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REAPER: A Reflexive Architecture for Perceptive Agents
Maxwell, Bruce A., Meeden, Lisa A., Addo, Nii Saka, Dickson, Paul, Fairfield, Nathaniel, Johnson, Nikolas, Jones, Edward G., Kim, Suor, Malla, Pukar, Murphy, Matthew, Rutter, Brandon, Silk, Eli
This article describes the winning entries in the 2000 Association for the Advancement of Artificial Intelligence Mobile Robot Competition. The robots, developed by Swarthmore College, all used a modular hybrid architecture designed to enable reflexive responses to perceptual input. Within this architecture, the robots integrated visual sensing, speech synthesis and recognition, the display of an animated face, navigation, and interrobot communication.
A New Direction in AI: Toward a Computational Theory of Perceptions
Like the well-known hsp system, FF relies on forward search in the state space, guided by a heuristic that estimates goal distances by ignoring delete lists. Humans have a remarkable capability to perform a wide variety of physical and mental tasks without any measurements and any computations. In more concrete terms, perceptions are f-granular, meaning that (1) the boundaries of perceived classes are unsharp and (2) the values of attributes are granulated, with a granule being a clump of values (points, objects) drawn together by indistinguishability, similarity, proximity, and function. The computational theory of perceptions (CTP), which is outlined in this article, adds to the armamentarium of AI a capability to compute and reason with perception-based information.
The Third International Conference on Case-Based Reasoning (ICCBR 1999)
Althoff, Klaus-Dieter, Bergmann, Ralph, Branting, Karl
The Third International Conference on Case-Based Reasoning was held at the Seeon Monastery, Bavaria, 27 to 30 July 1999. About 120 researchers from 21 countries attended. The conference included 4 workshops; 3 invit-ed talks; 24 technical presentations; a poster session; and an Industry Day, where the focus was on mature technologies and applications in industry.
AAAI 2000 Workshop Reports
Lesperance, Yves, Wagnerg, Gerd, Birmingham, William, Bollacke, Kurt r, Nareyek, Alexander, Walser, J. Paul, Aha, David, Finin, Tim, Grosof, Benjamin, Japkowicz, Nathalie, Holte, Robert, Getoor, Lise, Gomes, Carla P., Hoos, Holger H., Schultz, Alan C., Kubat, Miroslav, Mitchell, Tom, Denzinger, Joerg, Gil, Yolanda, Myers, Karen, Bettini, Claudio, Montanari, Angelo
The AAAI-2000 Workshop Program was held Sunday and Monday, 3031 July 2000 at the Hyatt Regency Austin and the Austin Convention Center in Austin, Texas. The 15 workshops held were (1) Agent-Oriented Information Systems, (2) Artificial Intelligence and Music, (3) Artificial Intelligence and Web Search, (4) Constraints and AI Planning, (5) Integration of AI and OR: Techniques for Combinatorial Optimization, (6) Intelligent Lessons Learned Systems, (7) Knowledge-Based Electronic Markets, (8) Learning from Imbalanced Data Sets, (9) Learning Statistical Models from Rela-tional Data, (10) Leveraging Probability and Uncertainty in Computation, (11) Mobile Robotic Competition and Exhibition, (12) New Research Problems for Machine Learning, (13) Parallel and Distributed Search for Reasoning, (14) Representational Issues for Real-World Planning Systems, and (15) Spatial and Temporal Granularity.
A Call for Knowledge-Based Planning
Wilkins, David E., desJardins, Marie
We are interested in solving real-world planning problems and, to that end, argue for the use of domain knowledge in planning. We believe that the field must develop methods capable of using rich knowledge models to make planning tools useful for complex problems. In particular, we compare knowledge rich approaches such as hierarchical task network planning to minimal-knowledge methods such as STRIPS-based planners and disjunctive planners. Finally, we draw an analogy from the current focus of the planning community on disjunctive planners to the experiences of the machine learning community over the past decade.
RoboCup-2000: The Fourth Robotic Soccer World Championships
Stone, Peter, Asada, Minoru, Balch, Tucker, D'Andrea, Raffaelo, Fujita, Masahiro, Hengst, Bernhard, Kraetzschmar, Gerhard, Lima, Pedro, Lau, Nuno, Lund, Henrik, Polani, Daniel, Scerri, Paul, Tadokoro, Satoshi, Weigel, Thilo, Wyeth, Gordon
The Fourth Robotic Soccer World Championships (RoboCup-2000) was held from 27 August to 3 September 2000 at the Melbourne Exhibition Center in Melbourne, Australia. RoboCup-2000 showed dramatic improvement over past years in each of the existing robotic soccer leagues (legged, small size, mid size, and simulation) and introduced RoboCup Jr. competitions and RoboCup Rescue and Humanoid demonstration events. The RoboCup Workshop, held in conjunction with the championships, provided a forum for the exchange of ideas and experiences among the different leagues. This article summarizes the advances seen at RoboCup-2000, including reports from the championship teams and overviews of all the RoboCup events.
FLAIRS 2000 Conference Report
Gonzalez, Avelino, Towhidnejad, Massood
The Thirteenth Annual International Conference of the Florida Artificial Intelligence Research Society was held in Orlando, Florida, on 22 to 24 May. The conference included sessions on 11 topics. The session on validation, verification, and system certification was the most extensive. The conference also included panel discussions and invited talks by Subrata Dasgupta, Jim Hendler, and Janet Kolodner.
RoboCup Rescue: A Grand Challenge for Multiagent and Intelligent Systems
Kitano, Hiroaki, Tadokoro, Satoshi
The intention of the RoboCup Rescue project is to promote research and development in this socially significant domain at various levels, involving multiagent teamwork coordination, physical agents for search and rescue, information infrastructures, personal digital assistants, a standard simulator and decision-support systems, evaluation benchmarks for rescue strategies, and robotic systems that are all integrated into a comprehensive system in the future. Although the rescue domain is intuitively appealing as a large-scale multiagent and intelligent system domain, analysis has not yet revealed its domain characteristics. The first research evaluation meeting will be held at RoboCup-2001, in conjunction with the Seventeenth International Joint Conference on Artificial Intelligence (IJCAI-2001), as part of the RoboCup Rescue Simulation League and RoboCup/AAAI Rescue Robot Competition. In this article, we present a detailed analysis of the task domain and elucidate characteristics necessary for multiagent and intelligent systems for this domain.
Language-Based Interfaces and Their Application for Cultural Tourism
Language processing has a large practical potential in intelligent interfaces if we take into account multiple modalities of communication. In particular, the integration of natural language processing and hypermedia allows each modality to overcome the constraints of the other, resulting in a novel class of integrated environments for complex exploration and information access. A great opportunity arises for intelligent interfaces and language technology of this kind to play an important role for individual-oriented cultural tourism. A recent project concentrated on the combination of two forms of navigation taking place at the same time -- one in information space, the other in physical space.