a complex perception-decision-action cycle, where the evaluation of the impact of his actions is delayed and where errors are definitive. This dynamic underscores the importance of understanding and modeling the skills of operators.


HARMONIC: A Content-Centric Cognitive Robotic Architecture

Oruganti, Sanjay, Nirenburg, Sergei, McShane, Marjorie, English, Jesse, Roberts, Michael K., Arndt, Christian, Gonzalez, Carlos, Seo, Mingyo, Sentis, Luis

arXiv.org Artificial Intelligence

Our framework, HARMONIC (Human-AI Robotic Team Member Operating with Natural Intelligence and Communication, Figure 1), is an implemented dual-control cognitive robotic architecture featuring distinct layers of strategic reasoning and tactical, skill-level control [20]. This approach advances the hybrid control systems and architectures reviewed by Dennis et al. [21] and contrasts with DIARC's [22], [23] integration strategy, which embeds the strategic layer within the tactical layer to support concurrent operation. The strategic layer of HARMONIC adapts a mature cognitive architecture, OntoAgent [24], [25], [17] for high-level reasoning, leveraging explicit, structured knowledge representations that can be inspected, verified, and incre-mentally expanded.


Computational Concept of the Psyche (in Russian)

Kolonin, Anton, Kryukov, Vladimir

arXiv.org Artificial Intelligence

The article provides an overview of approaches to modeling the human psyche in the perspective of building an artificial one. Based on the review, a concept of cognitive architecture is proposed, where the psyche is considered as an operating system of a living or artificial subject, including a space of needs that determines its life meanings in connection with stimuli from the external world, and intelligence as a decision-making system for actions in relation to this world in order to satisfy these needs. Based on the concept, a computational formalization is proposed for creating artificial intelligence systems through learning from experience in the space of a space of needs, taking into account their biological or existential significance for an intelligent agent. Thus, the problem of building general artificial intelligence as a system for making optimal decisions in the space of agent-specific needs under conditions of uncertainty is formalized, with maximization of success in achieving goals, minimization of existential risks and maximization of energy efficiency. A minimal experimental implementation of the model is also provided.