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The 1999 Asia-Pacific Conference on Intelligent-Agent Technology

AI Magazine

Intelligent-agent technology is one of the most exciting, active areas of research and development in computer science and information technology today. The First Asia-Pacific Conference on Intelligent- Agent Technology (IAT'99) attracted researchers and practitioners from diverse fields such as computer science, information systems, business, telecommunications, manufacturing, human factors, psychology, education, and robotics to examine the design principles and performance characteristics of various approaches in agent technologies and, hence, fostered the cross-fertilization of ideas on the development of autonomous agents and multiagent systems among different domains.


Reports on the AAAI Fall Symposia (November 1999 and November 1998)

AI Magazine

The 1999 Association for the Advancement of Artificial Intelligence Fall Symposium Series was held Friday through Sunday, 5-7 November 1999, at the Sea Crest Oceanfront Resort and Conference Center. The titles of the five symposia were (1) Modal and Temporal Logics-Based Planning for Open Networked Multimedia Systems; (2) Narrative Intelligence; (3) Psychological Models of Communication in Collaborative Systems; (4) Question-Answering Systems; and (5) Using Layout for the Generation, Understanding, or Retrieval of Documents.


The 1998 AI Planning Systems Competition

AI Magazine

The 1998 Planning Competition at the AI Planning Systems Conference was the first of its kind. Its goal was to create planning domains that a wide variety of planning researchers could agree on to make comparison among planners more meaningful, measure overall progress in the field, and set up a framework for long-term creation of a repository of problems in a standard notation. One result of these discussions was the pddl notation for planning domains. This notation was used to set up a set of planning problems and get a modest problem repository started.


The AIPS-98 Planning Competition

AI Magazine

In 1998, the international planning community was invited to take part in the first planning competition, hosted by the Artificial Intelligence Planning Systems Conference, to provide a new impetus for empirical evaluation and direct comparison of automatic domain-independent planning systems. This article describes the systems that competed in the event, examines the results, and considers some of the implications for the future of the field.


Overview of RoboCup-98

AI Magazine

The Robot World Cup Soccer Games and Conferences (RoboCup) are a series of competitions and events designed to promote the full integration of AI and robotics research. Following the first RoboCup, held in Nagoya, Japan, in 1997, RoboCup-98 was held in Paris from 2-9 July, overlapping with the real World Cup soccer competition. RoboCup-98 included competitions in three leagues: (1) the simulation league, (2) the real robot small-size league, and (3) the real robot middle-size league. Champion teams were cmunited-98 in both the simulation and the real robot small-size leagues and cs-freiburg (Freiburg, Germany) in the real robot middle-size league.


Reports on the AAAI 1999 Workshop Program

AI Magazine

The AAAI-99 Workshop Program (a part of the sixteenth national conference on artificial intelligence) was held in Orlando, Florida. Each workshop was limited to approximately 25 to 50 participants. Participation was by invitation from the workshop organizers. The workshops were Agent-Based Systems in the Business Context, Agents' Conflicts, Artificial Intelligence for Distributed Information Networking, Artificial Intelligence for Electronic Commerce, Computation with Neural Systems Workshop, Configuration, Data Mining with Evolutionary Algorithms: Research Directions (Jointly sponsored by GECCO-99), Environmental Decision Support Systems and Artificial Intelligence, Exploring Synergies of Knowledge Management and Case-Based Reasoning, Intelligent Information Systems, Intelligent Software Engineering, Machine Learning for Information Extraction, Mixed-Initiative Intelligence, Negotiation: Settling Conflicts and Identifying Opportunities, Ontology Management, and Reasoning in Context for AI Applications.


CMUNITED-98 Simulator Team

AI Magazine

The CMUNITED-98 simulator team became the 1998 RoboCup simulator league champion by winning all 8 of its games, outscoring opponents by a total of 66-0. CMUNITED-98 builds on the successful cmunited-97 implementation but also improves on it in many ways. This article gives an overview of the cmunited-98 agent skill and multiagent coordination strategies, emphasizing the recent improvements.


The CS Freiburg Team: Playing Robotic Soccer Based on an Explicit World Model

AI Magazine

Robotic soccer is an ideal task to demonstrate new techniques and explore new problems. Our intention in building a robotic soccer team and participating in RoboCup-98 was, first, to demonstrate the usefulness of the self-localization methods we have developed. Second, we wanted to show that playing soccer based on an explicit world model is much more effective than other methods. Third, we intended to explore the problem of building and maintaining a global team world model.


Three RoboCup Simulation League Commentator Systems

AI Magazine

Three systems that generate real-time natural language commentary on the RoboCup simulation league are presented, and their similarities, differences, and directions for the future discussed. Although they emphasize different aspects of the commentary problem, all three systems take simulator data as input and generate appropriate, expressive, spoken commentary in real time.


Vision, Strategy, and Localization Using the Sony Robots at RoboCup-98

AI Magazine

Sony has provided a robot platform for research and development in physical agents, namely, fully autonomous legged robots. In this article, we describe our work using Sony's legged robots to participate at the RoboCup-98 legged robot demonstration and competition. Robotic soccer represents a challenging environment for research in systems with multiple robots that need to achieve concrete objectives, particularly in the presence of an adversary. We introduce the RoboCup context and briefly present Sony's legged robot.