Architecture
Man builds DIY train station departure board
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Apple regains top spot as world's most valuable company
Apple regains top spot as world's most valuable company Apple has surpassed chipmaker Nvidia as the world's most valuable company as artificial intelligence-driven market pressures weigh on investors. Apple is now worth $4.88 trillion compared with Nvidia's $4.86 trillion, following a 3.5 percent decline in Nvidia's market value. The milestone marks the first time the Cupertino, California-based iPhone maker has held the top spot in more than a year. Last month, Apple unveiled a revamped version of its assistant, Siri AI, which enables the personal assistant to better understand the personal context of users' questions, access real-time information from the Web, and perform more complex tasks on behalf of users. "Market sentiment has shifted from rewarding model makers, then to semis, and now on to those companies that can turn compute into experiences and outcomes the customer will pay for, thus driving corporate earnings," Michael Monaghan, founder of Founder ETFs, told Al Jazeera. "Apple investors first questioned Apple's lower AI spend, but now have treated Apple's lower AI capital expenditure as an advantage, with the bull case being that Apple benefits from consumer AI without spending at cloud-infrastructure scale."
Your Windows PC is at risk if you're missing these security certificates
PCWorld reports that Windows PCs need updated 2023 Secure Boot certificates as older 2011 certificates expire in 2026, leaving systems vulnerable to malware. Hardware vendors, not Microsoft, control these critical security updates through UEFI/BIOS firmware, meaning unsupported older PCs may require hardware upgrades. Users can check their protection status in Windows Security app for a green Secure Boot checkmark and update firmware accordingly. You've probably seen countless warnings lately about Windows and expiring Secure Boot certificates . Why? Some PCs haven't gotten the updates yet--and won't unless you take action.
How Qatar Became FIFA's Technology Test Lab
Qatar has become the place where FIFA experiments with the next generation of football technology. The results are already visible across this year's World Cup. To casual soccer viewers, the game may look like it always has--same green field, 22 players, a referee, and the familiar rhythm of play unfolding over 90 minutes. The changes are only visible if you look beneath the familiar surface. What appears to be a traditional match is now supported by layers of tracking systems, automated analysis, and real-time data that run quietly in the background.
Nearly-Linear Time and Massively Parallel Algorithms for k-Anonymity
Previous algorithms with provable guarantees either (1) achieve the same O(k)approximation ratio but require at least O(n2k) runtime, or (2) provide a better O(logk) approximation ratio at the cost of an impractical O(n2k) worst-case runtime for general d and k. Our algorithm extends to the Massively Parallel Computation (MPC) model, where it gives an MPC algorithm requiring eO(log1+ฮต n) rounds and total space O(n1+ฮณ(d+k)). Empirically, we also demonstrate that our algorithmic ideas can be adapted to existing heuristic methods, leading to significant speed-ups while preserving comparable performance. On the hardness side, we study the related single-point k-anonymity problem, where the goal is to select k 1 additional records to make a given record indistinguishable. Assuming the dense vs random conjecture in complexity theory, we show that for n = kc, no algorithm can achieve a k1 O(1/c) approximation in poly(n) time, providing evidence for the inherent hardness of the k-anonymity problem.
Explore In-Context Message Passing Operator for Graph Neural Networks in AMean Field Game
In typical graph neural networks (GNNs), feature representation learning naturally evolves through iteratively updating node features and exchanging information based on graph topology. In this context, we conceptualize that the learning process in GNNs is a mean-field game (MFG), where each graph node is an agent, interacting with its topologically connected neighbors. However, current GNNs often employ the identical MFG strategy across different graph datasets, regardless of whether the graph exhibits homophilic or heterophilic characteristics. To address this challenge, we propose to formulate the learning mechanism into a variational framework of the MFG inverse problem, introducing an in-context selective message passing paradigm for each agent, which promotes the best overall outcome for the graph. Specifically, we seek for the application-adaptive transportation function (controlling information exchange throughout the graph) and reaction function (controlling feature representation learning on each agent), on the fly, which allows us to uncover the most suitable selective mechanism of message passing by solving an MFG variational problem through the lens of Hamiltonian flows. Taken together, our variational framework unifies existing GNN models into various mean-field games with distinct equilibrium states, each characterized by the learned in-context message passing operators. Furthermore, we present an agnostic end-to-end deep model, coined Game-of-GNN, to jointly identify the message passing mechanism and fine-tune the GNN hyper-parameters on top of the elucidated message passing operators. Game-of-GNN has achieved SOTA performance on diverse graph data, including popular benchmark datasets and human connectomes. More importantly, the mathematical insight of MFG framework provides a new window to understand the foundational principles of graph learning as an interactive dynamical system, which allows us to reshape the idea of designing next-generation GNN models.
4DGCPro: Efficient Hierarchical 4DGaussian Compression for Progressive Volumetric Video Streaming
Achieving seamless viewing of high-fidelity volumetric video, comparable to 2D video experiences, remains an open challenge. Existing volumetric video compression methods either lack the flexibility to adjust quality and bitrate within a single model for efficient streaming across diverse networks and devices, or struggle with real-time decoding and rendering on lightweight mobile platforms. To address these challenges, we introduce 4DGCPro, a novel hierarchical 4DGaussian compression framework that facilitates real-time mobile decoding and high-quality rendering via progressive volumetric video streaming in a single bitstream. Specifically, we propose a perceptually-weighted and compression-friendly hierarchical 4D Gaussian representation with motion-aware adaptive grouping to reduce temporal redundancy, preserve coherence, and enable scalable multi-level detail streaming. Furthermore, we present an end-to-end entropy-optimized training scheme, which incorporates layer-wise rate-distortion (RD) supervision and attribute-specific entropy modeling for efficient bitstream generation. Extensive experiments show that 4DGCPro enables flexible quality and multiple bitrate within a single model, achieving real-time decoding and rendering on mobile devices while outperforming existing methods in RD performance across multiple datasets. The corresponding author is Qiang Hu(qiang.hu@sjtu.edu.cn)
Generalizable, real-time neural decoding with hybrid state-space models
Real-time decoding of neural activity is central to neuroscience and neurotechnology applications, from closed-loop experiments to brain-computer interfaces, where models are subject to strict latency constraints. Traditional methods, including simple recurrent neural networks, are fast and lightweight but often struggle to generalize to unseen data. In contrast, recent Transformer-based approaches leverage large-scale pretraining for strong generalization performance, but typically have much larger computational requirements and are not always suitable for lowresource or real-time settings. To address these shortcomings, we present POSSM, a novel hybrid architecture that combines individual spike tokenization via a crossattention module with a recurrent state-space model (SSM) backbone to enable (1) fast and causal online prediction on neural activity and (2) efficient generalization to new sessions, individuals, and tasks through multi-dataset pretraining. We evaluate POSSM's decoding performance and inference speed on intracortical decoding of monkey motor tasks, and show that it extends to clinical applications, namely handwriting and speech decoding in human subjects. Notably, we demonstrate that pretraining on monkey motor-cortical recordings improves decoding performance on the human handwriting task, highlighting the exciting potential for cross-species transfer. In all of these tasks, we find that POSSM achieves decoding accuracy comparable to state-of-the-art Transformers, at a fraction of the inference cost (up to 9 faster on GPU). These results suggest that hybrid SSMs are a promising approach to bridging the gap between accuracy, inference speed, and generalization when training neural decoders for real-time, closed-loop applications.
Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generation
Existing large-scale video generation models are computationally intensive, preventing adoption in real-time and interactive applications. In this work, we propose autoregressive adversarial post-training (AAPT) to transform a pre-trained latent video diffusion model into a real-time, interactive video generator. Our model autoregressively generates a latent frame at a time using a single neural function evaluation (1NFE). The model can stream the result to the user in real time and receive interactive responses as controls to generate the next latent frame. Unlike existing approaches, our method explores adversarial training as an effective paradigm for autoregressive generation.
Real-Time Execution of Action Chunking Flow Policies
Modern AI systems, especially those interacting with the physical world, increasingly require real-time performance. However, the high latency of state-of-the-art generalist models, including recent vision-language-action models (VLAs), poses a significant challenge. While action chunking has enabled temporal consistency in high-frequency control tasks, it does not fully address the latency problem, leading to pauses or out-of-distribution jerky movements at chunk boundaries. This paper presents a novel inference-time algorithm that enables smooth asynchronous execution of action chunking policies. Our method, real-time chunking (RTC), is applicable to any diffusion-or flow-based VLA out of the box with no re-training. It generates the next action chunk while executing the current one, "freezing" actions guaranteed to execute and "inpainting" the rest. To test RTC, we introduce a new benchmark of 12 highly dynamic tasks in the Kinetix simulator, as well as evaluate 6 challenging real-world bimanual manipulation tasks. Results demonstrate that RTC is fast, performant, and uniquely robust to inference delay, significantly improving task throughput and enabling high success rates in precise tasks--such as lighting a match--even in the presence of significant latency.