SPE
Qualitative Spatial Reasoning about Sketch Maps
Forbus, Kenneth D., Usher, Jeffrey, Chapman, Vernell
Sketch maps are an important spatial representation used in many geospatial-reasoning tasks. This article describes techniques we have developed that enable software to perform humanlike reasoning about sketch maps. We illustrate the utility of these techniques in the context of nuSketch Battlespace, a research system that has been successfully used in a variety of experiments. After an overview of the nuSketch approach and nuSketch Battlespace, we outline the representations of glyphs and sketches and the nuSketch spatial reasoning architecture.
Guest Editor's Introduction
We are pleased to publish this special selection of papers from the 2003 Innovative Applications of Artificial Intelligence Conference (IAAI-03). IAAI seeks out applications of artificial intelligence that either demonstrate new technology or use previously known technology in innovative ways. IAAI particularly seeks out examples of deployments of AI technology that tackle the problems of demonstrating value and planning for long-term deployment. Two of the articles are deployed applications that have already demonstrated practical value.
Automated Essay Evaluation: The Criterion Online Writing Service
Burstein, Jill, Chodorow, Martin, Leacock, Claudia
In this article, we describe a deployed educational technology application: the Criterion Online Essay Evaluation Service, a web-based system that provides automated scoring and evaluation of student essays. Criterion has two complementary applications: (1) CritiqueWriting Analysis Tools, a suite of programs that detect errors in grammar, usage, and mechanics, that identify discourse elements in the essay, and that recognize potentially undesirable elements of style, and (2) e-rater version 2.0, an automated essay scoring system. Critique and e-rater provide students with feedback that is specific to their writing in order to help them improve their writing skills and is intended to be used under the instruction of a classroom teacher. All of these capabilities outperform baseline algorithms, and some of the tools agree with human judges in their evaluations as often as two judges agree with each other.
Building Agents to Serve Customers
Barbuceanu, Mihai, Fox, Mark S., Hong, Lei, Lallement, Yannick, Zhang, Zhongdong
AI agents combining natural language interaction, task planning, and business ontologies can help companies provide better-quality and more costeffective customer service. Our customer-service agents use natural language to interact with customers, enabling customers to state their intentions directly instead of searching for the places on the Web site that may address their concern. Our agents converse with customers, guaranteeing that needed information is acquired from customers and that relevant information is provided to them in order for both parties to make the right decision. The net effect is a more frictionless interaction process that improves the customer experience and makes businesses more competitive on the service front.
2003 AAAI Robot Competition and Exhibition
Maxwell, Bruce A., Smart, William, Jacoff, Adam, Casper, Jennifer, Weiss, Brian, Scholtz, Jean, Yanco, Holly, Micire, Mark, Stroupe, Ashley, Stormont, Dan, Lauwers, Tom
The Twelfth Annual Association for the Advancement of Artificial Intelligence (AAAI) Robot Competition and Exhibition was held in Acapulco, Mexico, in conjunction with the Eighteenth International Joint Conference on Artificial Intelligence. The events included the Robot Host and Urban Search and Rescue competitions, the AAAI Robot Challenge, and the Robot Exhibition. In the Urban Search and Rescue competition, teams attempted to find victims in a simulated disaster area using teleoperated, semiautonomous, and autonomous robots. The AAAI Robot Challenge is a noncompetitive event where the robots attempt to attend the conference by locating the registration booth, registering for the conference, and then giving a talk to an audience.
Steps toward a Cognitive Vision System
An adequate natural language description of developments in a real-world scene can be taken as proof of "understanding what is going on." An algorithmic system that generates natural language descriptions from video recordings of road traffic scenes can be said to "understand" its input to the extent that algorithmically generated text is acceptable to the humans judging it. A fuzzy metrictemporal Horn logic (FMTHL) provides a formalism for representing both schematic and instantiated conceptual knowledge about the depicted scene and its temporal development. The resulting conceptual representation mediates in a systematic manner between the spatiotemporal geometric descriptions extracted from video input and a module that generates natural language text.
The St. Thomas Common Sense Symposium: Designing Architectures for Human-Level Intelligence
Minsky, Marvin L., Singh, Push, Sloman, Aaron
To build a machine that has "common sense" was once a principal goal in the field of artificial intelligence. But most researchers in recent years have retreated from that ambitious aim. We are convinced, however, that no one such method will ever turn out to be "best," and that instead, the powerful AI systems of the future will use a diverse array of resources that, together, will deal with a great range of problems. To build a machine that's resourceful enough to have humanlike common sense, we must develop ways to combine the advantages of multiple methods to represent knowledge, multiple ways to make inferences, and multiple ways to learn.
RoboCup-2003: New Scientific and Technical Advances
Pagello, Enrico, Menegatti, Emanuele, Bredenfel, Ansgar, Costa, Paulo, Christaller, Thomas, Jacoff, Adam, Polani, Daniel, Riedmiller, Martin, Saffiotti, Alessandro, Sklar, Elizabeth, Tomoichi, Takashi
RoboCup is no longer just the Soccer World Cup for autonomous robots but has evolved to become a coordinated initiative encompassing four different robotics events: (1) Soccer, (2) Rescue, (3) Junior (focused on education), and (4) a Scientific Symposium. RoboCup-2003 took place from 2 to 11 July 2003 in Padua (Italy); it was colocated with other scientific events in the field of AI and robotics. In this article, in addition to reporting on the results of the games, we highlight the robotics and AI technologies exploited by the teams in the different leagues and describe the most meaningful scientific contributions.
The 2003 International Conference on Automated Planning and Scheduling (ICAPS-03)
Giunchiglia, Enrico, Muscettola, Nicola, Nau, Dana
The 2003International Conference on Automated Planning and Scheduling (ICAPS-03) was held 9 to 13 June 2003 in Trento, Italy. It was chaired by Enrico Giunchiglia (University of Genova), Nicola Muscettola (NASA Ames), and Dana Nau (University of Maryland). Piergiorgio Bertoli and Marco Benedetti (both from ITC-IRST) were the local chair and the workshop-tutorial coordination chair, respectively.