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A Web-Based Agent Challenges Human Experts on Crosswords

AI Magazine

Crosswords are very popular and represent a useful domain of investigation for modern artificial intelligence. In contrast to solving other celebrated games (such as chess), cracking crosswords requires a paradigm shift towards the ability to handle tasks for which humans require extensive semantic knowledge. In competitions at the European Conference on Artificial Intelligence (ECAI) in 2006 and other conferences this web-based approach enabled WebCrow to outperform its human challengers. Just as chess was once called "the Drosophila of artificial intelligence," we believe that crossword systems can be useful Drosophila of web-based agents.



Meaning and Links

AI Magazine

This article presents some fundamental ideas about representing knowledge and dealing with meaning in computer representations. I will describe the issues as I currently understand them and describe how they came about, how they fit together, what problems they solve, and some of the things that the resulting framework can do. The ideas apply not just to graph-structured "node-and-link" representations, sometimes called semantic networks, but also to representations referred to variously as frames with slots, entities with relationships, objects with attributes, tables with columns, and records with fields and to the classes and variables of object-oriented data structures. After that, I will present some of the key ideas from that paper with a discussion of how some of those ideas have matured since then.


AAAI-07 Workshop Reports

AI Magazine

The AAAI-07 workshop program was held Sunday and Monday, July 22-23, in Vancouver, British Columbia, Canada. The program included the following thirteen workshops: (1) Acquiring Planning Knowledge via Demonstration; (2) Configuration; (3) Evaluating Architectures for Intelligence; (4) Evaluation Methods for Machine Learning; (5) Explanation-Aware Computing; (6) Human Implications of Human-Robot Interaction; (7) Intelligent Techniques for Web Personalization; (8) Plan, Activity, and Intent Recognition; (9) Preference Handling for Artificial Intelligence; (10) Semantic e-Science; (11) Spatial and Temporal Reasoning; (12) Trading Agent Design and Analysis; and (13) Information Integration on the Web.


The Fourth International Conference on Informatics in Control, Automation, and Robotics (ICINCO 2007)

AI Magazine

The Fourth International Conference on Informatics in Control, Automation, and Robotics (ICINCO 2007) was held at the University of Angers from 9 through 12 May 2007. This conference sought to bring together researchers, engineers, and practitioners interested in the application of informatics to control, automation, and robotics, with an emphasis on intelligent systems and various AI technologies, such as expert systems, evolutionary computing, neural networks, and others, in connection to signal processing, systems modeling, and control. Beside the presentation of papers addressing these general topics, several specific themes were discussed during the conference in specialized forums, including special sessions, panels, and workshops, as described in this report.


On John McCarthy's 80th Birthday, in Honor of His Contributions

AI Magazine

John McCarthy's contributions to computer science and artificial intelligence are legendary. He invented Lisp, made substantial contributions to early work in timesharing and the theory of computation, and was one of the founders of artificial intelligence and knowledge representation. This article, written in honor of McCarthy's 80th birthday, presents a brief biography, an overview of the major themes of his research, and a discussion of several of his major papers.


Representing and Reasoning with Preferences

AI Magazine

I consider how to represent and reason with users' preferences. While areas of economics like social choice and game theory have traditionally considered such topics, I will argue that computer science and artificial intelligence bring some fresh perspectives to the study of representing and reasoning with preferences. For instance, I consider how we can elicit preferences efficiently and effectively.


Autonomy in Space: Current Capabilities and Future Challenge

AI Magazine

This article provides an overview of the nature and role of autonomy for space exploration, with a bias in focus towards describing the relevance of AI technologies. It explores the range of autonomous behavior that is relevant and useful in space exploration and illustrates the range of possible behaviors by presenting four case studies in space-exploration systems, each differing from the others in the degree of autonomy exemplified. Three core requirements are defined for autonomous space systems, and the architectures for integrating capabilities into an autonomous system are described. The article concludes with a discussion of the challenges that are faced currently in developing and deploying autonomy technologies for space.


Evolving localizations in reaction-diffusion cellular automata

arXiv.org Artificial Intelligence

We consider hexagonal cellular automata with immediate cell neighbourhood and three cell-states. Every cell calculates its next state depending on the integral representation of states in its neighbourhood, i.e. how many neighbours are in each one state. We employ evolutionary algorithms to breed local transition functions that support mobile localizations (gliders), and characterize sets of the functions selected in terms of quasi-chemical systems. Analysis of the set of functions evolved allows to speculate that mobile localizations are likely to emerge in the quasi-chemical systems with limited diffusion of one reagent, a small number of molecules is required for amplification of travelling localizations, and reactions leading to stationary localizations involve relatively equal amount of quasi-chemical species. Techniques developed can be applied in cascading signals in nature-inspired spatially extended computing devices, and phenomenological studies and classification of non-linear discrete systems.


Knowware: the third star after Hardware and Software

arXiv.org Artificial Intelligence

This book proposes to separate knowledge from software and to make it a commodity that is called knowware. The architecture, representation and function of Knowware are discussed. The principles of knowware engineering and its three life cycle models: furnace model, crystallization model and spiral model are proposed and analyzed. Techniques of software/knowware co-engineering are introduced. A software component whose knowledge is replaced by knowware is called mixware. An object and component oriented development schema of mixware is introduced. In particular, the tower model and ladder model for mixware development are proposed and discussed. Finally, knowledge service and knowware based Web service are introduced and compared with Web service. In summary, knowware, software and hardware should be considered as three equally important underpinnings of IT industry. Ruqian Lu is a professor of computer science of the Institute of Mathematics, Academy of Mathematics and System Sciences. He is a fellow of Chinese Academy of Sciences. His research interests include artificial intelligence, knowledge engineering and knowledge based software engineering. He has published more than 100 papers and 10 books. He has won two first class awards from the Academia Sinica and a National second class prize from the Ministry of Science and Technology. He has also won the sixth Hua Loo-keng Mathematics Prize.